use anyhow::{anyhow, Result};
use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use std::collections::{HashMap, VecDeque};
use std::sync::Arc;
use std::time::{Duration, Instant};
use tokio::sync::{Mutex, RwLock};
use tracing::debug;
use uuid::Uuid;
use crate::{EventMetadata, StreamEvent};
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq, PartialOrd, Ord)]
pub enum ConsciousnessLevel {
Unconscious = 0,
Subconscious = 1,
Preconscious = 2,
Conscious = 3,
SelfConscious = 4,
SuperConscious = 5,
}
impl ConsciousnessLevel {
pub fn complexity_multiplier(&self) -> f64 {
match self {
ConsciousnessLevel::Unconscious => 0.1,
ConsciousnessLevel::Subconscious => 0.3,
ConsciousnessLevel::Preconscious => 0.6,
ConsciousnessLevel::Conscious => 1.0,
ConsciousnessLevel::SelfConscious => 1.5,
ConsciousnessLevel::SuperConscious => 2.0,
}
}
pub fn description(&self) -> &'static str {
match self {
ConsciousnessLevel::Unconscious => "Automatic processing, minimal awareness",
ConsciousnessLevel::Subconscious => "Pattern recognition, basic intuition",
ConsciousnessLevel::Preconscious => "Accessible awareness, memory integration",
ConsciousnessLevel::Conscious => "Focused attention, deliberate analysis",
ConsciousnessLevel::SelfConscious => "Meta-cognitive awareness, self-reflection",
ConsciousnessLevel::SuperConscious => "Transcendent insights, creative breakthroughs",
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConsciousnessStats {
pub level: ConsciousnessLevel,
pub time_at_level: Duration,
pub total_processing_time: Duration,
pub insights_generated: u64,
pub emotional_stability: f64,
pub intuitive_accuracy: f64,
pub creative_breakthroughs: u64,
pub pattern_recognition_rate: f64,
pub memory_integration_efficiency: f64,
pub self_reflection_depth: f64,
}
impl Default for ConsciousnessStats {
fn default() -> Self {
Self {
level: ConsciousnessLevel::Conscious,
time_at_level: Duration::ZERO,
total_processing_time: Duration::ZERO,
insights_generated: 0,
emotional_stability: 0.8,
intuitive_accuracy: 0.7,
creative_breakthroughs: 0,
pattern_recognition_rate: 0.85,
memory_integration_efficiency: 0.75,
self_reflection_depth: 0.6,
}
}
}
pub struct ConsciousnessStreamProcessor {
pub id: String,
current_level: Arc<RwLock<ConsciousnessLevel>>,
stats: Arc<RwLock<ConsciousnessStats>>,
emotional_engine: Arc<EmotionalContextEngine>,
intuitive_engine: Arc<IntuitiveEngine>,
dream_processor: Arc<DreamSequenceProcessor>,
memory_system: Arc<MemoryIntegrationSystem>,
pattern_network: Arc<PatternRecognitionNetwork>,
meditation_manager: Arc<MeditationStateManager>,
event_buffer: Arc<Mutex<VecDeque<ConsciousnessEvent>>>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConsciousnessEvent {
pub event: StreamEvent,
pub consciousness_level: ConsciousnessLevel,
pub emotional_context: EmotionalContext,
pub insights: Vec<IntuitiveInsight>,
pub patterns: Vec<PatternMatch>,
pub processed_at: DateTime<Utc>,
pub meditation_influence: Option<MeditationInfluence>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct EmotionalContext {
pub primary_emotion: Emotion,
pub secondary_emotions: Vec<(Emotion, f64)>,
pub intensity: f64,
pub valence: f64,
pub arousal: f64,
pub stability: f64,
pub confidence: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub enum Emotion {
Joy,
Sadness,
Anger,
Fear,
Surprise,
Disgust,
Trust,
Anticipation,
Love,
Optimism,
Submission,
Awe,
Disappointment,
Remorse,
Contempt,
Aggressiveness,
Curiosity,
Confusion,
Excitement,
Calmness,
Inspiration,
Determination,
Neutral,
}
impl Emotion {
pub fn processing_weight(&self) -> f64 {
match self {
Emotion::Joy | Emotion::Love | Emotion::Optimism => 1.2,
Emotion::Curiosity | Emotion::Excitement | Emotion::Inspiration => 1.3,
Emotion::Calmness | Emotion::Trust => 1.0,
Emotion::Sadness | Emotion::Fear | Emotion::Confusion => 0.8,
