use modelio::prelude::*;
#[test]
fn packed_joint_animation_binds_to_skeleton_component() {
let joint_paths = ["/root", "/root/joint"];
let skeleton = Skeleton::new("Rig", &joint_paths).expect("skeleton");
let animation = PackedJointAnimation::new("Walk", &joint_paths).expect("animation");
animation
.translations()
.expect("translations")
.set_float3_array(&[[1.0, 0.0, 0.0], [0.0, 1.0, 0.0]], 0.0);
let component = AnimationBindComponent::new().expect("bind component");
component.set_skeleton(&skeleton);
component.set_packed_joint_animation(&animation);
component
.set_joint_paths(&joint_paths)
.expect("joint paths");
let info = component.info().expect("component info");
assert!(info.has_skeleton);
assert!(info.has_joint_animation);
assert_eq!(info.joint_paths.expect("joint paths").len(), 2);
}