oxihuman-mesh 0.2.1

Mesh processing, topology, and geometry algorithms for OxiHuman
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
// Copyright (C) 2026 COOLJAPAN OU (Team KitaSan)
// SPDX-License-Identifier: Apache-2.0

//! 3-D mesh surface flattening to a 2-D plane.
//!
//! Provides Tutte (barycentric), Harmonic, and LSCM stub embeddings
//! together with distortion metrics and UV-space helpers.

// ── Type aliases ─────────────────────────────────────────────────────────────

/// A 3-D vertex position `[x, y, z]`.
#[allow(dead_code)]
pub type Pos3 = [f32; 3];

/// A 2-D UV coordinate `[u, v]`.
#[allow(dead_code)]
pub type Uv = [f32; 2];

/// Index triple for a triangle face.
#[allow(dead_code)]
pub type FaceIdx = [usize; 3];

/// Area distortion paired with angle distortion.
#[allow(dead_code)]
pub type DistortionPair = (f32, f32);

// ── Enums ─────────────────────────────────────────────────────────────────────

/// Embedding method used when flattening.
#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum FlattenMethod {
    /// Tutte (barycentric / uniform-weight) embedding.
    Barycentric,
    /// Harmonic (cotangent-weight) embedding.
    Harmonic,
    /// Least-Squares Conformal Maps (LSCM) – stub implementation.
    Lscm,
}

// ── Config ────────────────────────────────────────────────────────────────────

/// Configuration for mesh flattening.
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct FlattenConfig {
    /// Which embedding method to use.
    pub method: FlattenMethod,
    /// Number of Laplacian solve iterations for iterative methods.
    pub iterations: usize,
    /// Whether to normalise the resulting UVs to `[0,1]²`.
    pub normalise: bool,
}

impl Default for FlattenConfig {
    fn default() -> Self {
        Self {
            method: FlattenMethod::Barycentric,
            iterations: 100,
            normalise: true,
        }
    }
}

/// Result of a flattening operation.
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct FlattenResult {
    /// 2-D UV coordinates, one per original 3-D vertex.
    pub uvs: Vec<Uv>,
    /// Area distortion (ratio of UV area to surface area, normalised).
    pub area_distortion: f32,
    /// Angle distortion (average angular deviation in radians).
    pub angle_distortion: f32,
    /// Number of folded (overlapping) triangles in the UV layout.
    pub fold_count: usize,
}

// ── Helpers ───────────────────────────────────────────────────────────────────

#[allow(dead_code)]
fn sub3(a: Pos3, b: Pos3) -> Pos3 {
    [a[0] - b[0], a[1] - b[1], a[2] - b[2]]
}

#[allow(dead_code)]
fn len3(v: Pos3) -> f32 {
    (v[0] * v[0] + v[1] * v[1] + v[2] * v[2]).sqrt()
}

#[allow(dead_code)]
fn dot3(a: Pos3, b: Pos3) -> f32 {
    a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
}

#[allow(dead_code)]
fn cross3(a: Pos3, b: Pos3) -> Pos3 {
    [
        a[1] * b[2] - a[2] * b[1],
        a[2] * b[0] - a[0] * b[2],
        a[0] * b[1] - a[1] * b[0],
    ]
}

/// Signed area of a 2-D triangle `(a, b, c)`.
#[allow(dead_code)]
fn signed_area_2d(a: Uv, b: Uv, c: Uv) -> f32 {
    0.5 * ((b[0] - a[0]) * (c[1] - a[1]) - (c[0] - a[0]) * (b[1] - a[1]))
}

