oml-audio 0.5.1

Very basic, and thin abstraction of audio handling meant for games.
Documentation
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pub fn main() {

    if std::env::var("TARGET").unwrap().contains("-apple") {
		//#[cfg(all(target_os = "macos", feature = "apple"))]
		if cfg!( feature = "apple" ) {
	        println!("cargo:rustc-link-lib=framework=Foundation");
	        println!("cargo:rustc-link-lib=framework=AVFAudio");
	    }
    }

}