use crate::math::{Real, Vector};
#[inline]
pub fn closest_points_line_line_parameters(
orig1: Vector,
dir1: Vector,
orig2: Vector,
dir2: Vector,
) -> (Real, Real) {
let res = closest_points_line_line_parameters_eps(
orig1,
dir1,
orig2,
dir2,
crate::math::DEFAULT_EPSILON,
);
(res.0, res.1)
}
#[inline]
pub fn closest_points_line_line_parameters_eps(
orig1: Vector,
dir1: Vector,
orig2: Vector,
dir2: Vector,
eps: Real,
) -> (Real, Real, bool) {
let r = orig1 - orig2;
let a = dir1.length_squared();
let e = dir2.length_squared();
let f = dir2.dot(r);
if a <= eps && e <= eps {
(0.0, 0.0, false)
} else if a <= eps {
(0.0, f / e, false)
} else {
let c = dir1.dot(r);
if e <= eps {
(-c / a, 0.0, false)
} else {
let b = dir1.dot(dir2);
let ae = a * e;
let bb = b * b;
let denom = ae - bb;
let parallel = denom <= eps || ulps_eq!(ae, bb);
let s = if !parallel {
(b * f - c * e) / denom
} else {
0.0
};
(s, (b * s + f) / e, parallel)
}
}
}
#[inline]
pub fn closest_points_line_line(
orig1: Vector,
dir1: Vector,
orig2: Vector,
dir2: Vector,
) -> (Vector, Vector) {
let (s, t) = closest_points_line_line_parameters(orig1, dir1, orig2, dir2);
(orig1 + dir1 * s, orig2 + dir2 * t)
}