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b0VIM 8.1 V��]� �A guyl guyl-HP-EliteBook-840-G1 ~guyl/Desktop/rust_things/metropolis/src/canvas.rs utf-8
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� � � l k ` P 9 # � � � � i - " � � v d H ) ' � � � f C 5 � � � Y * � � � � � { o F 4 + � � � � s ^ G 7 � � � � � � b 8 + � � #[deri mouse_scroll:MouseScroll, mouse:Mouse, cursor_pos:(u16,u16), key:Key, texture:Option<(Vec<u8>,Dimensions)>, stroke_vec: Vec<Vertex>, text_vec: Vec<Stext>, fill_vec: Vec<Vertex>, text_size: f32, resizeable: bool, pub fps: f32, background_color: [f32; 4], fill_color: [f32; 4], fill: bool, stroke_weight: u8, color: [f32; 4], stroke: bool, size: (u16, u16), pub struct Canvas { #[derive(Clone, PartialEq)] ///as you may see the draw loop is designed a bit different. ///``` ///} /// canv.show(draw); /// }; /// canvas /// canvas.bezierCurve(curve_vec); /// ]; /// [250, 050], /// [150, 150], /// [80, 240], /// [75, 257], /// [50, 300], /// [30, 370], /// [0, 400], /// let curve_vec: Vec<[i64; 2]> = vec![ /// let draw = |mut canvas:Canvas|->Canvas { /// canv.background(grayscale(100)); /// let mut canv:Canvas= Canvas::new(width,height); /// //size(width, height); /// let width = 800; /// let height = 600; ///fn main(){ ///use metropolis::canvas::Canvas; ///use metropolis::color::*; ///``` ///mutithreading safe but needs a slightly different way to use: ///the public canvas struct(there is actually an inner one for the static functions). it is } pub dimensions:Dimensions, pub image_data:Vec<u8>, pub struct Image{ #[derive(Clone)] ///framerate in aout 12 fps. ///This struct is meant for loading and saving the image once and not every frame, it improves } .collect::<Vec<_>>() }) ) as Arc<dyn FramebufferAbstract + Send + Sync>