use crate::card::valid_filter;
use crate::game::GameState;
use crate::ids::PlayerId;
use crate::staticability::StaticMode;
pub fn is_turn_reversed(game: &GameState, player: PlayerId) -> bool {
any_turn_phase_reversed(game, player, StaticMode::TurnReversed)
}
pub fn is_phase_reversed(game: &GameState, player: PlayerId) -> bool {
any_turn_phase_reversed(game, player, StaticMode::PhaseReversed)
}
fn any_turn_phase_reversed(game: &GameState, player: PlayerId, mode: StaticMode) -> bool {
let mut result = false;
for card in game
.cards
.iter()
.filter(|c| c.zone.is_static_ability_source())
{
for st_ab in card
.static_abilities
.iter()
.filter(|sa| sa.check_mode(&mode) && sa.zones_check(card.zone))
{
if valid_filter::matches_valid_player_selector_opt(
st_ab.ir.valid_player.as_ref(),
player,
card.controller,
) {
result = !result;
}
}
}
result
}