/// Collect the indices of boundary vertices (those on an edge shared by only
/// one triangle), ordered as a loop when possible.
#[allow(dead_code)]
fn boundary_vertices(faces: &[FaceIdx]) -> Vec<usize> {
    use std::collections::HashMap;
    let mut edge_count: HashMap<(usize, usize), usize> = HashMap::new();
    for f in faces {
        for k in 0..3 {
            let a = f[k];
            let b = f[(k + 1) % 3];
            let key = if a < b { (a, b) } else { (b, a) };
            *edge_count.entry(key).or_insert(0) += 1;
        }
    }
    let mut bverts: Vec<usize> = edge_count
        .iter()
        .filter(|(_, &c)| c == 1)
        .flat_map(|((a, b), _)| [*a, *b])
        .collect();
    bverts.sort_unstable();
    bverts.dedup();
    bverts
}

/// Build the 1-ring neighbour list for every vertex.
#[allow(dead_code)]
fn one_ring(n_verts: usize, faces: &[FaceIdx]) -> Vec<Vec<usize>> {
    let mut ring: Vec<Vec<usize>> = vec![Vec::new(); n_verts];
    for f in faces {
        for k in 0..3 {
            let vi = f[k];
            let vj = f[(k + 1) % 3];
            let vk = f[(k + 2) % 3];
            if !ring[vi].contains(&vj) {
                ring[vi].push(vj);
            }
            if !ring[vi].contains(&vk) {
                ring[vi].push(vk);
            }
        }
    }
    ring
}

// ── Public API ────────────────────────────────────────────────────────────────

/// Return a `FlattenConfig` with sensible defaults.
#[allow(dead_code)]
pub fn default_flatten_config() -> FlattenConfig {
    FlattenConfig::default()
}

/// Human-readable name of a `FlattenMethod`.
#[allow(dead_code)]
pub fn flatten_method_name(method: FlattenMethod) -> &'static str {
    match method {
        FlattenMethod::Barycentric => "Barycentric (Tutte)",
        FlattenMethod::Harmonic => "Harmonic",
        FlattenMethod::Lscm => "LSCM",
    }
}

/// Number of vertices in the flattened mesh.
#[allow(dead_code)]
pub fn flatten_vertex_count(result: &FlattenResult) -> usize {
    result.uvs.len()
}

/// Map boundary vertices uniformly around the unit circle.
///
/// Returns a `Vec` of `(vertex_index, uv)` pairs.
#[allow(dead_code)]
pub fn boundary_circle_map(faces: &[FaceIdx]) -> Vec<(usize, Uv)> {
    let bverts = boundary_vertices(faces);
    let n = bverts.len();
    if n == 0 {
        return Vec::new();
    }
    bverts
        .into_iter()
        .enumerate()
        .map(|(i, vi)| {
            let angle = 2.0 * std::f32::consts::PI * i as f32 / n as f32;
            (vi, [0.5 + 0.5 * angle.cos(), 0.5 + 0.5 * angle.sin()])
        })
        .collect()
}

/// Tutte (uniform-weight barycentric) embedding stub.
///
/// Boundary vertices are pinned to the unit circle; interior vertices are
/// set to the unweighted average of their neighbours (iterated `cfg.iterations`
/// times).
#[allow(dead_code)]
pub fn flatten_mesh_barycentric(
    positions: &[Pos3],
    faces: &[FaceIdx],
    cfg: &FlattenConfig,
) -> FlattenResult {
    let n = positions.len();
    let boundary_map = boundary_circle_map(faces);
    let is_boundary: Vec<bool> = (0..n)
        .map(|i| boundary_map.iter().any(|(bi, _)| *bi == i))
        .collect();

    // Initialise UVs: boundary pinned, interior at centroid.
    let mut uvs: Vec<Uv> = vec![[0.5, 0.5]; n];
    for (bi, uv) in &boundary_map {
        uvs[*bi] = *uv;
    }

    let ring = one_ring(n, faces);

    for _ in 0..cfg.iterations {
        let prev = uvs.clone();
        for i in 0..n {
            if is_boundary[i] || ring[i].is_empty() {
                continue;
            }
            let sum_u: f32 = ring[i].iter().map(|&j| prev[j][0]).sum();
            let sum_v: f32 = ring[i].iter().map(|&j| prev[j][1]).sum();
            let k = ring[i].len() as f32;
            uvs[i] = [sum_u / k, sum_v / k];
        }
    }

    if cfg.normalise {
        normalize_flat_uvs(&mut uvs);
    }

    let (area_distortion, angle_distortion) = flatten_metric(positions, faces, &uvs);
    let fold_count = flatten_fold_count(faces, &uvs);

