use modelio::prelude::*;
#[test]
fn vertex_attribute_and_descriptor_surfaces_are_available() {
let mesh = Mesh::new_box([1.0, 1.0, 1.0], [1, 1, 1], false, GeometryType::Triangles)
.expect("box mesh");
let descriptor = mesh.vertex_descriptor().expect("vertex descriptor");
let descriptor_info = descriptor.info().expect("descriptor info");
assert!(descriptor_info.attribute_count > 0);
let attribute =
VertexAttribute::new("custom", vertex_format::FLOAT3, 0, 0).expect("custom attribute");
attribute.set_initialization_value([0.0, 0.0, 0.0, 1.0]);
assert_eq!(attribute.info().expect("attribute info").buffer_index, 0);
let layout = VertexBufferLayout::new(32).expect("vertex buffer layout");
layout.set_stride(48);
assert_eq!(layout.stride(), 48);
assert!(!descriptor.layouts().is_empty());
assert!(vertex_attribute_name::position().is_some());
}