#[allow(dead_code)]
#[derive(Clone, PartialEq, Debug)]
pub enum BumpMapMode {
HeightMap,
DisplacementMap,
}
#[allow(dead_code)]
pub struct BumpMapConfig {
pub width: u32,
pub height: u32,
pub mode: BumpMapMode,
pub scale: f32,
}
#[allow(dead_code)]
pub struct BumpMapBuffer {
pub pixels: Vec<f32>,
pub width: u32,
pub height: u32,
}
#[allow(dead_code)]
pub struct BumpMapRange {
pub min: f32,
pub max: f32,
}
#[allow(dead_code)]
pub type NormalVector = [f32; 3];
#[allow(dead_code)]
pub fn default_bump_map_config(width: u32, height: u32) -> BumpMapConfig {
BumpMapConfig {
width,
height,
mode: BumpMapMode::HeightMap,
scale: 1.0,
}
}
#[allow(dead_code)]
pub fn new_bump_map_buffer(width: u32, height: u32) -> BumpMapBuffer {
let count = (width * height) as usize;
BumpMapBuffer {
pixels: vec![0.0; count],
width,
height,
}
}
#[allow(dead_code)]
pub fn set_bump_value(buffer: &mut BumpMapBuffer, x: u32, y: u32, value: f32) {
if x < buffer.width && y < buffer.height {
let idx = (y * buffer.width + x) as usize;
buffer.pixels[idx] = value;
}
}
#[allow(dead_code)]
pub fn get_bump_value(buffer: &BumpMapBuffer, x: u32, y: u32) -> f32 {
if x < buffer.width && y < buffer.height {
let idx = (y * buffer.width + x) as usize;
buffer.pixels[idx]
} else {
0.0
}
}
#[allow(dead_code)]
pub fn bump_from_positions(
positions: &[[f32; 3]],
uvs: &[[f32; 2]],
plane_point: [f32; 3],
plane_normal: [f32; 3],
width: u32,
height: u32,
) -> BumpMapBuffer {
let mut buffer = new_bump_map_buffer(width, height);
let count = positions.len().min(uvs.len());
let nlen = (plane_normal[0] * plane_normal[0]
+ plane_normal[1] * plane_normal[1]
+ plane_normal[2] * plane_normal[2])
.sqrt()
.max(1e-8);
let nn = [
plane_normal[0] / nlen,
plane_normal[1] / nlen,
plane_normal[2] / nlen,
];
for i in 0..count {
let dx = positions[i][0] - plane_point[0];
let dy = positions[i][1] - plane_point[1];
let dz = positions[i][2] - plane_point[2];
let h = dx * nn[0] + dy * nn[1] + dz * nn[2];
let u = uvs[i][0].clamp(0.0, 1.0);
let v = uvs[i][1].clamp(0.0, 1.0);
let px = (u * (width as f32 - 1.0)).round() as u32;
let py = (v * (height as f32 - 1.0)).round() as u32;
set_bump_value(&mut buffer, px, py, h);
}
buffer
}
#[allow(dead_code)]
pub fn encode_bump_map_ppm(buffer: &BumpMapBuffer) -> Vec<u8> {
let header = format!("P5\n{} {}\n255\n", buffer.width, buffer.height);
let mut out = header.into_bytes();
for &val in &buffer.pixels {
let byte = (val.clamp(0.0, 1.0) * 255.0).round() as u8;
out.push(byte);
}
out
}
#[allow(dead_code)]
pub fn bump_to_normal_map(buffer: &BumpMapBuffer, strength: f32) -> Vec<NormalVector> {
let w = buffer.width as i32;
let h = buffer.height as i32;
let count = (buffer.width * buffer.height) as usize;
let mut normals = Vec::with_capacity(count);
let sample = |x: i32, y: i32| -> f32 {
let cx = x.clamp(0, w - 1) as u32;
let cy = y.clamp(0, h - 1) as u32;
