use minecraft_net_proc::Packet;
Packet!(SpawnEntity, 0x01, {
entity_id: VarInt,
entity_uuid: UUID,
r#type: VarInt,
x: Double,
y: Double,
z: Double,
pitch: Angle,
yaw: Angle,
head_yaw: Angle,
data: VarInt,
vel_x: Short,
vel_y: Short,
vel_z: Short,
});