pub mod blend_mask_export;
pub use blend_mask_export::{
blend_mask_to_json, mask_active_count, mask_average_weight, mask_clamp, mask_get_weight,
mask_invert, mask_set_weight, mask_vertex_count, new_blend_mask, BlendMaskExport,
};
pub mod camera_rig_export;
pub use camera_rig_export::{
camera_rig_to_json, new_camera_rig_export, rig_add_keyframe, rig_clear, rig_duration,
rig_keyframe_at, rig_keyframe_count, rig_validate, CameraRigExport, CameraRigKeyframe,
};
pub mod color_ramp_export;
pub use color_ramp_export::{
color_ramp_to_json, new_color_ramp, ramp_add_stop, ramp_clear, ramp_evaluate, ramp_stop_count,
ramp_validate, ColorRampExport, ColorStop,
};
pub mod constraint_target_export;
pub use constraint_target_export::{
constraint_target_to_json, ct_influence, ct_offset_magnitude, ct_set_influence, ct_set_offset,
ct_target_name, ct_validate, new_constraint_target, ConstraintTargetExport,
};
pub mod curve_profile_export;
pub use curve_profile_export::{
cp_add_point, cp_arc_length, cp_bounding_box, cp_clear, cp_point_at, cp_point_count,
cp_reverse, curve_profile_to_json, new_curve_profile, CurveProfileExport, ProfilePoint,
};
pub mod face_weight_export;
pub use face_weight_export::{
fw_average, fw_face_count, fw_get, fw_max, fw_min, fw_normalize, fw_set, fw_to_json,
fw_validate, new_face_weight_export, FaceWeightExport,
};
pub mod gradient_export;
pub use gradient_export::{
grad_add_stop, grad_clear, grad_sample, grad_stop_count, grad_type_name, grad_validate,
gradient_to_json, new_gradient, GradientExport, GradientStop, GradientType,
};
pub mod ik_chain_export;
pub use ik_chain_export::{
ik_add_joint, ik_bone_length, ik_chain_length, ik_chain_push,
ik_chain_spec_to_json as ik_chain_spec_json, ik_chain_to_json, ik_clear, ik_has_pole,
ik_joint_count, ik_set_pole, ik_set_target, ik_total_length, ik_validate, new_ik_bone,
new_ik_chain, new_ik_chain_export, IkBone, IkChain, IkChainExport, IkJointExport,
};
pub mod lattice_deform_export;
pub use lattice_deform_export::{
lattice_get_point, lattice_point_count, lattice_resolution, lattice_set_origin,
lattice_set_point, lattice_set_size, lattice_to_json, lattice_validate, new_lattice_deform,
LatticeDeformExport,
};
pub mod mesh_proxy_export;
pub use mesh_proxy_export::{
mesh_proxy2_to_json, new_mesh_proxy2, proxy2_bounds_fn, proxy2_center_fn,
proxy2_reduction_ratio, proxy2_to_obj, proxy2_triangle_count, proxy2_validate,
proxy2_vertex_count_fn, MeshProxyExport2,
};
pub mod morph_channel_export;
pub use morph_channel_export::{
mc_add_channel, mc_channel_count, mc_clear, mc_find_by_name, mc_get_channel, mc_set_weight,
mc_total_vertices, mc_validate, morph_channel_to_json, new_morph_channel_export, MorphChannel,
MorphChannelExport,
};
pub mod uv_coord_export;
pub use uv_coord_export::{
new_uv_coord_export, uv_coord_to_json, uvc_add, uvc_bounds, uvc_count, uvc_flip_v, uvc_get,
uvc_normalize, uvc_validate, UvCoordExport,
};
pub mod skin_cluster_export;
pub use skin_cluster_export::{
new_skin_cluster_export, sc_add_joint, sc_add_vertex, sc_get_influences, sc_joint_count,
sc_max_influence_count, sc_normalize_weights, sc_to_csv, sc_validate, sc_vertex_count,
skin_cluster_to_json, JointInfluence as ScJointInfluence, SkinClusterExport,
};
pub mod pivot_point_export;
pub use pivot_point_export::{
new_pivot_point_export, pivot_point_to_json, pp_add, pp_add_with_orientation, pp_centroid,
pp_clear, pp_count, pp_distance, pp_find_by_name, pp_get, pp_set_position, pp_validate,
PivotPoint, PivotPointExport,
};
pub mod action_export;
pub use action_export::{