get_bump_value(buffer, cx, cy)
};
for y in 0..h {
for x in 0..w {
let left = sample(x - 1, y);
let right = sample(x + 1, y);
let up = sample(x, y - 1);
let down = sample(x, y + 1);
let dx = (right - left) * strength;
let dy = (down - up) * strength;
let nz = 1.0f32;
let len = (dx * dx + dy * dy + nz * nz).sqrt().max(1e-8);
normals.push([-dx / len, -dy / len, nz / len]);
}
}
normals
}
#[allow(dead_code)]
pub fn scale_bump_values(buffer: &mut BumpMapBuffer, factor: f32) {
for px in buffer.pixels.iter_mut() {
*px *= factor;
}
}
#[allow(dead_code)]
pub fn invert_bump_map(buffer: &mut BumpMapBuffer) {
for px in buffer.pixels.iter_mut() {
*px = 1.0 - *px;
}
}
#[allow(dead_code)]
pub fn blur_bump_map(buffer: &mut BumpMapBuffer, radius: u32) {
if radius == 0 {
return;
}
let w = buffer.width;
let h = buffer.height;
let r = radius as i32;
let src = buffer.pixels.clone();
for y in 0..h {
for x in 0..w {
let mut sum = 0.0f64;
let mut count = 0u32;
for dy in -r..=r {
for dx in -r..=r {
let sx = (x as i32 + dx).clamp(0, w as i32 - 1) as u32;
let sy = (y as i32 + dy).clamp(0, h as i32 - 1) as u32;
sum += src[(sy * w + sx) as usize] as f64;
count += 1;
}
}
buffer.pixels[(y * w + x) as usize] = (sum / count as f64) as f32;
}
}
}
#[allow(dead_code)]
pub fn bump_map_range(buffer: &BumpMapBuffer) -> BumpMapRange {
if buffer.pixels.is_empty() {
return BumpMapRange { min: 0.0, max: 0.0 };
}
let mut min = f32::MAX;
let mut max = f32::MIN;
for &v in &buffer.pixels {
if v < min {
min = v;
}
if v > max {
max = v;
}
}
BumpMapRange { min, max }
}
#[allow(dead_code)]
pub fn bump_map_pixel_count(buffer: &BumpMapBuffer) -> usize {
buffer.pixels.len()
}
#[allow(dead_code)]
pub fn clamp_bump_values(buffer: &mut BumpMapBuffer, lo: f32, hi: f32) {
for px in buffer.pixels.iter_mut() {
*px = px.clamp(lo, hi);
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_default_config() {
let cfg = default_bump_map_config(512, 256);
assert_eq!(cfg.width, 512);
assert_eq!(cfg.height, 256);
assert_eq!(cfg.mode, BumpMapMode::HeightMap);
assert!((cfg.scale - 1.0).abs() < f32::EPSILON);
}
#[test]
fn test_new_buffer() {
let buf = new_bump_map_buffer(8, 8);
assert_eq!(buf.width, 8);
assert_eq!(buf.height, 8);
assert_eq!(buf.pixels.len(), 64);
}
#[test]
fn test_set_get_value() {
let mut buf = new_bump_map_buffer(4, 4);
set_bump_value(&mut buf, 2, 1, 0.5);
assert!((get_bump_value(&buf, 2, 1) - 0.5).abs() < f32::EPSILON);
}
#[test]
fn test_get_out_of_bounds() {
let buf = new_bump_map_buffer(4, 4);
assert!((get_bump_value(&buf, 10, 10) - 0.0).abs() < f32::EPSILON);
}
#[test]
fn test_set_out_of_bounds() {
let mut buf = new_bump_map_buffer(4, 4);
set_bump_value(&mut buf, 10, 10, 1.0);
for &px in &buf.pixels {
assert!((px - 0.0).abs() < f32::EPSILON);
}
}
#[test]
fn test_bump_from_positions() {
let positions = [[0.0f32, 0.0, 1.0], [1.0, 0.0, 2.0]];
