#extension GL_EXT_shader_16bit_storage : require
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) readonly buffer B {A_TYPE data_b[];};
layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
layout (push_constant) uniform parameter
{
uint N;
uint ne00;
uint ne20;
uint mode;
float alpha;
float limit;
uint nb01;
uint nb02;
uint nb03;
uint ne01;
uint ne02;
uint nb11;
uint nb12;
uint nb13;
uint ne11;
uint ne12;
} p;