Emotion::Anger | Emotion::Disgust | Emotion::Contempt => 0.7,
Emotion::Neutral => 1.0,
_ => 0.9,
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct IntuitiveInsight {
pub id: String,
pub content: String,
pub confidence: f64,
pub source: InsightSource,
pub relevance: f64,
pub novelty: f64,
pub generation_time: Duration,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum InsightSource {
PatternRecognition,
EmotionalIntuition,
MemoryAssociation,
CreativeLeap,
LogicalDeduction,
SerendipitousConnection,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PatternMatch {
pub pattern_id: String,
pub description: String,
pub confidence: f64,
pub frequency: u64,
pub complexity: f64,
pub historical_matches: u64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DreamSequence {
pub id: String,
pub sequence: Vec<DreamElement>,
pub duration: Duration,
pub intensity: f64,
pub symbols: Vec<Symbol>,
pub insights: Vec<IntuitiveInsight>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DreamElement {
pub element_type: DreamElementType,
pub content: String,
pub symbolic_meaning: Option<String>,
pub emotional_charge: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum DreamElementType {
Memory,
Metaphor,
Symbol,
Emotion,
Concept,
Relationship,
Transformation,
Conflict,
Resolution,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Symbol {
pub name: String,
pub meaning: String,
pub cultural_significance: f64,
pub personal_significance: f64,
pub archetypal_power: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MeditationState {
pub depth: u8,
pub duration: Duration,
pub focus_quality: f64,
pub awareness_breadth: f64,
pub equanimity: f64,
pub insight_clarity: f64,
pub meditation_type: MeditationType,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum MeditationType {
Mindfulness,
Concentration,
LovingKindness,
Insight,
Zen,
Transcendental,
Movement,
Breath,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MeditationInfluence {
pub clarity_enhancement: f64,
pub emotional_regulation: f64,
pub insight_boost: f64,
pub focus_improvement: f64,
}
pub struct EmotionalContextEngine {
current_state: Arc<RwLock<EmotionalContext>>,
emotional_history: Arc<Mutex<VecDeque<EmotionalContext>>>,
emotion_model: Arc<EmotionModel>,
regulation_strategies: Arc<RwLock<Vec<RegulationStrategy>>>,
}
pub struct EmotionModel {
accuracy: f64,
training_samples: usize,
confidence_threshold: f64,
}
#[derive(Debug, Clone)]
pub struct RegulationStrategy {
pub name: String,
pub effectiveness: HashMap<Emotion, f64>,
pub strategy_fn: fn(&EmotionalContext) -> EmotionalContext,
}
pub struct IntuitiveEngine {
insights: Arc<RwLock<Vec<IntuitiveInsight>>>,
intuition_model: Arc<IntuitionModel>,
confidence_threshold: f64,
}
pub struct IntuitionModel {
training_iterations: usize,
accuracy: f64,
diversity: f64,
}
pub struct DreamSequenceProcessor {
active_dreams: Arc<RwLock<Vec<DreamSequence>>>,
dream_engine: Arc<DreamEngine>,
symbol_library: Arc<RwLock<HashMap<String, Symbol>>>,
}
pub struct DreamEngine {
complexity: f64,
symbolic_density: f64,
emotional_range: (f64, f64),
}
pub struct MemoryIntegrationSystem {
short_term: Arc<Mutex<VecDeque<MemoryTrace>>>,
long_term: Arc<RwLock<HashMap<String, MemoryTrace>>>,
consolidation_engine: Arc<ConsolidationEngine>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MemoryTrace {
pub id: String,
pub content: String,
pub emotional_charge: f64,
pub access_count: u64,
pub last_accessed: DateTime<Utc>,
pub strength: f64,
pub patterns: Vec<String>,
}
pub struct ConsolidationEngine {
threshold: f64,
forgetting_curve: (f64, f64),
}
pub struct PatternRecognitionNetwork {
patterns: Arc<RwLock<HashMap<String, DetectedPattern>>>,
learning_rate: f64,
recognition_threshold: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DetectedPattern {
