use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize, Deserialize)]
pub struct CheckPermission {
#[serde(rename = "@UserId")]
pub user_id: u64,
#[serde(rename = "@PermissionId")]
pub permission_id: Permission,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct CheckPermissionResponse {
#[serde(rename = "@Access")]
pub access: Access,
}
#[derive(Debug, Serialize, Deserialize)]
pub enum Access {
#[serde(rename = "UNKNOWN")]
Unknown,
#[serde(rename = "DENIED")]
Denied,
#[serde(rename = "GRANTED")]
Granted,
#[serde(rename = "FRIENDS_ONLY")]
FriendsOnly,
}
#[derive(Debug, Serialize, Deserialize)]
pub enum Permission {
#[serde(rename = "MULTIPLAYER")]
Multiplayer,
#[serde(rename = "PURCHASE")]
Purchase,
#[serde(rename = "TRIAL")]
Trial,
}