#
GLSL.std.450 main
glsl\shader.vert � � // OpModuleProcessed entry-point main
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed entry-point main
#line 1
#version 450
// These "semantic" annotations are matched with vertex data, allowing pipelines to be produced as needed for whatever
// data is in use at runtime
// @[semantic("POSITION")]
layout (location = 0) in vec4 pos;
// @[semantic("COLOR")]
layout (location = 1) in vec4 in_color;
layout (location = 0) out vec4 out_color;
void main() {
out_color = in_color;
gl_Position = pos;
}
GL_GOOGLE_cpp_style_line_directive GL_GOOGLE_include_directive main
out_color in_color gl_PerVertex gl_Position gl_PointSize gl_ClipDistance gl_CullDistance pos G
G H H H H G G ! ;
; + ; + ;
6 � =
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