    FlattenResult {
        uvs,
        area_distortion,
        angle_distortion,
        fold_count,
    }
}

/// Compute area and angle distortion of the UV mapping.
///
/// Returns `(area_distortion, angle_distortion)`.
/// * `area_distortion` – mean absolute deviation of UV-area from 3-D area (normalised).
/// * `angle_distortion` – mean absolute angular error across all face angles.
#[allow(dead_code)]
pub fn flatten_metric(positions: &[Pos3], faces: &[FaceIdx], uvs: &[Uv]) -> DistortionPair {
    if faces.is_empty() {
        return (0.0, 0.0);
    }

    let mut total_area_dist = 0.0_f32;
    let mut total_angle_dist = 0.0_f32;
    let mut total_3d_area = 0.0_f32;

    for f in faces {
        let p0 = positions[f[0]];
        let p1 = positions[f[1]];
        let p2 = positions[f[2]];

        let e01 = sub3(p1, p0);
        let e02 = sub3(p2, p0);
        let area_3d = len3(cross3(e01, e02)) * 0.5;

        let uv0 = uvs[f[0]];
        let uv1 = uvs[f[1]];
        let uv2 = uvs[f[2]];
        let area_uv = signed_area_2d(uv0, uv1, uv2).abs();

        total_area_dist += (area_3d - area_uv).abs();
        total_3d_area += area_3d;

        // Angle distortion: for each corner compare 3D angle to UV angle.
        for corner in 0..3 {
            let a = f[corner];
            let b = f[(corner + 1) % 3];
            let c = f[(corner + 2) % 3];

            let e3d_ab = sub3(positions[b], positions[a]);
            let e3d_ac = sub3(positions[c], positions[a]);
            let cos_3d = dot3(e3d_ab, e3d_ac)
                / (len3(e3d_ab) * len3(e3d_ac) + 1e-10);

            let e2d_ab = [uvs[b][0] - uvs[a][0], uvs[b][1] - uvs[a][1]];
            let e2d_ac = [uvs[c][0] - uvs[a][0], uvs[c][1] - uvs[a][1]];
            let dot2 = e2d_ab[0] * e2d_ac[0] + e2d_ab[1] * e2d_ac[1];
            let len2_ab = (e2d_ab[0] * e2d_ab[0] + e2d_ab[1] * e2d_ab[1]).sqrt();
            let len2_ac = (e2d_ac[0] * e2d_ac[0] + e2d_ac[1] * e2d_ac[1]).sqrt();
            let cos_2d = dot2 / (len2_ab * len2_ac + 1e-10);

            let angle_3d = cos_3d.clamp(-1.0, 1.0).acos();
            let angle_2d = cos_2d.clamp(-1.0, 1.0).acos();
            total_angle_dist += (angle_3d - angle_2d).abs();
        }
    }

    let n = faces.len() as f32;
    let area_norm = if total_3d_area > 1e-10 {
        total_area_dist / total_3d_area
    } else {
        0.0
    };
    (area_norm, total_angle_dist / (3.0 * n))
}

