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use crate;
use mem;
/// Result of a closest points query between two shapes.
///
/// This enum represents the outcome of computing closest points between two shapes,
/// taking into account a user-defined maximum search distance. It's useful for
/// proximity-based gameplay mechanics, AI perception systems, and efficient spatial
/// queries where you only care about nearby objects.
///
/// # Variants
///
/// The result depends on the relationship between the shapes and the `max_dist` parameter:
///
/// - **`Intersecting`**: Shapes are overlapping (penetrating or touching)
/// - **`WithinMargin`**: Shapes are separated but within the search distance
/// - **`Disjoint`**: Shapes are too far apart (beyond the search distance)
///
/// # Use Cases
///
/// - **AI perception**: Find nearest enemy within detection range
/// - **Trigger zones**: Detect objects approaching a threshold distance
/// - **LOD systems**: Compute detailed interactions only for nearby objects
/// - **Physics optimization**: Skip expensive computations for distant pairs
///
/// # Example
///
/// ```rust
/// # #[cfg(all(feature = "dim3", feature = "f32"))] {
/// use parry3d::query::{closest_points, ClosestPoints};
/// use parry3d::shape::Ball;
/// use parry3d::math::Pose;
///
/// let ball1 = Ball::new(1.0);
/// let ball2 = Ball::new(1.0);
///
/// let pos1 = Pose::translation(0.0, 0.0, 0.0);
/// let pos2 = Pose::translation(5.0, 0.0, 0.0);
///
/// // Search for closest points within 10.0 units
/// let result = closest_points(&pos1, &ball1, &pos2, &ball2, 10.0).unwrap();
///
/// match result {
/// ClosestPoints::Intersecting => {
/// println!("Shapes are overlapping!");
/// }
/// ClosestPoints::WithinMargin(pt1, pt2) => {
/// println!("Closest point on shape1: {:?}", pt1);
/// println!("Closest point on shape2: {:?}", pt2);
/// let distance = (pt2 - pt1).length();
/// println!("Distance between shapes: {}", distance);
/// }
/// ClosestPoints::Disjoint => {
/// println!("Shapes are more than 10.0 units apart");
/// }
/// }
/// # }
/// ```
///
/// # See Also
///
/// - [`closest_points`](crate::query::closest_points::closest_points()) - Main function to compute this result
/// - [`distance`](crate::query::distance::distance()) - For just the distance value
/// - [`contact`](crate::query::contact::contact()) - For detailed contact information when intersecting