globalvar g
rule "r":
@Event eachPlayer
@Condition eventPlayer.isAlive()
@Condition eventPlayer.hasSpawned()
@Condition eventPlayer.getHealth() < 50
eventPlayer.setMoveSpeed(100)
eventPlayer.setMaxHealth(200)
eventPlayer.setHealth(200)
eventPlayer.teleport(eventPlayer.getPosition())
eventPlayer.setAimSpeed(150)
eventPlayer.setGravity(100)
eventPlayer.setDamageDealt(50)
eventPlayer.setDamageReceived(50)
eventPlayer.setUltCharge(100)
g = eventPlayer
g.setMoveSpeed(50)
[1, 2].append(3)
g.append(4)