metropolis 0.9.1

A high level easy to use graphics renderer
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        let img = image::open(path).unwrap();pub fn img(path:&str)->Image{#[allow(non_snake_case)]///should strictly be used outside the draw loop! ///takes a path to the image and loads it into an Image struct}    pub dimensions:Dimensions,    pub image_data:Vec<u8>,pub struct Image{#[derive(Clone)]///framerate in aout 12 fps.///This struct is meant for loading and saving the image once and not every frame, it improves}    }        });            text: text,            color: CANVAS.color,            position: [x as f32,y as f32],        add_to_text(Stext{    unsafe{pub fn text(x:u16,y:u16,text:&'static str){///drawes a text of a certain color and locaion on the canvas}    }        }            ptnxt = *pt;            });                tex_coords:[0f32,0f32],                color: CANVAS.color,                position: mapf(*pt, scale),            add_to_stroke(Vertex {            });                tex_coords:[0f32,0f32],                color: CANVAS.color,                position: mapf(ptnxt, scale),            add_to_stroke(Vertex {        for pt in c.iter() {        let mut ptnxt = c[0];        let scale = [CANVAS.size.0, CANVAS.size.1];    unsafe {    let c = bezier_points(x1, y1, x2, y2, x3, y3, x4, y4);pub fn bezierCurveVertex(x1: i64, y1: i64, x2: i64, y2: i64, x3: i64, y3: i64, x4: i64, y4: i64) {#[allow(non_snake_case)]///uses the cubic bezier curve algorithm in order to create a curve}    }        }            });                tex_coords:[0f32,0f32],                color: CANVAS.color,                position: mapf(*pt, scale),            add_to_stroke(Vertex {        for pt in c.iter() {        let scale = [CANVAS.size.0, CANVAS.size.1];    unsafe {    let c = catmull_rom_chain(x1, y1, x2, y2, x3, y3, x4, y4);pub fn curveVertex(x1: i64, y1: i64, x2: i64, y2: i64, x3: i64, y3: i64, x4: i64, y4: i64) {#[allow(non_snake_case)]///uses the catmull rom chain algorithm in order to create a curve}    }        );            ptvec[i + 3][1],            ptvec[i + 3][0],            ptvec[i + 2][1],            ptvec[i + 2][0],            ptvec[i + 1][1],            ptvec[i + 1][0],            ptvec[i][1],            ptvec[i][0],        curveVertex(    for i in 0..(ptvec.len() - 3) {pub fn curve(ptvec: Vec<[i64; 2]>) {///loopes over the array and uses curveVertex to create a catmull rom chain curve}    }        }            );                ptvec[i + 3][1],                ptvec[i + 3][0],                ptvec[i + 2][1],                ptvec[i + 2][0],                ptvec[i + 1][1],                ptvec[i + 1][0],                ptvec[i][1],                ptvec[i][0],            bezierCurveVertex(        if (i + 1) % 4 == 0 || i == 0 {    for i in 0..(ptvec.len() - 3) {pub fn bezierCurve(ptvec: Vec<[i64; 2]>) {#[allow(non_snake_case)]///loopes over the array and uses curveVertex to create a bezier curve}    }        }            }                pt_y = pty;                pt_x = ptx;                });                    tex_coords:[0f32,0f32],                    color: CANVAS.fill_color,                    position: map_circ([x as f32, y as f32], scale),                add_to_fill(Vertex {                });                    tex_coords:[0f32,0f32],                    color: CANVAS.fill_color,                    position: map_circ([ptx, pty], scale),                add_to_fill(Vertex {                });                    tex_coords:[0f32,0f32],                    color: CANVAS.fill_color,