use noct::{Key, KeyboardControllable, Noct};
use std::thread;
use std::time::Duration;
fn main() {
thread::sleep(Duration::from_secs(2));
let mut noct = Noct::new();
noct.key_down(Key::Layout('a'));
thread::sleep(Duration::from_secs(1));
noct.key_up(Key::Layout('a'));
}