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//! Noise models for quantum simulation
//!
//! This module provides a framework for adding noise to quantum simulations,
//! including common noise models such as depolarizing, amplitude damping,
//! phase damping, and bit flip/phase flip channels.
#![allow(clippy::needless_range_loop)]
use scirs2_core::Complex64;
use std::fmt::Debug;
use quantrs2_core::error::QuantRS2Result;
use quantrs2_core::qubit::QubitId;
/// An enum that represents all possible noise channel types
#[derive(Debug, Clone)]
pub enum NoiseChannelType {
BitFlip(BitFlipChannel),
PhaseFlip(PhaseFlipChannel),
Depolarizing(DepolarizingChannel),
AmplitudeDamping(AmplitudeDampingChannel),
PhaseDamping(PhaseDampingChannel),
}
impl NoiseChannelType {
/// Get the name of the noise channel
#[must_use]
pub fn name(&self) -> &'static str {
match self {
Self::BitFlip(ch) => ch.name(),
Self::PhaseFlip(ch) => ch.name(),
Self::Depolarizing(ch) => ch.name(),
Self::AmplitudeDamping(ch) => ch.name(),
Self::PhaseDamping(ch) => ch.name(),
}
}
/// Normalize a state vector to ensure it has unit norm
pub fn normalize_state(state: &mut [Complex64]) {
// Calculate current norm
let mut norm_squared = 0.0;
for amp in state.iter() {
norm_squared += amp.norm_sqr();
}
// Apply normalization if needed
if (norm_squared - 1.0).abs() > 1e-10 {
let norm = norm_squared.sqrt();
for amp in state.iter_mut() {
*amp /= Complex64::new(norm, 0.0);
}
}
}
/// Get the qubits this channel affects
#[must_use]
pub fn qubits(&self) -> Vec<QubitId> {
match self {
Self::BitFlip(ch) => ch.qubits(),
Self::PhaseFlip(ch) => ch.qubits(),
Self::Depolarizing(ch) => ch.qubits(),
Self::AmplitudeDamping(ch) => ch.qubits(),
Self::PhaseDamping(ch) => ch.qubits(),
}
}
/// Apply the noise channel to a state vector
pub fn apply_to_statevector(&self, state: &mut [Complex64]) -> QuantRS2Result<()> {
match self {
Self::BitFlip(ch) => ch.apply_to_statevector(state),
Self::PhaseFlip(ch) => ch.apply_to_statevector(state),
Self::Depolarizing(ch) => ch.apply_to_statevector(state),
Self::AmplitudeDamping(ch) => ch.apply_to_statevector(state),
Self::PhaseDamping(ch) => ch.apply_to_statevector(state),
}
}
/// Get the probability of the noise occurring
#[must_use]
pub fn probability(&self) -> f64 {
match self {
Self::BitFlip(ch) => ch.probability(),
Self::PhaseFlip(ch) => ch.probability(),
Self::Depolarizing(ch) => ch.probability(),
Self::AmplitudeDamping(ch) => ch.probability(),
Self::PhaseDamping(ch) => ch.probability(),
}
}
}
/// Trait for quantum noise channels
pub trait NoiseChannel: Debug + Clone {
/// Return the name of the channel
fn name(&self) -> &'static str;
/// Return the qubits this channel affects
fn qubits(&self) -> Vec<QubitId>;
/// Apply the noise channel to a state vector
fn apply_to_statevector(&self, state: &mut [Complex64]) -> QuantRS2Result<()>;
/// Return the Kraus operators for this channel
fn kraus_operators(&self) -> Vec<Vec<Complex64>>;
/// Probability of the noise occurring
fn probability(&self) -> f64;
}
/// Bitflip noise channel (X errors)
#[derive(Debug, Clone)]
pub struct BitFlipChannel {
/// Target qubit
pub target: QubitId,
/// Probability of bit flip
pub probability: f64,
}
impl NoiseChannel for BitFlipChannel {
fn name(&self) -> &'static str {
"BitFlip"
}
fn qubits(&self) -> Vec<QubitId> {
vec![self.target]
}
fn apply_to_statevector(&self, state: &mut [Complex64]) -> QuantRS2Result<()> {
let target_idx = self.target.id() as usize;
let dim = state.len();
// Apply bit flip with probability p
if fastrand::f64() < self.probability {
// Create a copy of the state to read from
