use lumo::tracer::*;
use lumo::*;
fn main() -> Result<(), std::io::Error> {
let camera = Camera::default(1024, 768);
let def_color = Color::new(242, 242, 242);
let mut scene = Scene::empty_box(
def_color,
Material::diffuse(Texture::Solid(Color::new(255, 0, 255))),
Material::diffuse(Texture::Solid(Color::new(0, 255, 255))),
);
scene.add(Sphere::new(
Vec3::new(-0.45, -0.5, -1.5),
0.25,
Material::metallic(
Texture::Solid(Color::WHITE),
0.0,
)
));
scene.add(Sphere::new(
Vec3::new(0.45, -0.5, -1.3),
0.25,
Material::transparent(
Texture::Solid(Color::WHITE),
0.0,
2.5,
),
));
let renderer = Renderer::new(scene, camera);
renderer.render().save("box.png")?;
Ok(())
}