metropolis 0.9.1

A high level easy to use graphics renderer
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�	�	�	�	�	�	d	=	<			�������wa_^H#������v>PbAf&���kj��mR9�����rR0"��        ).unwrap()) as Arc<dyn RenderPassAbstract + Send + Sync>;            }                depth_stencil: {}                color: [color],            pass: {            },                }                    samples: 1,                    format: swapchain.format(),                    store: Store,                    load: Load,                color: {            attachments: {        let render_pass = Arc::new(vulkano::single_pass_renderpass!(device.clone(),        let cache_pixel_buffer = vec!(0; CACHE_WIDTH * CACHE_HEIGHT);        let cache = Cache::builder().dimensions(CACHE_WIDTH as u32, CACHE_HEIGHT as u32).build();        let fs = fs::Shader::load(device.clone()).unwrap();        let vs = vs::Shader::load(device.clone()).unwrap();        let font = Font::from_bytes(font_data as &[u8]).unwrap();        let font_data = include_bytes!("fonts/DejaVuSans.ttf");    pub fn new<W>(device: Arc<Device>, queue: Arc<Queue>, swapchain: Arc<Swapchain<W>>, images: &[Arc<SwapchainImage<W>>]) -> DrawText where W: Send + Sync + 'static {impl DrawText {co                                 buffer:             Arc<CpuAccessibleBuffer<[u8]>>,    texts:              Vec<TextData>,    framebuffers:       Vec<Arc<dyn FramebufferAbstract + Send + Sync>>,    pipeline:           Arc<GraphicsPipeline<SingleBufferDefinition<Vertex>, Box<dyn PipelineLayoutAbstract + Send + Sync>, Arc<dyn RenderPassAbstract + Send + Sync>>>,    cache_pixel_buffer: Vec<u8>,    cache:              Cache<'static>,    font:               Font<'static>,    queue:              Arc<Queue>,    device:             Arc<Device>,pub struct DrawText {}    color:  [f32; 4],    glyphs: Vec<PositionedGlyph<'static>>,struct TextData {}    }}"    f_color = v_color * texture(tex, v_tex_position)[0];void main() {layout(set = 0, binding = 0) uniform sampler2D tex;layout(location = 0) out vec4 f_color;layout(location = 1) in vec4 v_color;layout(location = 0) in vec2 v_tex_position;#version 450        src:"        ty: "fragment",    vulkano_shaders::shader!{mod fs {}    }}"    v_color = color;    v_tex_position = tex_position;    gl_Position = vec4(position, 0.0, 1.0);void main() {layout(location = 1) out vec4 v_color;layout(location = 0) out vec2 v_tex_position;layout(location = 2) in vec4 color;layout(location = 1) in vec2 tex_position;layout(location = 0) in vec2 position;#version 450        src:"        ty: "vertex",    vulkano_shaders::shader!{mod vs {vulkano::impl_vertex!(Vertex, position, tex_position, color);}    color:        [f32; 4]    tex_position: [f32; 2],    position:     [f32; 2],struct Vertex {#[derive(Default, Debug, Clone)]use std::sync::Arc;use std::iter;use vulkano::swapchain::Swapchain;use vulkano::sampler::{Sampler, Filter, MipmapMode, SamplerAddressMode};use vulkano::pipeline::GraphicsPipeline;use vulkano::pipeline::viewport::Viewport;use vulkano::pipeline::vertex::SingleBufferDefinition;use vulkano::image::{SwapchainImage, ImmutableImage, ImageUsage, ImageLayout, Dimensions};use vulkano::framebuffer::{Framebuffer, FramebufferAbstract, Subpass, RenderPassAbstract};use vulkano::format::{R8Unorm, ClearValue};use vulkano::device::{Device, Queue};use vulkano::descriptor::pipeline_layout::PipelineLayoutAbstract;use vulkano::descriptor::descriptor_set::{PersistentDescriptorSet};use vulkano::command_buffer::{DynamicState, AutoCommandBufferBuilder};use vulkano::buffer::{CpuAccessibleBuffer, BufferUsage};use rusttype::gpu_cache::Cache;use rusttype::{Font, PositionedGlyph, Scale, Rect, point};adu�����iA;98���}}}}}    fn draw_text(self, data: &mut DrawText, image_num: usize) -> AutoCommandBufferBuilder;pub trait DrawTextTrait {}    }        data.draw_text(self, image_num)    fn draw_text(self, data: &mut DrawText, image_num: usize) -> AutoCommandBufferBuilder {impl DrawTextTrait for AutoCommandBufferBuilder {}    }ada�Q���iUT8�����Q.	�
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�����l        command_buffer.end_render_pass().unwrap()                       command_bu        command_buffer.end_render_pass().unwrap()            command_buffer = command_buffer.draw(self.pipeline.clone(), &DynamicState::none(), vertex_buffer.clone(), set.clone(), ()).unwrap();            let vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::all(), vert1.into_iter()).unwrap();        }            }                vert1.push(i);            for i in vertices{            }).collect();                }                    vec!