action_duration, action_duration_frames, action_fcurve_count, action_push_fcurve,
action_spec_to_json, action_to_json, add_keyframe as action_add_keyframe, clear_keyframes,
keyframe_count as action_keyframe_count, new_action_export, new_action_export_spec,
sample_action, validate_action, ActionExport, ActionExportSpec, ActionKeyframe,
};
pub mod blend_target_export;
pub use blend_target_export::{
blend_target_to_json, bt_validate, bt_vertex_count, get_delta as bt_get_delta,
max_delta_magnitude, new_blend_target, nonzero_delta_count, set_delta as bt_set_delta,
set_weight as bt_set_weight, BlendTargetExport,
};
pub mod bone_constraint_export;
pub use bone_constraint_export::{
bc_validate, bone_constraint_to_json, constraint_type_name, deg_to_rad, new_bone_constraint,
rad_to_deg, set_influence as bc_set_influence, BoneConstraint, ConstraintType,
};
pub mod bone_roll_export;
pub use bone_roll_export::{
add_bone_roll, avg_roll, bone_roll_to_json, br_bone_count, br_validate, get_roll,
get_roll_by_name, new_bone_roll_export, normalize_roll, BoneRollExport,
};
pub mod camera_fov_export;
pub use camera_fov_export::{
add_fov_keyframe, camera_fov_to_json, fov_duration, fov_keyframe_count, fov_to_focal_length,
fov_to_radians, fov_validate, new_camera_fov_export, CameraFovExport, FovKeyframe,
};
pub mod cloth_weight_export;
pub use cloth_weight_export::{
cloth_weight_to_json, cw_average, cw_count, cw_get, cw_invert, cw_pinned_count, cw_set,
cw_validate, new_cloth_weight_export, ClothWeightExport,
};
pub mod corrective_shape_export;
pub use corrective_shape_export::{
corrective_shape_to_json, cs_nonzero_count, cs_set_delta, cs_validate, cs_vertex_count,
evaluate_driver, new_corrective_shape, set_driver_axis, set_driver_range,
CorrectiveShapeExport,
};
pub mod diffuse_color_export;
pub use diffuse_color_export::{
add_diffuse_color, dc_count, dc_validate, diffuse_bundle_to_json, get_diffuse_color,
linear_to_srgb, new_diffuse_bundle, srgb_to_linear, DiffuseColorBundle, DiffuseColorExport,
};
pub mod edge_loop_export;
pub use edge_loop_export::{
add_edge_loop, edge_loop_bundle_to_json, el_loop_count, el_total_vertices, el_validate,
get_edge_loop, is_closed_loop, largest_loop_size, new_edge_loop_bundle, EdgeLoopBundle,
EdgeLoopExport,
};
pub mod envelope_export;
pub use envelope_export::{
add_envelope, avg_radius, env_count, env_validate, envelope_bundle_to_json, envelope_volume,
get_envelope, new_envelope_bundle, EnvelopeBundle, EnvelopeExport,
};
pub mod face_island_export;
pub use face_island_export::{
add_island, face_island_to_json, fi_island_count, fi_largest, fi_smallest, fi_total_faces,
fi_validate, get_island, new_face_island_export, FaceIsland, FaceIslandExport,
};
pub mod geometry_instancing_export;
pub use geometry_instancing_export::{
add_instance as geo_add_instance, add_instance_full, geo_instancing_to_json, gi_count,
gi_validate, instances_of_mesh, new_geo_instancing_export, unique_mesh_count, GeoInstance,
GeoInstancingExport,
};
pub mod hair_guide_export;
pub use hair_guide_export::{
add_guide, avg_guide_length, guide_length, hair_guide_to_json, hg_count, hg_total_points,
hg_validate, new_hair_guide_bundle, HairGuideBundle, HairGuideExport,
};
pub mod joint_limit_export;
pub use joint_limit_export::{
clamp_x, is_symmetric, jl_validate, joint_limit_to_json, new_joint_limit, set_x_limits,
set_y_limits, set_z_limits, total_range, JointLimitExport,
};
pub mod material_override_export;
pub use material_override_export::{
add_color_override, add_float_override, add_text_override, material_override_to_json, mo_count,
