rafx 0.0.16

Rendering framework built on an extensible asset pipeline
Documentation
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#version 100

varying vec4 interface_var_0;
attribute vec4 in_color;
attribute vec4 pos;

void main()
{
    interface_var_0 = in_color;
    gl_Position = pos;
    gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
    gl_Position.y = -gl_Position.y;
}