#include "include/core/SkRect.h"
#include "include/private/SkMalloc.h"
#include "include/private/SkNx.h"
#include "src/core/SkRectPriv.h"
namespace pk {
void SkRect::toQuad(SkPoint quad[4]) const {
quad[0].set(fLeft, fTop);
quad[1].set(fRight, fTop);
quad[2].set(fRight, fBottom);
quad[3].set(fLeft, fBottom);
}
bool SkRect::setBoundsCheck(const SkPoint pts[], int count) {
if (count <= 0) {
this->setEmpty();
return true;
}
Sk4s min, max;
if (count & 1) {
min = max = Sk4s(pts->fX, pts->fY, pts->fX, pts->fY);
pts += 1;
count -= 1;
} else {
min = max = Sk4s::Load(pts);
pts += 2;
count -= 2;
}
Sk4s accum = min * 0;
while (count) {
Sk4s xy = Sk4s::Load(pts);
accum = accum * xy;
min = Sk4s::Min(min, xy);
max = Sk4s::Max(max, xy);
pts += 2;
count -= 2;
}
bool all_finite = (accum * 0 == 0).allTrue();
if (all_finite) {
this->setLTRB(std::min(min[0], min[2]),
std::min(min[1], min[3]),
std::max(max[0], max[2]),
std::max(max[1], max[3]));
} else {
this->setEmpty();
}
return all_finite;
}
void SkRect::setBoundsNoCheck(const SkPoint pts[], int count) {
if (!this->setBoundsCheck(pts, count)) {
this->setLTRB(PK_ScalarNaN, PK_ScalarNaN, PK_ScalarNaN, PK_ScalarNaN);
}
}
#define CHECK_INTERSECT(al, at, ar, ab, bl, bt, br, bb) \
SkScalar L = std::max(al, bl); \
SkScalar R = std::min(ar, br); \
SkScalar T = std::max(at, bt); \
SkScalar B = std::min(ab, bb); \
do { \
if (!(L < R && T < B)) return false; \
} while (0)
bool SkRect::intersect(const SkRect& r) {
CHECK_INTERSECT(r.fLeft, r.fTop, r.fRight, r.fBottom, fLeft, fTop, fRight, fBottom);
this->setLTRB(L, T, R, B);
return true;
}
bool SkRect::intersect(const SkRect& a, const SkRect& b) {
CHECK_INTERSECT(a.fLeft, a.fTop, a.fRight, a.fBottom, b.fLeft, b.fTop, b.fRight, b.fBottom);
this->setLTRB(L, T, R, B);
return true;
}
void SkRect::join(const SkRect& r) {
if (r.isEmpty()) {
return;
}
if (this->isEmpty()) {
*this = r;
} else {
fLeft = std::min(fLeft, r.fLeft);
fTop = std::min(fTop, r.fTop);
fRight = std::max(fRight, r.fRight);
fBottom = std::max(fBottom, r.fBottom);
}
}
}