#![allow(dead_code)]
use std::f32::consts::PI;
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct DiscreteCurvature {
pub gaussian: Vec<f32>,
pub mean: Vec<f32>,
}
#[allow(dead_code)]
pub fn vertex_angle(v: [f32; 3], a: [f32; 3], b: [f32; 3]) -> f32 {
let va = [a[0] - v[0], a[1] - v[1], a[2] - v[2]];
let vb = [b[0] - v[0], b[1] - v[1], b[2] - v[2]];
let dot = va[0] * vb[0] + va[1] * vb[1] + va[2] * vb[2];
let la = (va[0] * va[0] + va[1] * va[1] + va[2] * va[2]).sqrt();
let lb = (vb[0] * vb[0] + vb[1] * vb[1] + vb[2] * vb[2]).sqrt();
let denom = la * lb;
if denom < 1e-12 {
return 0.0;
}
(dot / denom).clamp(-1.0, 1.0).acos()
}
#[allow(dead_code)]
pub fn gaussian_curvature(positions: &[[f32; 3]], indices: &[u32]) -> Vec<f32> {
let n = positions.len();
let mut angle_sums = vec![0.0f32; n];
let tri_count = indices.len() / 3;
for t in 0..tri_count {
let i0 = indices[t * 3] as usize;
let i1 = indices[t * 3 + 1] as usize;
let i2 = indices[t * 3 + 2] as usize;
angle_sums[i0] += vertex_angle(positions[i0], positions[i1], positions[i2]);
angle_sums[i1] += vertex_angle(positions[i1], positions[i0], positions[i2]);
angle_sums[i2] += vertex_angle(positions[i2], positions[i0], positions[i1]);
}
let two_pi = 2.0 * PI;
angle_sums.iter().map(|&s| two_pi - s).collect()
}
#[allow(dead_code)]
pub fn mean_curvature_simple(positions: &[[f32; 3]], indices: &[u32]) -> Vec<f32> {
let n = positions.len();
let mut neighbors: Vec<Vec<usize>> = vec![vec![]; n];
let tri_count = indices.len() / 3;
for t in 0..tri_count {
let i0 = indices[t * 3] as usize;
let i1 = indices[t * 3 + 1] as usize;
let i2 = indices[t * 3 + 2] as usize;
neighbors[i0].push(i1);
neighbors[i0].push(i2);
neighbors[i1].push(i0);
neighbors[i1].push(i2);
neighbors[i2].push(i0);
neighbors[i2].push(i1);
}
let mut result = Vec::with_capacity(n);
for i in 0..n {
neighbors[i].sort_unstable();
neighbors[i].dedup();
if neighbors[i].is_empty() {
result.push(0.0);
continue;
}
let mut lap = [0.0f32; 3];
let k = neighbors[i].len() as f32;
for &j in &neighbors[i] {
lap[0] += positions[j][0] - positions[i][0];
lap[1] += positions[j][1] - positions[i][1];
lap[2] += positions[j][2] - positions[i][2];
}
lap[0] /= k;
lap[1] /= k;
lap[2] /= k;
result.push(0.5 * (lap[0] * lap[0] + lap[1] * lap[1] + lap[2] * lap[2]).sqrt());
}
result
}
#[allow(dead_code)]
pub fn compute_discrete_curvature(positions: &[[f32; 3]], indices: &[u32]) -> DiscreteCurvature {
DiscreteCurvature {
gaussian: gaussian_curvature(positions, indices),
mean: mean_curvature_simple(positions, indices),
}
}
#[allow(dead_code)]
pub fn avg_curvature(values: &[f32]) -> f32 {
if values.is_empty() {
return 0.0;
}
values.iter().sum::<f32>() / values.len() as f32
}
#[allow(dead_code)]
pub fn max_abs_curvature(values: &[f32]) -> f32 {
values.iter().map(|v| v.abs()).fold(0.0f32, f32::max)
}
#[allow(dead_code)]
pub fn curvature_to_json(dc: &DiscreteCurvature) -> String {
format!(
"{{\"vertex_count\":{},\"avg_gaussian\":{:.6},\"avg_mean\":{:.6}}}",
dc.gaussian.len(),
avg_curvature(&dc.gaussian),
avg_curvature(&dc.mean)
)
}
#[cfg(test)]
mod tests {
use super::*;
fn flat_mesh() -> (Vec<[f32; 3]>, Vec<u32>) {
let pos = vec![
[0.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[0.5, 1.0, 0.0],
[1.5, 1.0, 0.0],
];
let idx = vec![0, 1, 2, 1, 3, 2];
(pos, idx)
}
#[test]
fn test_vertex_angle_right() {
let angle = vertex_angle([0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]);
assert!((angle - PI / 2.0).abs() < 1e-5);
}
#[test]
fn test_gaussian_curvature_flat() {
let (pos, idx) = flat_mesh();
let gc = gaussian_curvature(&pos, &idx);
assert_eq!(gc.len(), 4);
}
#[test]
fn test_mean_curvature_flat() {
let (pos, idx) = flat_mesh();
let mc = mean_curvature_simple(&pos, &idx);
assert_eq!(mc.len(), 4);
}
#[test]
fn test_compute_discrete() {
let (pos, idx) = flat_mesh();
let dc = compute_discrete_curvature(&pos, &idx);
assert_eq!(dc.gaussian.len(), dc.mean.len());
}
#[test]
fn test_avg_curvature() {
assert!((avg_curvature(&[1.0, 3.0]) - 2.0).abs() < 1e-6);
}
#[test]
fn test_avg_curvature_empty() {
assert!((avg_curvature(&[])).abs() < 1e-9);
}
#[test]
fn test_max_abs() {
assert!((max_abs_curvature(&[-5.0, 3.0]) - 5.0).abs() < 1e-6);
}
#[test]
fn test_to_json() {
let dc = DiscreteCurvature {
gaussian: vec![0.1],
mean: vec![0.2],
};
let j = curvature_to_json(&dc);
assert!(j.contains("\"vertex_count\":1"));
}
#[test]
fn test_empty_mesh() {
let dc = compute_discrete_curvature(&[], &[]);
assert!(dc.gaussian.is_empty());
}
#[test]
fn test_single_triangle() {
let pos = vec![[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]];
let idx = vec![0, 1, 2];
let dc = compute_discrete_curvature(&pos, &idx);
assert_eq!(dc.gaussian.len(), 3);
}
}