use lumo::tracer::*;
use lumo::*;
const SCENE_URL: &str = "https://casual-effects.com/g3d/data10/research/model/fireplace_room/fireplace_room.zip";
const SCENE_NAME: &str = "fireplace_room.obj";
fn main() -> Result<(), Box<dyn std::error::Error>> {
let camera = Camera::perspective(
Vec3::new(4.0, 1.0, -3.0),
0.5 * Vec3::Y,
Vec3::Y,
90.0,
0.0,
1.0,
1024,
768,
);
let mut scene = parser::scene_from_url(SCENE_URL, SCENE_NAME)?;
scene.add_light(Sphere::new(
Vec3::new(2.0, 1.5, -2.0),
0.3,
Material::Light(Texture::Solid(Color::WHITE)),
));
let renderer = Renderer::new(scene, camera);
renderer.render().save("fireplace.png")?;
Ok(())
}