nightshade 0.8.2

A cross-platform data-oriented game engine.
Documentation
struct BackgroundUniforms {
    projection: mat4x4<f32>,
    depth: f32,
    _pad0: f32,
    _pad1: f32,
    _pad2: f32,
}

@group(0) @binding(0) var<uniform> uniforms: BackgroundUniforms;

struct VertexInput {
    @location(0) position: vec3<f32>,
    @location(1) _pad: f32,
    @location(2) color: vec4<f32>,
}

struct VertexOutput {
    @builtin(position) position: vec4<f32>,
    @location(0) color: vec4<f32>,
}

@vertex
fn vs_main(vertex: VertexInput) -> VertexOutput {
    var output: VertexOutput;
    output.position = uniforms.projection * vec4<f32>(vertex.position.xy, 0.0, 1.0);
    output.position.z = uniforms.depth;
    output.color = vertex.color;
    return output;
}

@fragment
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
    if input.color.a < 0.01 {
        discard;
    }
    return input.color;
}