#version 300 es
out vec4 interface_var_0;
layout(location = 1) in vec4 in_color;
layout(location = 0) in vec4 pos;
void main()
{
interface_var_0 = in_color;
gl_Position = pos;
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
gl_Position.y = -gl_Position.y;
}