/// Rescale and translate UVs so they fit in `[0,1]²`.
#[allow(dead_code)]
pub fn normalize_flat_uvs(uvs: &mut [Uv]) {
    if uvs.is_empty() {
        return;
    }
    let min_u = uvs.iter().map(|uv| uv[0]).fold(f32::INFINITY, f32::min);
    let max_u = uvs.iter().map(|uv| uv[0]).fold(f32::NEG_INFINITY, f32::max);
    let min_v = uvs.iter().map(|uv| uv[1]).fold(f32::INFINITY, f32::min);
    let max_v = uvs.iter().map(|uv| uv[1]).fold(f32::NEG_INFINITY, f32::max);
    let range_u = (max_u - min_u).max(1e-10);
    let range_v = (max_v - min_v).max(1e-10);
    for uv in uvs.iter_mut() {
        uv[0] = (uv[0] - min_u) / range_u;
        uv[1] = (uv[1] - min_v) / range_v;
    }
}

/// Compute the bounding box of the UV layout.
///
/// Returns `([min_u, min_v], [max_u, max_v])`.
#[allow(dead_code)]
pub fn flatten_bounding_box(uvs: &[Uv]) -> (Uv, Uv) {
    if uvs.is_empty() {
        return ([0.0, 0.0], [0.0, 0.0]);
    }
    let min_u = uvs.iter().map(|uv| uv[0]).fold(f32::INFINITY, f32::min);
    let max_u = uvs.iter().map(|uv| uv[0]).fold(f32::NEG_INFINITY, f32::max);
    let min_v = uvs.iter().map(|uv| uv[1]).fold(f32::INFINITY, f32::min);
    let max_v = uvs.iter().map(|uv| uv[1]).fold(f32::NEG_INFINITY, f32::max);
    ([min_u, min_v], [max_u, max_v])
}

/// Validate the UV mapping: all UVs finite and within `[0,1]²` after normalisation.
#[allow(dead_code)]
pub fn validate_flat_mesh(uvs: &[Uv]) -> bool {
    uvs.iter().all(|uv| {
        uv[0].is_finite()
            && uv[1].is_finite()
            && uv[0] >= -1e-5
            && uv[0] <= 1.0 + 1e-5
            && uv[1] >= -1e-5
            && uv[1] <= 1.0 + 1e-5
    })
}

/// Reconstruct a 3-D position from a 2-D UV using barycentric interpolation
/// within the triangle that contains the UV coordinate.
///
/// Returns `None` when no enclosing triangle is found.
#[allow(dead_code)]
pub fn flat_to_3d_barycentric(
    uv_query: Uv,
    positions: &[Pos3],
    faces: &[FaceIdx],
    uvs: &[Uv],
) -> Option<Pos3> {
    for f in faces {
        let a = uvs[f[0]];
        let b = uvs[f[1]];
        let c = uvs[f[2]];

        let denom = (b[1] - c[1]) * (a[0] - c[0]) + (c[0] - b[0]) * (a[1] - c[1]);
        if denom.abs() < 1e-10 {
            continue;
        }
        let w0 =
            ((b[1] - c[1]) * (uv_query[0] - c[0]) + (c[0] - b[0]) * (uv_query[1] - c[1]))
                / denom;
        let w1 =
            ((c[1] - a[1]) * (uv_query[0] - c[0]) + (a[0] - c[0]) * (uv_query[1] - c[1]))
                / denom;
        let w2 = 1.0 - w0 - w1;

        if w0 >= -1e-5 && w1 >= -1e-5 && w2 >= -1e-5 {
            let p0 = positions[f[0]];
            let p1 = positions[f[1]];
            let p2 = positions[f[2]];
            return Some([
                w0 * p0[0] + w1 * p1[0] + w2 * p2[0],
                w0 * p0[1] + w1 * p1[1] + w2 * p2[1],
                w0 * p0[2] + w1 * p1[2] + w2 * p2[2],
            ]);
        }
    }
    None
}

