globalvar g
rule "r":
@Event eachPlayer
@Condition eventPlayer.getThrottle() != vect(0, 0, 0)
@Condition worldVector(vect(1, 2, 3), eventPlayer, Transform.ROTATION) != vect(0, 0, 0)
eventPlayer.setInvisibility(Invis.ALL)
eventPlayer.setStatusEffect(eventPlayer, Status.ROOTED, 2)