use crate::engine::ecs::ComponentId;
use crate::engine::ecs::component::Component;
use crate::engine::ecs::system::model::collision_types::CollisionMode;
#[derive(Debug, Clone)]
pub struct CollisionComponent {
pub mode: CollisionMode,
component: Option<ComponentId>,
}
impl CollisionComponent {
pub fn new(mode: CollisionMode) -> Self {
Self {
mode,
component: None,
}
}
#[allow(non_snake_case)]
pub fn STATIC() -> Self {
Self::new(CollisionMode::Static)
}
#[allow(non_snake_case)]
pub fn KINEMATIC() -> Self {
Self::new(CollisionMode::Kinematic)
}
#[allow(non_snake_case)]
pub fn RIGGED() -> Self {
Self::new(CollisionMode::Rigged)
}
}
impl Default for CollisionComponent {
fn default() -> Self {
Self::STATIC()
}
}
impl Component for CollisionComponent {
fn name(&self) -> &'static str {
"collision"
}
fn set_id(&mut self, component: ComponentId) {
self.component = Some(component);
}
fn as_any(&self) -> &dyn std::any::Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn init(&mut self, emit: &mut dyn crate::engine::ecs::SignalEmitter, component: ComponentId) {
emit.push_intent_now(
component,
crate::engine::ecs::IntentValue::RegisterCollision {
component_id: component,
},
);
}
fn cleanup(
&mut self,
emit: &mut dyn crate::engine::ecs::SignalEmitter,
component: ComponentId,
) {
emit.push_intent_now(
component,
crate::engine::ecs::IntentValue::RemoveCollision {
component_id: component,
},
);
}
fn to_mms_ast(
&self,
_world: &crate::engine::ecs::World,
) -> crate::scripting::ast::ComponentExpression {
use crate::engine::ecs::component::ce_helpers::*;
let ctor = match self.mode {
CollisionMode::Static => "static",
CollisionMode::Kinematic => "kinematic",
CollisionMode::Rigged => "rigged",
};
ce_call("Collision", ctor, vec![])
}
}