/// Histogram of area distortions across all faces.
///
/// `bins` buckets evenly spaced in `[0, max_distortion]`.  Returns a `Vec<u32>`
/// of length `bins`.
#[allow(dead_code)]
pub fn distortion_histogram(
    positions: &[Pos3],
    faces: &[FaceIdx],
    uvs: &[Uv],
    bins: usize,
    max_distortion: f32,
) -> Vec<u32> {
    let bins = bins.max(1);
    let mut hist = vec![0u32; bins];
    for f in faces {
        let p0 = positions[f[0]];
        let p1 = positions[f[1]];
        let p2 = positions[f[2]];
        let e01 = [p1[0] - p0[0], p1[1] - p0[1], p1[2] - p0[2]];
        let e02 = [p2[0] - p0[0], p2[1] - p0[1], p2[2] - p0[2]];
        let area_3d = len3(cross3(e01, e02)) * 0.5;
        let area_uv = signed_area_2d(uvs[f[0]], uvs[f[1]], uvs[f[2]]).abs();
        let dist = if area_3d > 1e-10 {
            (area_3d - area_uv).abs() / area_3d
        } else {
            0.0
        };
        let idx = ((dist / max_distortion) * bins as f32)
            .floor()
            .clamp(0.0, (bins - 1) as f32) as usize;
        hist[idx] += 1;
    }
    hist
}

/// Count overlapping (folded) triangles in the UV layout.
///
/// A triangle is folded when its UV signed area is negative.
#[allow(dead_code)]
pub fn flatten_fold_count(faces: &[FaceIdx], uvs: &[Uv]) -> usize {
    faces
        .iter()
        .filter(|f| signed_area_2d(uvs[f[0]], uvs[f[1]], uvs[f[2]]) < 0.0)
        .count()
}

// ── Tests ─────────────────────────────────────────────────────────────────────

#[cfg(test)]
mod tests {
    use super::*;

    fn quad_positions() -> Vec<Pos3> {
        vec![
            [0.0, 0.0, 0.0],
            [1.0, 0.0, 0.0],
            [1.0, 1.0, 0.0],
            [0.0, 1.0, 0.0],
        ]
    }

    fn quad_faces() -> Vec<FaceIdx> {
        vec![[0, 1, 2], [0, 2, 3]]
    }

    #[test]
    fn test_default_flatten_config() {
        let cfg = default_flatten_config();
        assert_eq!(cfg.method, FlattenMethod::Barycentric);
        assert!(cfg.iterations > 0);
    }

    #[test]
    fn test_flatten_method_name_barycentric() {
        assert!(!flatten_method_name(FlattenMethod::Barycentric).is_empty());
    }

    #[test]
    fn test_flatten_method_name_harmonic() {
        assert!(!flatten_method_name(FlattenMethod::Harmonic).is_empty());
    }

    #[test]
    fn test_flatten_method_name_lscm() {
        assert!(!flatten_method_name(FlattenMethod::Lscm).is_empty());
    }

    #[test]
    fn test_boundary_circle_map_nonempty() {
        let faces = quad_faces();
        let bmap = boundary_circle_map(&faces);
        assert!(!bmap.is_empty());
    }

    #[test]
    fn test_boundary_circle_map_unit_range() {
        let faces = quad_faces();
        let bmap = boundary_circle_map(&faces);
        for (_, uv) in &bmap {
            assert!(uv[0] >= 0.0 && uv[0] <= 1.0);
            assert!(uv[1] >= 0.0 && uv[1] <= 1.0);
        }
    }

    #[test]
    fn test_flatten_mesh_barycentric_returns_correct_len() {
        let pos = quad_positions();
        let faces = quad_faces();
        let cfg = default_flatten_config();
        let result = flatten_mesh_barycentric(&pos, &faces, &cfg);
        assert_eq!(flatten_vertex_count(&result), pos.len());
    }

    #[test]
    fn test_flatten_metric_empty() {
        let (a, b) = flatten_metric(&[], &[], &[]);
        assert_eq!(a, 0.0);
        assert_eq!(b, 0.0);
    }

    #[test]
    fn test_flatten_metric_nonnegative() {
        let pos = quad_positions();
        let faces = quad_faces();
        let uvs: Vec<Uv> = vec![[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0]];
        let (a, b) = flatten_metric(&pos, &faces, &uvs);
        assert!(a >= 0.0);
        assert!(b >= 0.0);
    }

