use crate::math::{Pose, Real};
use crate::query::ClosestPoints;
use crate::shape::Ball;
#[inline]
pub fn closest_points_ball_ball(pos12: &Pose, b1: &Ball, b2: &Ball, margin: Real) -> ClosestPoints {
assert!(
margin >= 0.0,
"The proximity margin must be positive or null."
);
let r1 = b1.radius;
let r2 = b2.radius;
let delta_pos = pos12.translation;
let distance = delta_pos.length();
let sum_radius = r1 + r2;
if distance - margin <= sum_radius {
if distance <= sum_radius {
ClosestPoints::Intersecting
} else {
let normal = delta_pos.normalize();
let p1 = normal * r1;
let p2 = pos12.rotation.inverse() * normal * -r2;
ClosestPoints::WithinMargin(p1, p2)
}
} else {
ClosestPoints::Disjoint
}
}