#include <algorithm>
#include <unistd.h>
#include "FlowGraphNode.h"
#include "SourceI16.h"
#if FLOWGRAPH_ANDROID_INTERNAL
#include <audio_utils/primitives.h>
#endif
using namespace FLOWGRAPH_OUTER_NAMESPACE::flowgraph;
SourceI16::SourceI16(int32_t channelCount)
: FlowGraphSourceBuffered(channelCount) {
}
int32_t SourceI16::onProcess(int32_t numFrames) {
float *floatData = output.getBuffer();
int32_t channelCount = output.getSamplesPerFrame();
int32_t framesLeft = mSizeInFrames - mFrameIndex;
int32_t framesToProcess = std::min(numFrames, framesLeft);
int32_t numSamples = framesToProcess * channelCount;
const int16_t *shortBase = static_cast<const int16_t *>(mData);
const int16_t *shortData = &shortBase[mFrameIndex * channelCount];
#if FLOWGRAPH_ANDROID_INTERNAL
memcpy_to_float_from_i16(floatData, shortData, numSamples);
#else
for (int i = 0; i < numSamples; i++) {
*floatData++ = *shortData++ * (1.0f / 32768);
}
#endif
mFrameIndex += framesToProcess;
return framesToProcess;
}