void main() {
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
if (i >= p.N) {
return;
}
const uint row = i / p.ne20;
const uint col = i - row * p.ne20;
const uint i3 = row / (p.ne01 * p.ne02);
const uint i2 = (row % (p.ne01 * p.ne02)) / p.ne01;
const uint i1 = row % p.ne01;
const uint src_idx = i3 * p.nb03 + i2 * p.nb02 + i1 * p.nb01 + col;
const uint dst_i3 = row / (p.ne11 * p.ne12);
const uint dst_i2 = (row % (p.ne11 * p.ne12)) / p.ne11;
const uint dst_i1 = row % p.ne11;
const uint dst_idx = dst_i3 * p.nb13 + dst_i2 * p.nb12 + dst_i1 * p.nb11 + col;
if (p.mode == 0) {
// Default
const uint offset = p.ne00 / 2;
const uint idx = src_idx;
data_d[dst_idx] = D_TYPE(op(float(data_a[idx]), float(data_a[idx + offset])));
} else if (p.mode == 1) {
// Swapped
const uint offset = p.ne00 / 2;
const uint idx = src_idx;
data_d[dst_idx] = D_TYPE(op(float(data_a[idx + offset]), float(data_a[idx])));
} else {
// Split
const uint idx = src_idx;
data_d[dst_idx] = D_TYPE(op(float(data_a[idx]), float(data_b[idx])));
}
}