struct OutlineParams {
outline_color: vec4<f32>,
outline_width: f32,
texture_width: f32,
texture_height: f32,
padding: f32,
};
@group(0) @binding(0) var selection_mask: texture_2d<f32>;
@group(0) @binding(1) var mask_sampler: sampler;
@group(0) @binding(2) var<uniform> params: OutlineParams;
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) uv: vec2<f32>,
};
@vertex
fn vertex_main(@builtin(vertex_index) vertex_index: u32) -> VertexOutput {
let uv = vec2<f32>(
f32((vertex_index << 1u) & 2u),
f32(vertex_index & 2u)
);
let clip_position = vec4<f32>(uv * 2.0 - 1.0, 0.0, 1.0);
var out: VertexOutput;
out.clip_position = clip_position;
out.uv = vec2<f32>(uv.x, 1.0 - uv.y);
return out;
}
@fragment
fn fragment_main(in: VertexOutput) -> @location(0) vec4<f32> {
let center_mask = textureSample(selection_mask, mask_sampler, in.uv).r;
let pixel_size = vec2<f32>(1.0 / params.texture_width, 1.0 / params.texture_height);
let offset = pixel_size * params.outline_width;
var max_neighbor: f32 = 0.0;
max_neighbor = max(max_neighbor, textureSample(selection_mask, mask_sampler, in.uv + vec2<f32>(-offset.x, -offset.y)).r);
max_neighbor = max(max_neighbor, textureSample(selection_mask, mask_sampler, in.uv + vec2<f32>(0.0, -offset.y)).r);
max_neighbor = max(max_neighbor, textureSample(selection_mask, mask_sampler, in.uv + vec2<f32>(offset.x, -offset.y)).r);
max_neighbor = max(max_neighbor, textureSample(selection_mask, mask_sampler, in.uv + vec2<f32>(-offset.x, 0.0)).r);
max_neighbor = max(max_neighbor, textureSample(selection_mask, mask_sampler, in.uv + vec2<f32>(offset.x, 0.0)).r);
max_neighbor = max(max_neighbor, textureSample(selection_mask, mask_sampler, in.uv + vec2<f32>(-offset.x, offset.y)).r);
max_neighbor = max(max_neighbor, textureSample(selection_mask, mask_sampler, in.uv + vec2<f32>(0.0, offset.y)).r);
max_neighbor = max(max_neighbor, textureSample(selection_mask, mask_sampler, in.uv + vec2<f32>(offset.x, offset.y)).r);
let is_outline = max_neighbor * (1.0 - center_mask);
return vec4<f32>(params.outline_color.rgb, is_outline * params.outline_color.a);
}