use lumo::tracer::*;
use lumo::*;
const BUNNY_URL: &str = "https://www.prinmath.com/csci5229/OBJ/bunny.zip";
fn main() -> Result<(), Box<dyn std::error::Error>> {
let camera = Camera::default(1024, 768);
let def_color = Color::new(242, 242, 242);
let mut scene = Scene::empty_box(
def_color,
Material::diffuse(Texture::Solid(Color::new(255, 0, 0))),
Material::diffuse(Texture::Solid(Color::new(0, 255, 0))),
);
scene.add(
parser::mesh_from_url(
BUNNY_URL,
Material::transparent(
Texture::Solid(Color::new(0, 255, 0)),
0.1,
1.5,
),
)?
.scale(0.3, 0.3, 0.3)
.translate(0.0, -0.65, -1.5),
);
let renderer = Renderer::new(scene, camera);
renderer.render().save("bunny.png")?;
Ok(())
}