let state_copy = state.to_vec();
// Apply bit flip to each amplitude
for i in 0..dim {
let flipped_i = i ^ (1 << target_idx);
state[i] = state_copy[flipped_i];
}
}
Ok(())
}
fn kraus_operators(&self) -> Vec<Vec<Complex64>> {
// Kraus operators for bit flip:
// K0 = sqrt(1-p) * I, K1 = sqrt(p) * X
let p = self.probability;
let sqrt_1_minus_p = (1.0 - p).sqrt();
let sqrt_p = p.sqrt();
// I operator
let k0 = vec![
Complex64::new(sqrt_1_minus_p, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(sqrt_1_minus_p, 0.0),
];
// X operator
let k1 = vec![
Complex64::new(0.0, 0.0),
Complex64::new(sqrt_p, 0.0),
Complex64::new(sqrt_p, 0.0),
Complex64::new(0.0, 0.0),
];
vec![k0, k1]
}
fn probability(&self) -> f64 {
self.probability
}
}
/// Phase flip noise channel (Z errors)
#[derive(Debug, Clone)]
pub struct PhaseFlipChannel {
/// Target qubit
pub target: QubitId,
/// Probability of phase flip
pub probability: f64,
}
impl NoiseChannel for PhaseFlipChannel {
fn name(&self) -> &'static str {
"PhaseFlip"
}
fn qubits(&self) -> Vec<QubitId> {
vec![self.target]
}
fn apply_to_statevector(&self, state: &mut [Complex64]) -> QuantRS2Result<()> {
let target_idx = self.target.id() as usize;
let dim = state.len();
// Apply phase flip with probability p
if fastrand::f64() < self.probability {
// Apply phase flip to each amplitude
for i in 0..dim {
if (i >> target_idx) & 1 == 1 {
// Apply phase flip to |1⟩ component
state[i] = -state[i];
}
}
}
Ok(())
}
fn kraus_operators(&self) -> Vec<Vec<Complex64>> {
// Kraus operators for phase flip:
// K0 = sqrt(1-p) * I, K1 = sqrt(p) * Z
let p = self.probability;
let sqrt_1_minus_p = (1.0 - p).sqrt();
let sqrt_p = p.sqrt();
// I operator
let k0 = vec![
Complex64::new(sqrt_1_minus_p, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(sqrt_1_minus_p, 0.0),
];
// Z operator
let k1 = vec![
Complex64::new(sqrt_p, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(-sqrt_p, 0.0),
];
vec![k0, k1]
}
fn probability(&self) -> f64 {
self.probability
}
}
/// Depolarizing noise channel (equal probability of X, Y, or Z errors)
#[derive(Debug, Clone)]
pub struct DepolarizingChannel {
/// Target qubit
pub target: QubitId,
/// Probability of depolarizing
pub probability: f64,
}
impl NoiseChannel for DepolarizingChannel {
fn name(&self) -> &'static str {
"Depolarizing"
}
fn qubits(&self) -> Vec<QubitId> {
vec![self.target]
}
fn apply_to_statevector(&self, state: &mut [Complex64]) -> QuantRS2Result<()> {
let target_idx = self.target.id() as usize;
let dim = state.len();
// Apply depolarizing noise with probability p
if fastrand::f64() < self.probability {
// Choose randomly between X, Y, and Z errors
let error_type = fastrand::u32(..) % 3;
// Create a copy of the state to read from
let state_copy = state.to_vec();
match error_type {
0 => {
// X error (bit flip)
for i in 0..dim {
let flipped_i = i ^ (1 << target_idx);
state[i] = state_copy[flipped_i];
}
}
1 => {
// Y error (bit and phase flip)
for i in 0..dim {
let flipped_i = i ^ (1 << target_idx);
let phase = if (i >> target_idx) & 1 == 1 {
-1.0
} else {
1.0
};
state[i] = state_copy[flipped_i] * Complex64::new(0.0, phase);
}
}
2 => {
// Z error (phase flip)
for i in 0..dim {
if (i >> target_idx) & 1 == 1 {
state[i] = -state_copy[i];
} else {
state[i] = state_copy[i];
}
}
}
_ => unreachable!(),
}
}
Ok(())
}
fn kraus_operators(&self) -> Vec<Vec<Complex64>> {
// Kraus operators for depolarizing:
// K0 = sqrt(1-3p/4) * I
// K1 = sqrt(p/4) * X
// K2 = sqrt(p/4) * Y
// K3 = sqrt(p/4) * Z
let p = self.probability;
let sqrt_1_minus_3p_4 = (1.0 - 3.0 * p / 4.0).sqrt();
let sqrt_p_4 = (p / 4.0).sqrt();
