use miniquad::*;
struct Stage {}
impl EventHandler for Stage {
fn update(&mut self, _ctx: &mut Context) {}
fn draw(&mut self, _ctx: &mut Context) {}
fn char_event(&mut self, ctx: &mut Context, character: char, _: KeyMods, _: bool) {
match character {
'z' => ctx.show_mouse(false),
'x' => ctx.show_mouse(true),
_ => (),
}
let icon = match character {
'1' => CursorIcon::Default,
'2' => CursorIcon::Help,
'3' => CursorIcon::Pointer,
'4' => CursorIcon::Wait,
'5' => CursorIcon::Crosshair,
'6' => CursorIcon::Text,
'7' => CursorIcon::Move,
'8' => CursorIcon::NotAllowed,
'9' => CursorIcon::EWResize,
'0' => CursorIcon::NSResize,
'q' => CursorIcon::NESWResize,
'w' => CursorIcon::NWSEResize,
_ => return,
};
ctx.set_mouse_cursor(icon);
}
}
fn main() {
miniquad::start(conf::Conf::default(), |_ctx| Box::new(Stage {}));
}