mo_validate, new_material_override_export, overrides_for_material, MaterialOverride,
MaterialOverrideExport, OverrideValue,
};
pub mod mesh_sequence_export;
pub use mesh_sequence_export::{
add_frame as ms_add_frame, get_frame_positions, mesh_sequence_to_json, ms_duration, ms_fps,
ms_frame_count, ms_size_bytes, ms_validate, new_mesh_sequence, MeshFrame, MeshSequenceExport,
};
pub mod alpha_map_export;
pub use alpha_map_export::{
alpha_map_to_json, alpha_pixel_count, average_alpha, encode_pgm as alpha_encode_pgm,
fill_alpha, get_alpha, invert_alpha, new_alpha_map, set_alpha, validate_alpha_map,
AlphaMapExport,
};
pub mod blend_shape_channel_export;
pub use blend_shape_channel_export::{
channel_count_bsce, channel_export_size, channel_name_bsce, channel_to_bytes, channel_to_json,
channel_weight, export_blend_channels, validate_channels, BlendChannel,
BlendShapeChannelExport,
};
pub mod bone_hierarchy_export;
pub use bone_hierarchy_export::{
add_hierarchy_bone, bone_hierarchy_count, bone_hierarchy_to_json,
bone_length as hierarchy_bone_length, children_of, hierarchy_depth, new_bone_hierarchy,
root_hierarchy_bones, validate_bone_hierarchy, BoneHierarchyExport, HierarchyBone,
};
pub mod camera_clip_export;
pub use camera_clip_export::{
add_clip_keyframe, camera_clip_to_json, clip_animation_duration, clip_keyframe_count,
clip_range, default_camera_clip, new_clip_animation, sample_clip_at as sample_camera_clip_at,
validate_clip as validate_camera_clip, CameraClipAnimation, CameraClipExport, ClipKeyframe,
};
pub mod collision_shape_export;
pub use collision_shape_export::{
add_collision_shape, box_collision, collision_bundle_to_json, collision_shape_count,
new_collision_bundle, shape_volume, sphere_collision, validate_collision_bundle,
CollisionShapeBundle, CollisionShapeExport, CollisionShapeType,
};
pub mod curve_key_export;
pub use curve_key_export::{
add_bezier_key as add_bezier_key_ck, add_linear_key, curve_key_count, curve_key_duration,
curve_key_to_json, curve_value_range_ck, evaluate_curve_key, new_curve_key_export, CurveKey,
CurveKeyExport, KeyInterpolation,
};
pub mod deform_cage_export;
pub use deform_cage_export::{
add_cage_face, add_cage_point, cage_centroid, cage_face_count, cage_point_count,
cage_weight_sum, deform_cage_to_json, new_deform_cage, normalize_cage_weights,
validate_deform_cage, CageControlPoint, DeformCageExport,
};
pub mod distance_field_export;
pub use distance_field_export::{
clamp_df, count_interior_voxels, df_index, df_max_finite_value, df_min_value, df_voxel_count,
distance_field_to_json, get_df_value, new_distance_field, set_df_value, DistanceFieldExport,
};
pub mod edge_weight_export;
pub use edge_weight_export::{
add_weighted_edge, avg_edge_weight, count_heavy_edges, edge_weight_count, edge_weight_to_json,
from_mesh_edges, max_edge_weight, min_edge_weight, new_edge_weight_export,
normalize_edge_weights, EdgeWeightExport, WeightedEdge,
};
pub mod face_normal_export;
pub use face_normal_export::{
avg_face_normal, compute_face_normal_fn, export_face_normals, face_normal_to_json,
face_normals_to_csv, fn_face_count, get_face_normal, validate_face_normals, FaceNormalExport,
};
pub mod geometry_cache_v2_export;
pub use geometry_cache_v2_export::{
add_geo_v2_frame, geo_cache_v2_to_json, geo_v2_duration, geo_v2_frame_count,
geo_v2_header_bytes, geo_v2_size_bytes, new_geo_cache_v2, validate_geo_cache_v2,
GeoCacheV2Export, GeoCacheV2Frame, GCV2_MAGIC, GCV2_VERSION,
};
pub mod hair_length_export;
pub use hair_length_export::{
avg_hair_length, count_long_strands, hair_length_to_csv, hair_length_to_json,
