rafx 0.0.16

Rendering framework built on an extensible asset pipeline
Documentation
#
GLSL.std.450	main
glsl\shader.vert��// OpModuleProcessed entry-point main
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed entry-point main
#line 1
#version 450

// These "semantic" annotations are matched with vertex data, allowing pipelines to be produced as needed for whatever
// data is in use at runtime

// @[semantic("POSITION")]
layout (location = 0) in vec4 pos;
// @[semantic("COLOR")]
layout (location = 1) in vec4 in_color;

layout (location = 0) out vec4 out_color;

void main() {
    out_color = in_color;
    gl_Position = pos;
}

GL_GOOGLE_cpp_style_line_directiveGL_GOOGLE_include_directivemain
out_colorin_colorgl_PerVertexgl_Positiongl_PointSizegl_ClipDistancegl_CullDistanceposG
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