use forge_foundation::ZoneType;
use crate::card::{valid_filter, Card};
use crate::ids::PlayerId;
use crate::parsing::CompiledSelector;
use crate::staticability::StaticMode;
pub fn cant_attach(cards: &[Card], attachment: &Card, target: &Card, check_sba: bool) -> bool {
for source in cards.iter().filter(|c| c.zone == ZoneType::Battlefield) {
for st_ab in source
.static_abilities
.iter()
.filter(|sa| sa.check_mode(&StaticMode::CantAttach))
{
if !matches_valid_card(st_ab.ir.valid_card.as_ref(), attachment, source) {
continue;
}
if !matches_valid_card(st_ab.ir.target.as_ref(), target, source) {
continue;
}
if let Some(valid_card_to_target) = st_ab.ir.valid_card_to_target.as_ref() {
if !matches_valid_card_for_target(attachment, valid_card_to_target, target) {
continue;
}
}
if (check_sba || !st_ab.ir.exception_sba)
&& st_ab.ir.exceptions.is_some()
&& matches_valid_card(st_ab.ir.exceptions.as_ref(), attachment, source)
{
continue;
}
return true;
}
}
false
}
pub fn apply_cant_attach_ability(
st_ab: &crate::staticability::StaticAbility,
source: &Card,
attachment: &Card,
target: &Card,
activator: PlayerId,
) -> bool {
matches_valid_card(st_ab.ir.valid_card.as_ref(), attachment, source)
&& matches_valid_card(st_ab.ir.target.as_ref(), target, source)
&& valid_filter::matches_valid_player_opt(
st_ab.ir.activator_raw.as_deref(),
activator,
source.controller,
)
}
fn matches_valid_card(valid: Option<&CompiledSelector>, card: &Card, source: &Card) -> bool {
valid_filter::matches_valid_card_selector_opt(valid, card, source)
}
fn matches_valid_card_for_target(card: &Card, valid: &CompiledSelector, target: &Card) -> bool {
valid.alternatives.iter().any(|alternative| {
alternative
.parts
.iter()
.map(|part| part.value.as_str())
.all(|tok| match tok {
"Card" | "Permanent" => true,
"Creature" => card.is_creature(),
"Card.Self" => card.id == target.id,
"Self" => card.id == target.id,
"nonLegendary" => !target.type_line.is_legendary(),
"Legendary" => target.type_line.is_legendary(),
_ => true,
})
})
}