hair_strand_count, max_hair_length, min_hair_length, new_hair_length_export,
scale_hair_lengths, validate_hair_lengths, HairLengthExport,
};
pub mod joint_weight_export;
pub use joint_weight_export::{
add_joint_influence, joint_weight_to_json, jw_max_influences, jw_vertex_count,
new_joint_weight_export, normalize_joint_weights, skinned_vertex_count, to_flat_arrays,
validate_joint_weights, JointInfluence as JwJointInfluence, JointWeightExport,
};
pub mod material_texture_export;
pub use material_texture_export::{
export_material_textures, slot_name, slot_texture_path, slot_to_json, slot_uv_channel,
texture_export_size_mt, texture_slot_count, validate_material_textures, MaterialTextureExport,
TextureSlot,
};
pub mod mesh_topology_export;
pub use mesh_topology_export::{
export_mesh_topology, topology_edge_count, topology_export_size, topology_face_count,
topology_is_manifold, topology_to_json, topology_vertex_count, validate_topology,
MeshTopologyExport,
};
pub mod morph_target_export;
pub use morph_target_export::{
export_morph_targets, morph_target_count_export, morph_target_delta_count,
morph_target_export_size, morph_target_name as mt_morph_target_name, morph_target_to_bytes,
morph_target_to_json, validate_morph_target_export, MorphTarget as MtMorphTarget,
MorphTargetExport as MtMorphTargetExport,
};
pub mod animation_layer_export;
pub use animation_layer_export::{
add_anim_layer, anim_layer_count, anim_layer_to_json, blend_mode_name, enabled_layer_count,
find_layer_by_name, new_anim_layer_export, total_enabled_weight, validate_anim_layers,
AnimLayer, AnimLayerExport, LayerBlendMode,
};
pub mod blend_tree_node_export;
pub use blend_tree_node_export::{
add_blend_node, blend_node_count, blend_tree_to_json, find_blend_node, new_blend_tree_export,
nodes_of_type as btn_nodes_of_type, set_blend_root, total_connections, validate_blend_tree,
BlendNodeType, BlendTreeExport, BlendTreeNode,
};
pub mod bone_bind_pose_export;
pub use bone_bind_pose_export::{
add_bind_pose_bone, all_inverse_binds_set, bind_bone_count, bind_pose_to_flat,
bind_pose_to_json, find_bind_bone, new_bind_pose_export, set_local_matrix, validate_bind_pose,
BindPoseExport, BoneBindPose, Mat4,
};
pub mod camera_track_export;
pub use camera_track_export::{
add_camera_keyframe, camera_keyframe_count, camera_track_duration, camera_track_to_json,
new_camera_track, sample_camera_position, validate_camera_track, CameraKeyframe,
CameraTrackExport,
};
pub mod cloth_mesh_export;
pub use cloth_mesh_export::{
cloth_mesh_to_json, cloth_vertex_count as cm_vertex_count, free_count as cloth_free_count,
new_cloth_mesh_export, pin_vertex, pinned_count, set_uniform_drag, total_mass, unpin_vertex,
validate_cloth_mesh, ClothMeshExport, ClothVertex,
};
pub mod collision_margin_export;
pub use collision_margin_export::{
add_margin_entry, avg_margin, collision_margin_to_json, find_margin_entry, margin_entry_count,
max_margin as collision_max_margin, new_collision_margin_export, shape_type_name,
validate_margins, CollisionMarginEntry, CollisionMarginExport, MarginShapeType,
};
pub mod custom_attr_export;
pub use custom_attr_export::{
add_attr, attr_count, custom_attr_to_json, find_attr, get_bool as custom_get_bool,
get_float as custom_get_float, get_int as custom_get_int, new_custom_attr_export, remove_attr,
validate_custom_attrs, AttrValue, CustomAttr, CustomAttrExport,
};
pub mod edge_crease_export_v2;
pub use edge_crease_export_v2::{
add_crease_v2, crease_count_v2, edge_crease_v2_to_json, get_sharpness_v2, make_crease_key,