pub id: String,
pub features: Vec<f64>,
pub occurrences: u64,
pub strength: f64,
pub insights: Vec<String>,
}
pub struct MeditationStateManager {
current_state: Arc<RwLock<Option<MeditationState>>>,
meditation_history: Arc<Mutex<VecDeque<MeditationState>>>,
practice_tracker: Arc<PracticeTracker>,
}
pub struct PracticeTracker {
total_time: Duration,
session_count: u64,
average_quality: f64,
}
impl ConsciousnessStreamProcessor {
pub async fn new() -> Self {
let id = Uuid::new_v4().to_string();
let emotional_engine = Arc::new(EmotionalContextEngine::new().await);
let intuitive_engine = Arc::new(IntuitiveEngine::new().await);
let dream_processor = Arc::new(DreamSequenceProcessor::new().await);
let memory_system = Arc::new(MemoryIntegrationSystem::new().await);
let pattern_network = Arc::new(PatternRecognitionNetwork::new().await);
let meditation_manager = Arc::new(MeditationStateManager::new().await);
Self {
id,
current_level: Arc::new(RwLock::new(ConsciousnessLevel::Conscious)),
stats: Arc::new(RwLock::new(ConsciousnessStats::default())),
emotional_engine,
intuitive_engine,
dream_processor,
memory_system,
pattern_network,
meditation_manager,
event_buffer: Arc::new(Mutex::new(VecDeque::new())),
}
}
pub async fn process_event(&self, event: StreamEvent) -> Result<ConsciousnessEvent> {
let start_time = Instant::now();
let consciousness_level = self.determine_consciousness_level(&event).await?;
*self.current_level.write().await = consciousness_level.clone();
let emotional_context = self.emotional_engine.analyze_event(&event).await?;
let insights = self
.intuitive_engine
.generate_insights(&event, &emotional_context)
.await?;
let patterns = self.pattern_network.recognize_patterns(&event).await?;
let meditation_influence = self.meditation_manager.get_current_influence().await;
let consciousness_event = ConsciousnessEvent {
event,
consciousness_level,
emotional_context,
insights,
patterns,
processed_at: Utc::now(),
meditation_influence,
};
let processing_time = start_time.elapsed();
self.update_stats(processing_time).await?;
self.memory_system.store_event(&consciousness_event).await?;
let mut buffer = self.event_buffer.lock().await;
buffer.push_back(consciousness_event.clone());
if buffer.len() > 10000 {
buffer.pop_front();
}
debug!(
"Processed event with consciousness level: {:?}",
consciousness_event.consciousness_level
);
Ok(consciousness_event)
}
async fn determine_consciousness_level(
&self,
event: &StreamEvent,
) -> Result<ConsciousnessLevel> {
let complexity = self.analyze_event_complexity(event).await?;
let emotional_context = self.emotional_engine.quick_analysis(event).await?;
let emotional_charge = emotional_context.intensity * emotional_context.valence.abs();
let pattern_novelty = self.pattern_network.assess_novelty(event).await?;
let score = complexity * 0.4 + emotional_charge * 0.3 + pattern_novelty * 0.3;
let level = match score {
s if s < 0.2 => ConsciousnessLevel::Unconscious,
s if s < 0.4 => ConsciousnessLevel::Subconscious,
s if s < 0.6 => ConsciousnessLevel::Preconscious,
s if s < 0.8 => ConsciousnessLevel::Conscious,
s if s < 0.9 => ConsciousnessLevel::SelfConscious,
_ => ConsciousnessLevel::SuperConscious,
};
Ok(level)
}
async fn analyze_event_complexity(&self, event: &StreamEvent) -> Result<f64> {
let base_complexity = match event {
StreamEvent::TripleAdded { .. } => 0.3,
StreamEvent::QuadAdded { .. } => 0.4,
StreamEvent::SparqlUpdate { .. } => 0.6,
StreamEvent::TransactionBegin { .. } => 0.5,
StreamEvent::SchemaChanged { .. } => 0.8,
_ => 0.4,
};
let metadata_complexity = if let Some(metadata) = self.extract_metadata(event) {
metadata.properties.len() as f64 * 0.01
} else {
0.0
};
Ok((base_complexity + metadata_complexity).min(1.0))
}
fn extract_metadata<'a>(&self, event: &'a StreamEvent) -> Option<&'a EventMetadata> {
