phys-collision 2.0.1-beta.0

Provides collision detection ability
// Copyright (C) 2020-2025 phys-collision authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

use glam_det::nums::f32x4;
use glam_det::{UnitQuatx4, Vec3x4};
use paste::paste;
use test::Bencher;

use crate::collision_tasks::benches::common::{BenchShapePairTest, WithContainer};
use crate::collision_tasks::tests::common::TestInput;
use crate::collision_tasks::ShapeWideTester;
use crate::convex_contact_manifold::Convex4ContactManifoldWide;
use crate::shapes::CapsuleWide;
use crate::traits::PairWideTest;
use crate::{Capsule, ShapeContainer};

struct CapsuleCapsuleBench;
impl_bench!(
    CapsuleCapsuleBench,
    CapsuleWide,
    CapsuleWide,
    Convex4ContactManifoldWide,
    2
);
//cargo +nightly bench  --features serde,unstable  --package phys_collision --lib
// collision_tasks::benches::capsule_capsule

type InputType = TestInput<Capsule, Capsule>;
bench!(InputType,CapsuleCapsuleBench,"capsule_capsule/",
    <0,input1_head_to_head_penetrate>,
    <1,input2_head_to_head_tangent>,
    <2,input3_head_to_head_close>,
    <3,input4_head_to_body_penetrate>,
    <4,input5_head_to_body_tangent>,
    <5,input6_head_to_body_close>,
    <6,input7_body_to_body_penetrate>,
    <7,input8_body_to_body_tangent>,
    <8,input9_body_to_body_close>,
    <9,input10_larger_size>,
    <10,input11_random>,
    <11,input12_random>,
    <12,input_coincide>,
    <13,input_nocollide>
);