// I operator
let k0 = vec![
Complex64::new(sqrt_1_minus_3p_4, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(sqrt_1_minus_3p_4, 0.0),
];
// X operator
let k1 = vec![
Complex64::new(0.0, 0.0),
Complex64::new(sqrt_p_4, 0.0),
Complex64::new(sqrt_p_4, 0.0),
Complex64::new(0.0, 0.0),
];
// Y operator
let k2 = vec![
Complex64::new(0.0, 0.0),
Complex64::new(0.0, -sqrt_p_4),
Complex64::new(0.0, sqrt_p_4),
Complex64::new(0.0, 0.0),
];
// Z operator
let k3 = vec![
Complex64::new(sqrt_p_4, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(-sqrt_p_4, 0.0),
];
vec![k0, k1, k2, k3]
}
fn probability(&self) -> f64 {
self.probability
}
}
/// Amplitude damping noise channel (energy dissipation, T1 decay)
#[derive(Debug, Clone)]
pub struct AmplitudeDampingChannel {
/// Target qubit
pub target: QubitId,
/// Damping probability
pub gamma: f64,
}
impl NoiseChannel for AmplitudeDampingChannel {
fn name(&self) -> &'static str {
"AmplitudeDamping"
}
fn qubits(&self) -> Vec<QubitId> {
vec![self.target]
}
fn apply_to_statevector(&self, state: &mut [Complex64]) -> QuantRS2Result<()> {
let target_idx = self.target.id() as usize;
let dim = state.len();
// Create a copy of the state to read from
let state_copy = state.to_vec();
// Apply amplitude damping to each basis state
for i in 0..dim {
if (i >> target_idx) & 1 == 1 {
// This basis state has the target qubit in |1⟩
let base_idx = i & !(1 << target_idx); // Flip the target bit to 0
// Damping from |1⟩ to |0⟩ with probability gamma
if fastrand::f64() < self.gamma {
// Collapse to |0⟩ state
state[base_idx] += state_copy[i];
state[i] = Complex64::new(0.0, 0.0);
} else {
// Renormalize the |1⟩ state
state[i] = state_copy[i] * Complex64::new((1.0 - self.gamma).sqrt(), 0.0);
}
}
}
Ok(())
}
fn kraus_operators(&self) -> Vec<Vec<Complex64>> {
// Kraus operators for amplitude damping:
// K0 = [[1, 0], [0, sqrt(1-gamma)]]
// K1 = [[0, sqrt(gamma)], [0, 0]]
let gamma = self.gamma;
let sqrt_1_minus_gamma = (1.0 - gamma).sqrt();
let sqrt_gamma = gamma.sqrt();
// K0 operator
let k0 = vec![
Complex64::new(1.0, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(sqrt_1_minus_gamma, 0.0),
];
// K1 operator
let k1 = vec![
Complex64::new(0.0, 0.0),
Complex64::new(sqrt_gamma, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(0.0, 0.0),
];
vec![k0, k1]
}
fn probability(&self) -> f64 {
self.gamma
}
}
/// Phase damping noise channel (pure dephasing, T2 decay)
#[derive(Debug, Clone)]
pub struct PhaseDampingChannel {
/// Target qubit
pub target: QubitId,
/// Damping probability
pub lambda: f64,
}
impl NoiseChannel for PhaseDampingChannel {
fn name(&self) -> &'static str {
"PhaseDamping"
}
fn qubits(&self) -> Vec<QubitId> {
vec![self.target]
}
fn apply_to_statevector(&self, state: &mut [Complex64]) -> QuantRS2Result<()> {
let target_idx = self.target.id() as usize;
let dim = state.len();
// Apply phase damping to each basis state
for i in 0..dim {
if (i >> target_idx) & 1 == 1 {
// This basis state has the target qubit in |1⟩
// Apply phase damping
if fastrand::f64() < self.lambda {
// Random phase
let phase = 2.0 * std::f64::consts::PI * fastrand::f64();
state[i] *= Complex64::new(phase.cos(), phase.sin());
}
}
}
Ok(())
}
fn kraus_operators(&self) -> Vec<Vec<Complex64>> {
// Kraus operators for phase damping:
// K0 = [[1, 0], [0, sqrt(1-lambda)]]
// K1 = [[0, 0], [0, sqrt(lambda)]]
let lambda = self.lambda;
let sqrt_1_minus_lambda = (1.0 - lambda).sqrt();
let sqrt_lambda = lambda.sqrt();
// K0 operator
let k0 = vec![
Complex64::new(1.0, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(sqrt_1_minus_lambda, 0.0),
];
// K1 operator
