#include <algorithm>
#include <unistd.h>
#include "FlowGraphNode.h"
#include "SourceFloat.h"
using namespace FLOWGRAPH_OUTER_NAMESPACE::flowgraph;
SourceFloat::SourceFloat(int32_t channelCount)
: FlowGraphSourceBuffered(channelCount) {
}
int32_t SourceFloat::onProcess(int32_t numFrames) {
float *outputBuffer = output.getBuffer();
const int32_t channelCount = output.getSamplesPerFrame();
const int32_t framesLeft = mSizeInFrames - mFrameIndex;
const int32_t framesToProcess = std::min(numFrames, framesLeft);
const int32_t numSamples = framesToProcess * channelCount;
const float *floatBase = (float *) mData;
const float *floatData = &floatBase[mFrameIndex * channelCount];
memcpy(outputBuffer, floatData, numSamples * sizeof(float));
mFrameIndex += framesToProcess;
return framesToProcess;
}