#include <algorithm>
#include <unistd.h>
#include "FlowGraphNode.h"
#include "SourceI24.h"
#if FLOWGRAPH_ANDROID_INTERNAL
#include <audio_utils/primitives.h>
#endif
using namespace FLOWGRAPH_OUTER_NAMESPACE::flowgraph;
constexpr int kBytesPerI24Packed = 3;
SourceI24::SourceI24(int32_t channelCount)
: FlowGraphSourceBuffered(channelCount) {
}
int32_t SourceI24::onProcess(int32_t numFrames) {
float *floatData = output.getBuffer();
int32_t channelCount = output.getSamplesPerFrame();
int32_t framesLeft = mSizeInFrames - mFrameIndex;
int32_t framesToProcess = std::min(numFrames, framesLeft);
int32_t numSamples = framesToProcess * channelCount;
const uint8_t *byteBase = (uint8_t *) mData;
const uint8_t *byteData = &byteBase[mFrameIndex * channelCount * kBytesPerI24Packed];
#if FLOWGRAPH_ANDROID_INTERNAL
memcpy_to_float_from_p24(floatData, byteData, numSamples);
#else
static const float scale = 1. / (float)(1UL << 31);
for (int i = 0; i < numSamples; i++) {
int32_t pad = byteData[2];
pad <<= 8;
pad |= byteData[1];
pad <<= 8;
pad |= byteData[0];
pad <<= 8; byteData += kBytesPerI24Packed;
*floatData++ = pad * scale; }
#endif
mFrameIndex += framesToProcess;
return framesToProcess;
}