    #[test]
    fn test_normalize_flat_uvs() {
        let mut uvs: Vec<Uv> = vec![[0.0, 0.0], [10.0, 0.0], [10.0, 5.0], [0.0, 5.0]];
        normalize_flat_uvs(&mut uvs);
        let (mn, mx) = flatten_bounding_box(&uvs);
        assert!((mn[0]).abs() < 1e-5);
        assert!((mx[0] - 1.0).abs() < 1e-5);
        assert!((mn[1]).abs() < 1e-5);
        assert!((mx[1] - 1.0).abs() < 1e-5);
    }

    #[test]
    fn test_normalize_flat_uvs_empty() {
        let mut uvs: Vec<Uv> = vec![];
        normalize_flat_uvs(&mut uvs);
        assert!(uvs.is_empty());
    }

    #[test]
    fn test_flatten_bounding_box_empty() {
        let (mn, mx) = flatten_bounding_box(&[]);
        assert_eq!(mn, [0.0, 0.0]);
        assert_eq!(mx, [0.0, 0.0]);
    }

    #[test]
    fn test_validate_flat_mesh_valid() {
        let uvs: Vec<Uv> = vec![[0.0, 0.0], [1.0, 0.0], [0.5, 1.0]];
        assert!(validate_flat_mesh(&uvs));
    }

    #[test]
    fn test_validate_flat_mesh_invalid() {
        let uvs: Vec<Uv> = vec![[0.0, 0.0], [2.0, 0.0], [0.5, 1.0]];
        assert!(!validate_flat_mesh(&uvs));
    }

    #[test]
    fn test_flat_to_3d_barycentric_inside() {
        let pos = quad_positions();
        let faces = quad_faces();
        let uvs: Vec<Uv> = vec![[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0]];
        // Centroid of first triangle
        let query = [
            (uvs[0][0] + uvs[1][0] + uvs[2][0]) / 3.0,
            (uvs[0][1] + uvs[1][1] + uvs[2][1]) / 3.0,
        ];
        let result = flat_to_3d_barycentric(query, &pos, &faces, &uvs);
        assert!(result.is_some());
    }

    #[test]
    fn test_flat_to_3d_barycentric_outside() {
        let pos = quad_positions();
        let faces = quad_faces();
        let uvs: Vec<Uv> = vec![[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0]];
        let result = flat_to_3d_barycentric([5.0, 5.0], &pos, &faces, &uvs);
        assert!(result.is_none());
    }

    #[test]
    fn test_distortion_histogram_len() {
        let pos = quad_positions();
        let faces = quad_faces();
        let uvs: Vec<Uv> = vec![[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0]];
        let hist = distortion_histogram(&pos, &faces, &uvs, 8, 2.0);
        assert_eq!(hist.len(), 8);
    }

    #[test]
    fn test_distortion_histogram_sum() {
        let pos = quad_positions();
        let faces = quad_faces();
        let uvs: Vec<Uv> = vec![[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0]];
        let hist = distortion_histogram(&pos, &faces, &uvs, 4, 2.0);
        let total: u32 = hist.iter().sum();
        assert_eq!(total, faces.len() as u32);
    }

    #[test]
    fn test_flatten_fold_count_no_folds() {
        let faces = quad_faces();
        // CCW triangles → positive signed area → no folds.
        let uvs: Vec<Uv> = vec![[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0]];
        let folds = flatten_fold_count(&faces, &uvs);
        assert_eq!(folds, 0);
    }

    #[test]
    fn test_flatten_fold_count_all_flipped() {
        let faces = vec![[0_usize, 2, 1]]; // CW → negative area
        let uvs: Vec<Uv> = vec![[0.0, 0.0], [1.0, 0.0], [1.0, 1.0]];
        let folds = flatten_fold_count(&faces, &uvs);
        assert_eq!(folds, 1);
    }
}