max_sharpness_v2, new_edge_crease_export_v2, validate_creases_v2, CreaseEdgeKey, CreaseEntryV2,
EdgeCreaseExportV2,
};
pub mod face_smooth_export;
pub use face_smooth_export::{
count_in_group, distinct_group_count as face_smooth_distinct_groups, face_smooth_face_count,
face_smooth_to_json, flat_face_count, get_smooth_group, new_face_smooth_export, set_flat,
set_smooth_group, smooth_face_count, FaceSmoothExport,
};
pub mod fluid_velocity_export;
pub use fluid_velocity_export::{
add_fluid_particle, avg_density as fluid_avg_density, avg_speed, export_positions_flat,
export_velocities_flat, fluid_particle_count, fluid_velocity_to_json, max_speed,
new_fluid_velocity_export, FluidParticle, FluidVelocityExport,
};
pub mod geometry_delta_export;
pub use geometry_delta_export::{
add_normal_deltas, avg_delta_magnitude, compute_geometry_delta, delta_sparsity,
delta_vertex_count as geo_delta_vertex_count, geometry_delta_to_json,
max_delta_magnitude as geo_max_delta_magnitude, scale_delta, GeometryDelta,
};
pub mod hair_sim_export;
pub use hair_sim_export::{
add_hair_strand, avg_stiffness, avg_strand_length_sim, hair_sim_to_json, hair_strand_count_sim,
new_hair_sim_export, total_sim_points, validate_hair_sim, HairSimExport, HairSimStrand,
};
pub mod ik_pole_export;
pub use ik_pole_export::{
add_ik_pole, avg_pole_influence, find_ik_pole, ik_pole_count, ik_pole_to_json,
local_space_pole_count, new_ik_pole_export, validate_ik_poles, IkPoleExport, IkPoleTarget,
};
pub mod joint_name_export;
pub use joint_name_export::{
add_joint_name, children_of_joint, find_joint_by_index, find_joint_by_name, joint_name_count,
joint_name_to_json, new_joint_name_export, root_joints, validate_joint_names, JointNameEntry,
JointNameExport,
};
pub mod lattice_point_export;
pub use lattice_point_export::{
displace_lattice_point, find_lattice_point, lattice_point_count_lp, lattice_point_to_json,
max_lattice_displacement, new_lattice_point_export, validate_lattice_points, LatticePoint,
LatticePointExport,
};
pub mod mesh_delta_export;
pub use mesh_delta_export::{
add_vertex_delta, apply_mesh_delta, delta_entry_count, mesh_delta_max_magnitude,
mesh_delta_sparsity, mesh_delta_to_json, new_mesh_delta_export, validate_mesh_delta,
MeshDeltaExport, VertexDeltaEntry,
};
pub mod blend_shape_driver_export;
pub use blend_shape_driver_export::{
add_driver as bsd_add_driver, axis_name as bsd_axis_name, blend_shape_driver_export_to_json,
driver_count as bsd_driver_count, driver_to_json, evaluate_driver as bsd_evaluate_driver,
find_driver_by_name, new_blend_shape_driver_export, total_driven_shapes,
validate_driver as bsd_validate_driver, BlendShapeDriver, BlendShapeDriverExport, DrivenShape,
DriverAxis,
};
pub mod bone_axis_export;
pub use bone_axis_export::{
add_bone_axis, axes_are_orthonormal, bone_axis_count, bone_axis_export_to_json,
bone_axis_to_json, bone_length as bae_bone_length, find_bone_axis, new_bone_axis_export,
total_bone_length as bae_total_length, validate_bone_axes, BoneAxis, BoneAxisExport,
};
pub mod camera_dof_export;
pub use camera_dof_export::{
add_dof_keyframe, camera_dof_to_json, circle_of_confusion, default_camera_dof,
dof_animation_duration, dof_keyframe_count, dof_range, new_dof_animation, sample_dof_at,
validate_dof, CameraDofAnimation, CameraDofExport, DofKeyframe,
};
pub mod capsule_export;
pub use capsule_export::{
add_capsule as add_capsule_export, capsule_bundle_to_json,
capsule_count as capsule_export_count, capsule_surface_area, capsule_to_json,
capsule_total_length, capsule_volume, default_capsule, find_capsule_by_name,