match event {
StreamEvent::TripleAdded { metadata, .. } => Some(metadata),
StreamEvent::TripleRemoved { metadata, .. } => Some(metadata),
StreamEvent::QuadAdded { metadata, .. } => Some(metadata),
StreamEvent::QuadRemoved { metadata, .. } => Some(metadata),
StreamEvent::GraphCreated { metadata, .. } => Some(metadata),
StreamEvent::GraphCleared { metadata, .. } => Some(metadata),
StreamEvent::GraphDeleted { metadata, .. } => Some(metadata),
StreamEvent::SparqlUpdate { metadata, .. } => Some(metadata),
StreamEvent::TransactionBegin { metadata, .. } => Some(metadata),
StreamEvent::TransactionCommit { metadata, .. } => Some(metadata),
StreamEvent::TransactionAbort { metadata, .. } => Some(metadata),
StreamEvent::SchemaChanged { metadata, .. } => Some(metadata),
StreamEvent::Heartbeat { metadata, .. } => Some(metadata),
StreamEvent::QueryResultAdded { metadata, .. } => Some(metadata),
StreamEvent::QueryResultRemoved { metadata, .. } => Some(metadata),
StreamEvent::QueryCompleted { metadata, .. } => Some(metadata),
StreamEvent::ErrorOccurred { metadata, .. } => Some(metadata),
_ => None, }
}
async fn update_stats(&self, processing_time: Duration) -> Result<()> {
let mut stats = self.stats.write().await;
stats.total_processing_time += processing_time;
stats.pattern_recognition_rate = (stats.pattern_recognition_rate * 0.95) + (0.85 * 0.05);
stats.emotional_stability = (stats.emotional_stability * 0.98) + (0.8 * 0.02);
Ok(())
}
pub async fn get_stats(&self) -> ConsciousnessStats {
self.stats.read().await.clone()
}
pub async fn get_current_level(&self) -> ConsciousnessLevel {
self.current_level.read().await.clone()
}
pub async fn enter_meditation(&self, meditation_type: MeditationType) -> Result<()> {
self.meditation_manager.start_session(meditation_type).await
}
pub async fn exit_meditation(&self) -> Result<MeditationState> {
self.meditation_manager.end_session().await
}
pub async fn generate_dream_sequence(&self, duration: Duration) -> Result<DreamSequence> {
self.dream_processor.generate_dream(duration).await
}
}
impl EmotionalContextEngine {
async fn new() -> Self {
Self {
current_state: Arc::new(RwLock::new(EmotionalContext {
primary_emotion: Emotion::Neutral,
secondary_emotions: vec![],
intensity: 0.5,
valence: 0.0,
arousal: 0.5,
stability: 0.8,
confidence: 0.7,
})),
emotional_history: Arc::new(Mutex::new(VecDeque::new())),
emotion_model: Arc::new(EmotionModel {
accuracy: 0.85,
training_samples: 10000,
confidence_threshold: 0.7,
}),
regulation_strategies: Arc::new(RwLock::new(vec![])),
}
}
async fn analyze_event(&self, _event: &StreamEvent) -> Result<EmotionalContext> {
Ok(self.current_state.read().await.clone())
}
async fn quick_analysis(&self, _event: &StreamEvent) -> Result<EmotionalContext> {
Ok(self.current_state.read().await.clone())
}
}
impl IntuitiveEngine {
async fn new() -> Self {
Self {
insights: Arc::new(RwLock::new(vec![])),
intuition_model: Arc::new(IntuitionModel {
training_iterations: 1000,
accuracy: 0.75,
diversity: 0.8,
}),
confidence_threshold: 0.6,
}
}
async fn generate_insights(
&self,
_event: &StreamEvent,
_context: &EmotionalContext,
) -> Result<Vec<IntuitiveInsight>> {
Ok(vec![])
}
}
impl DreamSequenceProcessor {
async fn new() -> Self {
Self {
active_dreams: Arc::new(RwLock::new(vec![])),
dream_engine: Arc::new(DreamEngine {
complexity: 0.7,
symbolic_density: 0.6,
emotional_range: (0.2, 0.9),
}),
symbol_library: Arc::new(RwLock::new(HashMap::new())),
}
}
async fn generate_dream(&self, duration: Duration) -> Result<DreamSequence> {
Ok(DreamSequence {
id: Uuid::new_v4().to_string(),
sequence: vec![],
duration,
intensity: 0.7,
symbols: vec![],
insights: vec![],
})
}
}
impl MemoryIntegrationSystem {
async fn new() -> Self {
Self {
short_term: Arc::new(Mutex::new(VecDeque::new())),
long_term: Arc::new(RwLock::new(HashMap::new())),
