#version 450
#include "glu_head.glsl"
float op(float a, float b) {
float xi = min(a, p.limit);
float gi = max(min(b, p.limit), -p.limit);
float out_glu = xi / (1.0f + exp(-xi * p.alpha));
out_glu = out_glu * (1.0f + gi);
return out_glu;
}
#include "glu_main.glsl"