().into_iter()                else {                }                    ).into_iter()                        },                            color:        text.color,                            tex_position: [uv_rect.min.x, uv_rect.max.y],                            position:     [gl_rect.min.x, gl_rect.max.y],                        Vertex {                        },                            color:        text.color,                            tex_position: [uv_rect.max.x, uv_rect.max.y],                            position:     [gl_rect.max.x, gl_rect.max.y],                        Vertex {                        },                            color:        text.color,                            tex_position: [uv_rect.max.x, uv_rect.min.y],                            position:     [gl_rect.max.x, gl_rect.min.y],                        Vertex {                        },                            color:        text.color,                            tex_position: [uv_rect.max.x, uv_rect.min.y],                            position:     [gl_rect.max.x, gl_rect.min.y],                        Vertex {                        },                            color:        text.color,                            tex_position: [uv_rect.min.x, uv_rect.min.y],                            position:     [gl_rect.min.x, gl_rect.min.y],                        Vertex {                        },                            color:        text.color,                            tex_position: [uv_rect.min.x, uv_rect.max.y],                            position:     [gl_rect.min.x, gl_rect.max.y],                        Vertex {                    vec!(                    };                        )                           (screen_rect.max.y as f32 / screen_height as f32 - 0.5) * 2.0                           (screen_rect.max.x as f32 / screen_width  as f32 - 0.5) * 2.0,                        max: point(                        ),                            (screen_rect.min.y as f32 / screen_height as f32 - 0.5) * 2.0                            (screen_rect.min.x as f32 / screen_width  as f32 - 0.5) * 2.0,                        min: point(                    let gl_rect = Rect {                if let Ok(Some((uv_rect, screen_rect))) = cache.rect_for(0, g) {            let vertices: Vec<Vertex> = text.glyphs.iter().flat_map(|g| {        for text in &mut self.texts.drain(..) {        let mut vert1 = vec![];        // draw            .begin_render_pass(self.framebuffers[image_num].clone(), false, vec!(ClearValue::None)).unwrap();            ).unwrap()                cache_texture_write,                self.buffer.clone(),            .copy_buffer_to_image(        let mut command_buffer = command_buffer        );            .build().unwrap()            .add_sampled_image(cache_texture.clone(), sampler).unwrap()            PersistentDescriptorSet::start(self.pipeline.clone(), 0)        let set = Arc::new(        ).unwrap();            0.0, 1.0, 0.0, 0.0            SamplerAddressMode::Repeat,            SamplerAddressMode::Repeat,            SamplerAddressMode::Repeat,ad�
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�	�	q	R	6	�����u_E*�"���|aUON��@�����@��{zU��wvH ���KJ&        /*let buffer = CpuAccessibleBuffer::<[u8]>::from_iter(        //bad FPS start        ).unwrap();            }                }                    src_index += width;                    dst_index += CACHE_WIDTH;                    dst_slice.copy_from_slice(src_slice);                    let src_slice = &src_data[src_index..src_index+width];                    let dst_slice = &mut cache_pixel_buffer[dst_index..dst_index+width];                for _ in 0..height {                let mut src_index = 0;                let mut dst_index = rect.min.y as usize * CACHE_WIDTH + rect.min.x as usize;                let height = (rect.max.y - rect.min.y) as usize;                let width = (rect.max.x - rect.min.x) as usize;            |rect, src_data| {        cache.cache_queued(        // update texture cache        let cache = &mut self.cache;        let cache_pixel_buffer = &mut self.cache_pixel_buffer;        let screen_height = self.framebuffers[image_num].dimensions()[1];        let screen_width  = self.framebuffers[image_num].dimensions()[0];    pub fn draw_text(&mut self, command_buffer: AutoCommandBufferBuilder, image_num: usize) -> AutoCommandBufferBuilder {    }        });            color:  color,            glyphs: glyphs.clone(),        self.texts.push(TextData {        }            self.cache.queue_glyph(0, glyph.clone());        for glyph in &glyphs {        let glyphs: Vec<PositionedGlyph> = self.font.layout(text, Scale::uniform(size), point(x, y)).map(|x| x.standalone()).collect();    pub fn queue_text(&mut self, x: f32, y: f32, size: f32, color: [f32; 4], text: &str) {    }        }            buffer,            texts: vec!(),            framebuffers,            pipeline,            cache_pixel_buffer,            cache,            font,            queue,            device: device.clone(),        DrawText {        ).unwrap();            cache_pixel_buffer        ).unwrap();                ).unwrap();                   ).unwrap();            }                }                    ).unwrap();            }                }                     ).unwrap();            }                }                    src_index += width;         ).unwrap();            }              ).unwrap();            }           ).unwrap();            }                }                    src_index += widt        ).unwrap();            }                     ).unwrap();            vec![].iter().cloned()            //cache_pixel_buffer.iter().cloned()            BufferUsage::all(),            device.clone(),        let buffer = CpuAccessibleBuffer::<[u8]>::from_iter(        );            .unwrap()            .build(device.clone())            .render_pass(Subpass::from(render_pass.clone(), 0).unwrap())            .blend_alpha_blending()            .fragment_shader(fs.main_entry_point(), ())            }))                ],                    images[0].dimensions()[1] as f32                    images[0].dimensions()[0] as f32,                dimensions:  [                depth_range: 0.0..1.0,                origin:      [0.0, 0.0],            .viewports(iter::once(Viewport {            .triangle_list()            .vertex_shader(vs.main_entry_point(), ())            .vertex_input_single_buffer()        let pipeline = Arc::new(GraphicsPipeline::start()        }).collect::<Vec<_>>();            ) as Arc<dyn FramebufferAbstract + Send + Sync>                .build().unwrap()                .add(image.clone()).unwrap()                Framebuffer::start(render_pass.clone())            Arc::new(        let framebuffers = images.iter().map(|image| {ad:����zV?��r]N5�
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����dD2#���}|        ).unwrap()) as Arc<dyn RenderPassAbstract + Send + Sync>;            }                depth_stencil: {}                color: [color],            pass: {            },                }                    samples: 1,                    format: swapchain.format(),                    store: Store,                    load: Load,                color: {            attachments: {        let render_pass = Arc::new(vulkano::single_pass_renderpass!(device.clone(),        let cache_pixel_buffer = vec!(0; CACHE_WIDTH * CACHE_HEIGHT);        let cache = Cache::builder().dimensions(CACHE_WIDTH as u32, CACHE_HEIGHT as u32).build();        let fs = fs::Shader::load(device.clone()).unwrap();        let vs = vs::Shader::load(device.clone()).unwrap();        let font = Font::from_bytes(font_data as &[u8]).unwrap();        let font_data = include_bytes!("fonts/DejaVuSans.ttf");    pub fn new<W>(device: Arc<Device>, queue: Arc<Queue>, swapchain: Arc<Swapchain<W>>, images: &[Arc<SwapchainImage<W>>]) -> DrawText where W: Send + Sync + 'static {impl DrawText {const CACHE_HEIGHT: usize = 234;const CACHE_WIDTH: usize = 234;}adP�J�����q[A&�g�
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�	�	�	x	Z	T	S	��E�����A�|{V��xwI!����T1�        /*let buffer = CpuAccessibleBuffer::<[u8]>::from_iter        /*let buffer = CpuAc        /*let buffer = CpuAcce             /*let buffer = CpuA          /*let buff        /*let b          /*let buffer = CpuAccessibleBuffer::<[u8]>::from_iter(        //bad FPS start        ).unwrap();*/            }                }                    src_index += width;                    dst_index += CACHE_WIDTH;                    dst_slice.copy_from_slice(src_slice);                    let src_slice = &src_data[src_index..src_index+width];                    let dst_slice = &mut cache_pixel_buffer[dst_index..dst_index+width];                for _ in 0..height {                let mut src_index = 0;                let mut dst_index = rect.min.y as usize * CACHE_WIDTH + rect.min.x as usize;                let height = (rect.max.y - rect.min.y) as usize;                let width = (rect.max.x - rect.min.x) as usize;            |rect, src_data| {        /*cache.cache_queued(        // update texture cache        let cache = &mut self.cache;        //let cache_pixel_buffer = &mut self.cache_pixel_buffer;        let screen_height = self.framebuffers[image_num].dimensions()[1];        let screen_width  = self.framebuffers[image_num].dimensions()[0];    pub fn draw_text(&mut self, command_buffer: AutoCommandBufferBuilder, image_num: usize) -> AutoCommandBufferBuilder {    }        self.buffer = buffer;        ).unwrap();            self.cache_pixel_buffer.iter().cloned()            BufferUsage::all(),            self.device.clone(),        let buffer = CpuAccessibleBuffer::<[u8]>::from_iter(        ).unwrap();            }                }                    src_index += width;                    dst_index += CACHE_WIDTH;                    dst_slice.copy_from_slice(src_slice);                    let src_slice = &src_data[src_index..src_index+width];                    let dst_slice = &mut cache_pixel_buffer[dst_index..dst_index+width];                for _ in 0..height {                let mut src_index = 0;                let mut dst_index = rect.min.y as usize * CACHE_WIDTH + rect.min.x as usize;                let height = (rect.max.y - rect.min.y) as usize;                let width = (rect.max.x - rect.min.x) as usize;            |rect, src_data| {        self.cache.cache_queued(        });            color:  color,            glyphs: glyphs.clone(),        self.texts.push(TextData {        }            self.cache.queue_glyph(0, glyph.clone());        for glyph in &glyphs {        let glyphs: Vec<PositionedGlyph> = self.font.layout(text, Scale::uniform(size), point(x, y)).map(|x| x.standalone()).collect();        let cache_pixel_buffer = &mut self.cache_pixel_buffer;    pub fn queue_text(&mut self, x: f32, y: f32, size: f32, color: [f32; 4], text: &str) {    }        }            buffer,            texts: vec!(),            framebuffers,            pipeline,            cache_pixel_buffer,            cache,            font,            queue,            device: device.clone(),        DrawText {