globalvar g
rule "r":
@Event global
@Condition abs(-2) > 0
@Condition sqrt(4) > 0
@Condition len(getAllPlayers()) >= 0
@Condition random.uniform(0, 1) >= 0
@Condition len(random.choice([[1]])) >= 0
@Condition vect(1, 2, 3) != vect(0, 0, 0)
disableInspector()
debug(len([1]))
print("x")
wait()
wait(0.5)
playEffect(getAllPlayers(), DynamicEffect.BAD_EXPLOSION, Color.YELLOW, g, 1)
createBeam(getAllPlayers(), Beam.GOOD, g, g, Color.YELLOW, EffectReeval.VISIBILITY)