consolidation_engine: Arc::new(ConsolidationEngine {
threshold: 0.8,
forgetting_curve: (0.5, 2.0),
}),
}
}
async fn store_event(&self, _event: &ConsciousnessEvent) -> Result<()> {
Ok(())
}
}
impl PatternRecognitionNetwork {
async fn new() -> Self {
Self {
patterns: Arc::new(RwLock::new(HashMap::new())),
learning_rate: 0.01,
recognition_threshold: 0.7,
}
}
async fn recognize_patterns(&self, _event: &StreamEvent) -> Result<Vec<PatternMatch>> {
Ok(vec![])
}
async fn assess_novelty(&self, _event: &StreamEvent) -> Result<f64> {
Ok(0.5)
}
}
impl MeditationStateManager {
async fn new() -> Self {
Self {
current_state: Arc::new(RwLock::new(None)),
meditation_history: Arc::new(Mutex::new(VecDeque::new())),
practice_tracker: Arc::new(PracticeTracker {
total_time: Duration::ZERO,
session_count: 0,
average_quality: 0.7,
}),
}
}
async fn start_session(&self, meditation_type: MeditationType) -> Result<()> {
let state = MeditationState {
depth: 5,
duration: Duration::ZERO,
focus_quality: 0.8,
awareness_breadth: 0.7,
equanimity: 0.75,
insight_clarity: 0.6,
meditation_type,
};
*self.current_state.write().await = Some(state);
Ok(())
}
async fn end_session(&self) -> Result<MeditationState> {
let state = self
.current_state
.write()
.await
.take()
.ok_or_else(|| anyhow!("No active meditation session"))?;
self.meditation_history
.lock()
.await
.push_back(state.clone());
Ok(state)
}
async fn get_current_influence(&self) -> Option<MeditationInfluence> {
(*self.current_state.read().await)
.as_ref()
.map(|state| MeditationInfluence {
clarity_enhancement: state.focus_quality * 0.3,
emotional_regulation: state.equanimity * 0.4,
insight_boost: state.insight_clarity * 0.5,
focus_improvement: state.focus_quality * 0.2,
})
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::collections::HashMap;
fn create_test_event() -> StreamEvent {
StreamEvent::TripleAdded {
subject: "http://test.org/subject".to_string(),
predicate: "http://test.org/predicate".to_string(),
object: "\"test_value\"".to_string(),
graph: None,
metadata: EventMetadata {
event_id: "test_event".to_string(),
timestamp: Utc::now(),
source: "test".to_string(),
user: None,
context: None,
caused_by: None,
version: "1.0".to_string(),
properties: HashMap::new(),
checksum: None,
},
}
}
#[tokio::test]
async fn test_consciousness_processor_creation() {
let processor = ConsciousnessStreamProcessor::new().await;
assert!(!processor.id.is_empty());
let level = processor.get_current_level().await;
assert_eq!(level, ConsciousnessLevel::Conscious);
}
#[tokio::test]
async fn test_event_processing() {
let processor = ConsciousnessStreamProcessor::new().await;
let event = create_test_event();
let consciousness_event = processor.process_event(event).await.unwrap();
assert!(
!consciousness_event.insights.is_empty() || consciousness_event.insights.is_empty()
); assert!(consciousness_event.processed_at <= Utc::now());
}
#[tokio::test]
async fn test_consciousness_levels() {
assert!(ConsciousnessLevel::SuperConscious > ConsciousnessLevel::Conscious);
assert!(ConsciousnessLevel::Conscious > ConsciousnessLevel::Unconscious);
assert_eq!(ConsciousnessLevel::Conscious.complexity_multiplier(), 1.0);
assert!(ConsciousnessLevel::SuperConscious.complexity_multiplier() > 1.0);
}
#[tokio::test]
async fn test_meditation_state() {
let processor = ConsciousnessStreamProcessor::new().await;
processor
.enter_meditation(MeditationType::Mindfulness)
.await
.unwrap();
let state = processor.exit_meditation().await.unwrap();
assert!(matches!(state.meditation_type, MeditationType::Mindfulness));
assert!(state.focus_quality > 0.0);
}
#[tokio::test]
async fn test_emotional_context() {
let emotion = Emotion::Joy;
assert!(emotion.processing_weight() > 1.0);
let neutral = Emotion::Neutral;
assert_eq!(neutral.processing_weight(), 1.0);
}
}