let uvs = [[0.0f32, 0.0], [1.0, 1.0]];
let buf = bump_from_positions(&positions, &uvs, [0.0, 0.0, 0.0], [0.0, 0.0, 1.0], 8, 8);
assert_eq!(buf.width, 8);
assert!((get_bump_value(&buf, 0, 0) - 1.0).abs() < f32::EPSILON);
assert!((get_bump_value(&buf, 7, 7) - 2.0).abs() < f32::EPSILON);
}
#[test]
fn test_encode_ppm_starts_with_p5() {
let buf = new_bump_map_buffer(2, 2);
let ppm = encode_bump_map_ppm(&buf);
assert!(ppm.starts_with(b"P5"));
}
#[test]
fn test_encode_ppm_size() {
let buf = new_bump_map_buffer(4, 4);
let ppm = encode_bump_map_ppm(&buf);
let header = "P5\n4 4\n255\n".to_string();
assert_eq!(ppm.len(), header.len() + 16);
}
#[test]
fn test_bump_to_normal_map() {
let mut buf = new_bump_map_buffer(4, 4);
for px in buf.pixels.iter_mut() {
*px = 0.5;
}
let normals = bump_to_normal_map(&buf, 1.0);
assert_eq!(normals.len(), 16);
for n in &normals {
assert!((n[2] - 1.0).abs() < 0.01);
}
}
#[test]
fn test_scale_bump_values() {
let mut buf = new_bump_map_buffer(2, 2);
for px in buf.pixels.iter_mut() {
*px = 0.5;
}
scale_bump_values(&mut buf, 2.0);
for &px in &buf.pixels {
assert!((px - 1.0).abs() < f32::EPSILON);
}
}
#[test]
fn test_invert_bump_map() {
let mut buf = new_bump_map_buffer(2, 2);
set_bump_value(&mut buf, 0, 0, 0.3);
invert_bump_map(&mut buf);
assert!((get_bump_value(&buf, 0, 0) - 0.7).abs() < 1e-6);
assert!((get_bump_value(&buf, 1, 0) - 1.0).abs() < f32::EPSILON);
}
#[test]
fn test_blur_bump_map() {
let mut buf = new_bump_map_buffer(4, 4);
set_bump_value(&mut buf, 2, 2, 1.0);
blur_bump_map(&mut buf, 1);
let center = get_bump_value(&buf, 2, 2);
assert!(center < 1.0);
assert!(center > 0.0);
}
#[test]
fn test_blur_radius_zero() {
let mut buf = new_bump_map_buffer(4, 4);
set_bump_value(&mut buf, 1, 1, 0.5);
blur_bump_map(&mut buf, 0);
assert!((get_bump_value(&buf, 1, 1) - 0.5).abs() < f32::EPSILON);
}
#[test]
fn test_bump_map_range() {
let mut buf = new_bump_map_buffer(4, 4);
set_bump_value(&mut buf, 0, 0, 0.1);
set_bump_value(&mut buf, 1, 0, 0.9);
let range = bump_map_range(&buf);
assert!((range.min - 0.0).abs() < f32::EPSILON);
assert!((range.max - 0.9).abs() < f32::EPSILON);
}
#[test]
fn test_bump_map_range_empty() {
let buf = BumpMapBuffer {
pixels: vec![],
width: 0,
height: 0,
};
let range = bump_map_range(&buf);
assert!((range.min - 0.0).abs() < f32::EPSILON);
assert!((range.max - 0.0).abs() < f32::EPSILON);
}
#[test]
fn test_bump_map_pixel_count() {
let buf = new_bump_map_buffer(8, 4);
assert_eq!(bump_map_pixel_count(&buf), 32);
}
#[test]
fn test_clamp_bump_values() {
let mut buf = new_bump_map_buffer(2, 2);
set_bump_value(&mut buf, 0, 0, -0.5);
set_bump_value(&mut buf, 1, 0, 1.5);
clamp_bump_values(&mut buf, 0.0, 1.0);
assert!((get_bump_value(&buf, 0, 0) - 0.0).abs() < f32::EPSILON);
assert!((get_bump_value(&buf, 1, 0) - 1.0).abs() < f32::EPSILON);
}
}