let k1 = vec![
Complex64::new(0.0, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(sqrt_lambda, 0.0),
];
vec![k0, k1]
}
fn probability(&self) -> f64 {
self.lambda
}
}
/// Noise model that combines multiple noise channels
#[derive(Debug, Clone)]
pub struct NoiseModel {
/// List of noise channels
pub channels: Vec<NoiseChannelType>,
/// Whether the noise is applied after each gate
pub per_gate: bool,
}
impl NoiseModel {
/// Create a new empty noise model
#[must_use]
pub const fn new(per_gate: bool) -> Self {
Self {
channels: Vec::new(),
per_gate,
}
}
/// Add a bit flip noise channel to the model
pub fn add_bit_flip(&mut self, channel: BitFlipChannel) -> &mut Self {
self.channels.push(NoiseChannelType::BitFlip(channel));
self
}
/// Add a phase flip noise channel to the model
pub fn add_phase_flip(&mut self, channel: PhaseFlipChannel) -> &mut Self {
self.channels.push(NoiseChannelType::PhaseFlip(channel));
self
}
/// Add a depolarizing noise channel to the model
pub fn add_depolarizing(&mut self, channel: DepolarizingChannel) -> &mut Self {
self.channels.push(NoiseChannelType::Depolarizing(channel));
self
}
/// Add an amplitude damping noise channel to the model
pub fn add_amplitude_damping(&mut self, channel: AmplitudeDampingChannel) -> &mut Self {
self.channels
.push(NoiseChannelType::AmplitudeDamping(channel));
self
}
/// Add a phase damping noise channel to the model
pub fn add_phase_damping(&mut self, channel: PhaseDampingChannel) -> &mut Self {
self.channels.push(NoiseChannelType::PhaseDamping(channel));
self
}
/// Apply all noise channels to a state vector
pub fn apply_to_statevector(&self, state: &mut [Complex64]) -> QuantRS2Result<()> {
for channel in &self.channels {
channel.apply_to_statevector(state)?;
}
// Normalize the state vector after applying all noise channels
NoiseChannelType::normalize_state(state);
Ok(())
}
/// Get the total number of channels
#[must_use]
pub fn num_channels(&self) -> usize {
self.channels.len()
}
}
impl Default for NoiseModel {
fn default() -> Self {
Self::new(true)
}
}
/// Builder for common noise models
pub struct NoiseModelBuilder {
model: NoiseModel,
}
impl NoiseModelBuilder {
/// Create a new noise model builder
#[must_use]
pub const fn new(per_gate: bool) -> Self {
Self {
model: NoiseModel::new(per_gate),
}
}
/// Add depolarizing noise to all qubits
#[must_use]
pub fn with_depolarizing_noise(mut self, qubits: &[QubitId], probability: f64) -> Self {
for &qubit in qubits {
self.model.add_depolarizing(DepolarizingChannel {
target: qubit,
probability,
});
}
self
}
/// Add bit flip noise to all qubits
#[must_use]
pub fn with_bit_flip_noise(mut self, qubits: &[QubitId], probability: f64) -> Self {
for &qubit in qubits {
self.model.add_bit_flip(BitFlipChannel {
target: qubit,
probability,
});
}
self
}
/// Add phase flip noise to all qubits
#[must_use]
pub fn with_phase_flip_noise(mut self, qubits: &[QubitId], probability: f64) -> Self {
for &qubit in qubits {
self.model.add_phase_flip(PhaseFlipChannel {
target: qubit,
probability,
});
}
self
}
/// Add amplitude damping to all qubits
#[must_use]
pub fn with_amplitude_damping(mut self, qubits: &[QubitId], gamma: f64) -> Self {
for &qubit in qubits {
self.model.add_amplitude_damping(AmplitudeDampingChannel {
target: qubit,
gamma,
});
}
self
}
/// Add phase damping to all qubits
#[must_use]
pub fn with_phase_damping(mut self, qubits: &[QubitId], lambda: f64) -> Self {
for &qubit in qubits {
self.model.add_phase_damping(PhaseDampingChannel {
target: qubit,
lambda,
});
}
self
}
/// Build the noise model
#[must_use]
pub fn build(self) -> NoiseModel {
self.model
}
}