new_capsule_bundle, total_capsule_volume, validate_capsule, CapsuleBundle, CapsuleExport,
};
pub mod collision_box_export;
pub use collision_box_export::{
add_collision_box, box_surface_area as collision_box_surface_area,
box_volume as collision_box_volume, collision_box_bundle_to_json, collision_box_count,
collision_box_to_json, default_collision_box, find_box_by_name, new_collision_box_bundle,
point_in_box, total_box_volume, validate_collision_box, CollisionBox, CollisionBoxBundle,
};
pub mod curve_tangent_export;
pub use curve_tangent_export::{
add_key as curve_tangent_add_key, auto_tangents as curve_auto_tangents,
curve_duration as curve_tangent_duration, curve_tangent_to_json, evaluate_curve_tangent,
flatten_all_tangents, new_curve_tangent_export, value_range as curve_tangent_value_range,
CurveTangentExport, CurveTangentKey,
};
pub mod deform_region_export;
pub use deform_region_export::{
add_region as deform_add_region, deform_region_export_to_json, falloff_name,
find_region as find_deform_region, new_deform_region_export, normalize_region_weights,
region_avg_weight, region_count as deform_region_count, region_max_weight, region_to_json,
total_vertex_count as deform_total_vertex_count, validate_region, DeformRegion,
DeformRegionExport, FalloffType,
};
pub mod dynamic_bone_export;
pub use dynamic_bone_export::{
add_dynamic_bone, bones_with_colliders, default_dynamic_bone, dynamic_bone_count,
dynamic_bone_export_to_json, dynamic_bone_to_json, find_dynamic_bone, new_dynamic_bone_export,
simulate_gravity_offset, total_colliders as dynamic_total_colliders, validate_dynamic_bone,
DynamicBone, DynamicBoneExport,
};
pub mod edge_select_export;
pub use edge_select_export::{
add_selected_edge, average_crease_value, build_edge_index as edge_select_build_index,
crease_count as edge_crease_count, edge_select_to_json, has_edge, new_edge_select_export,
seam_count as edge_seam_count, selected_edge_count, sharp_count as edge_sharp_count,
validate_edge_export, EdgeFlags, EdgeSelectExport, SelectedEdge,
};
pub mod face_corner_export;
pub use face_corner_export::{
add_face_corner, avg_uv as face_corner_avg_uv, build_triangle_export, corner_count,
corners_for_face, face_corner_to_json, new_face_corner_export,
normals_are_unit as face_corner_normals_unit, uv_bounds as face_corner_uv_bounds,
validate_face_corners, FaceCorner, FaceCornerExport,
};
pub mod geometry_scatter_export;
pub use geometry_scatter_export::{
add_instance_name, add_scatter_point, avg_scale as scatter_avg_scale, grid_scatter,
instance_type_count, new_geometry_scatter_export, points_of_instance, scatter_bounds,
scatter_point_count, scatter_to_json, validate_scatter, GeometryScatterExport, ScatterPoint,
};
pub mod hair_root_export;
pub use hair_root_export::{
add_group as hair_add_group, add_hair_root, avg_hair_length as hair_avg_length,
group_count as hair_group_count, hair_root_bounds, hair_root_to_csv, hair_root_to_json,
max_hair_length as hair_max_length, min_hair_length as hair_min_length, new_hair_root_export,
root_count, roots_in_group, validate_hair_roots, HairRoot, HairRootExport,
};
pub mod ik_solver_export;
pub use ik_solver_export::{
add_solver, default_ik_solver, find_solver, ik_bundle_to_json, ik_solver_to_json,
new_ik_solver_bundle, solver_count, solver_type_name, solvers_with_pole, total_ik_joints,
validate_ik_solver, IkJointEntry, IkSolverBundle, IkSolverExport, IkSolverType,
};
pub mod joint_orient_v2_export;
pub use joint_orient_v2_export::{
add_joint_orient, find_joint_orient, identity_joint_orient, joint_orient_count,
