use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize, Deserialize)]
pub struct SetSteamLocale {
#[serde(rename = "@Language")]
pub language: String,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct SteamAchievementErrorTelemetry {
#[serde(rename = "@validStats")]
pub valid_stats: bool,
#[serde(rename = "@setStat")]
pub set_stat: bool,
#[serde(rename = "@getStat")]
pub get_stat: bool,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct SteamAchievementEvent {
#[serde(rename = "@AchievementId")]
pub achievement_id: String,
#[serde(rename = "@Points")]
pub points: i32,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct SteamActivateOverlayToStoreEvent {
#[serde(rename = "@AppId")]
pub app_id: String,
#[serde(rename = "@OfferId")]
pub offer_id: String,
#[serde(rename = "@IsBaseGame")]
pub is_base_game: bool,
#[serde(rename = "@Flag")]
pub flag: SteamOverlayToStoreFlag,
}
#[derive(Debug, Serialize, Deserialize)]
pub enum SteamOverlayToStoreFlag {
#[serde(rename = "NONE")]
None,
#[serde(rename = "ADDTOCART")]
Addtocart,
#[serde(rename = "ADDTOCARTANDSHOW")]
Addtocartandshow,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct SteamPurchaseConfirmation {
#[serde(rename = "@AppId")]
pub app_id: i32,
#[serde(rename = "@OrderId")]
pub order_id: u64,
#[serde(rename = "@Authorized")]
pub authorized: bool,
}