use noct::{Key, KeyboardControllable, Noct};
use std::thread;
use std::time::Duration;
fn main() {
thread::sleep(Duration::from_secs(2));
let mut noct = Noct::new();
noct.key_sequence("Hello World! here is a lot of text ❤️");
noct.key_down(Key::Control);
noct.key_click(Key::Layout('a'));
noct.key_up(Key::Control);
}