joint_orient_export_to_json, joint_orient_to_json, new_joint_orient_v2_export,
quaternion_is_unit as joint_quat_is_unit, rot_order_name, validate_joint_orients,
JointOrientV2, JointOrientV2Export, RotOrder,
};
pub mod keyframe_ease_export;
pub use keyframe_ease_export::{
add_eased_key, apply_ease, ease_type_name, eased_key_count, evaluate_eased_curve,
keyframe_ease_to_json, new_keyframe_ease_export, validate_ease_export, EaseType, EasedKeyframe,
KeyframeEaseExport,
};
pub mod light_probe_export;
pub use light_probe_export::{
add_probe, default_irradiance_probe, eval_sh_l1, find_probe, light_probe_export_to_json,
new_light_probe_export, probe_count, probe_grid, probe_to_json, total_coverage_area,
validate_probe, LightProbe, LightProbeExport, ProbeType,
};
pub mod anim_clip_blend_export;
pub use anim_clip_blend_export::{
add_blend_clip, anim_clip_blend_to_json, blend_clip_count, find_blend_clip, max_clip_duration,
new_anim_clip_blend_export, normalize_blend_weights, total_blend_weight, validate_blend_clips,
AnimClipBlendExport, BlendClipEntry,
};
pub mod blend_shape_inbetween_export;
pub use blend_shape_inbetween_export::{
add_inbetween_key, bsi_to_json, find_inbetween, inbetween_key_count, interpolate_inbetween,
max_delta_magnitude_bsi, new_bsi_export, total_inbetween_deltas, BlendShapeInbetweenExport,
InbetweenKey,
};
pub mod bone_custom_prop_export;
pub use bone_custom_prop_export::{
add_bool_prop, add_float_prop, add_text_prop, bone_custom_prop_to_json, bone_names_with_props,
find_prop as bone_find_prop, new_bone_custom_prop_export, prop_count, props_for_bone,
BoneCustomProp, BoneCustomPropExport, BonePropValue,
};
pub mod camera_ortho_export;
pub use camera_ortho_export::{
camera_ortho_to_json, default_ortho_camera, ortho_aspect_ratio, ortho_pixel_count,
ortho_project_point, ortho_projection_matrix, ortho_resize, point_in_ortho_frustum,
validate_ortho_camera, CameraOrthoExport,
};
pub mod cloth_sim_state_export;
pub use cloth_sim_state_export::{
add_cloth_particle_state, avg_speed_css, cloth_sim_state_to_json, flat_positions_css,
max_speed_css, new_cloth_sim_state, particle_count_css, pinned_count_css,
validate_cloth_sim_state, ClothParticleState, ClothSimStateExport,
};
pub mod collision_capsule_export;
pub use collision_capsule_export::{
add_collision_capsule, avg_radius_cc, capsule_count_cc, capsule_height, capsule_volume_cc,
collision_capsule_to_json, find_capsule_cc, new_collision_capsule_export,
total_capsule_volume_cc, validate_capsules, CollisionCapsule, CollisionCapsuleExport,
};
pub mod curve_nurbs_export;
pub use curve_nurbs_export::{
add_nurbs_control_point, avg_weight as nurbs_avg_weight, control_point_count_nurbs,
generate_uniform_knots, linear_nurbs_curve, new_nurbs_curve_export, nurbs_centroid,
nurbs_to_json, validate_nurbs, NurbsCurveExport,
};
pub mod deform_stack_export;
pub use deform_stack_export::{
add_deformer, deform_stack_to_json, deformer_count, deformers_of_type, enabled_deformer_count,
find_deformer as find_deform_stack_entry, new_deform_stack, toggle_deformer, DeformStackExport,
DeformerEntry, DeformerType,
};
pub mod edge_bevel_export;
pub use edge_bevel_export::{
add_bevel_edge, avg_bevel_width, bevel_edge_count, edge_bevel_to_json, find_bevel_edge,
max_bevel_width, new_edge_bevel_export, total_bevel_faces, validate_bevel_export, BevelEdge,
EdgeBevelExport,
};
pub mod face_vertex_export;
pub use face_vertex_export::{
face_vertex_to_json, fv_add_face, fv_add_vertex, fv_avg_face_size, fv_face_count,
fv_indices_valid, fv_normals_unit, fv_to_triangles, fv_vertex_count, FaceVertexExport,
};