libuwebsockets-sys 0.0.1

Native bindings to the uWebSockets CAPI
Documentation
/*
 * Authored by Alex Hultman, 2018-2020.
 * Intellectual property of third-party.

 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at

 *     http://www.apache.org/licenses/LICENSE-2.0

 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
*/

#ifndef UWS_WEBSOCKETHANDSHAKE_H
#define UWS_WEBSOCKETHANDSHAKE_H

#include <cstdint>
#include <cstddef>

namespace uWS {

struct WebSocketHandshake {
    template <int N, typename T>
    struct static_for {
        void operator()(uint32_t *a, uint32_t *b) {
            static_for<N - 1, T>()(a, b);
            T::template f<N - 1>(a, b);
        }
    };

    template <typename T>
    struct static_for<0, T> {
        void operator()(uint32_t */*a*/, uint32_t */*hash*/) {}
    };

    static inline uint32_t rol(uint32_t value, size_t bits) {return (value << bits) | (value >> (32 - bits));}
    static inline uint32_t blk(uint32_t b[16], size_t i) {
        return rol(b[(i + 13) & 15] ^ b[(i + 8) & 15] ^ b[(i + 2) & 15] ^ b[i], 1);
    }

    struct Sha1Loop1 {
        template <int i>
        static inline void f(uint32_t *a, uint32_t *b) {
            a[i % 5] += ((a[(3 + i) % 5] & (a[(2 + i) % 5] ^ a[(1 + i) % 5])) ^ a[(1 + i) % 5]) + b[i] + 0x5a827999 + rol(a[(4 + i) % 5], 5);
            a[(3 + i) % 5] = rol(a[(3 + i) % 5], 30);
        }
    };
    struct Sha1Loop2 {
        template <int i>
        static inline void f(uint32_t *a, uint32_t *b) {
            b[i] = blk(b, i);
            a[(1 + i) % 5] += ((a[(4 + i) % 5] & (a[(3 + i) % 5] ^ a[(2 + i) % 5])) ^ a[(2 + i) % 5]) + b[i] + 0x5a827999 + rol(a[(5 + i) % 5], 5);
            a[(4 + i) % 5] = rol(a[(4 + i) % 5], 30);
        }
    };
    struct Sha1Loop3 {
        template <int i>
        static inline void f(uint32_t *a, uint32_t *b) {
            b[(i + 4) % 16] = blk(b, (i + 4) % 16);
            a[i % 5] += (a[(3 + i) % 5] ^ a[(2 + i) % 5] ^ a[(1 + i) % 5]) + b[(i + 4) % 16] + 0x6ed9eba1 + rol(a[(4 + i) % 5], 5);
            a[(3 + i) % 5] = rol(a[(3 + i) % 5], 30);
        }
    };
    struct Sha1Loop4 {
        template <int i>
        static inline void f(uint32_t *a, uint32_t *b) {
            b[(i + 8) % 16] = blk(b, (i + 8) % 16);
            a[i % 5] += (((a[(3 + i) % 5] | a[(2 + i) % 5]) & a[(1 + i) % 5]) | (a[(3 + i) % 5] & a[(2 + i) % 5])) + b[(i + 8) % 16] + 0x8f1bbcdc + rol(a[(4 + i) % 5], 5);
            a[(3 + i) % 5] = rol(a[(3 + i) % 5], 30);
        }
    };
    struct Sha1Loop5 {
        template <int i>
        static inline void f(uint32_t *a, uint32_t *b) {
            b[(i + 12) % 16] = blk(b, (i + 12) % 16);
            a[i % 5] += (a[(3 + i) % 5] ^ a[(2 + i) % 5] ^ a[(1 + i) % 5]) + b[(i + 12) % 16] + 0xca62c1d6 + rol(a[(4 + i) % 5], 5);
            a[(3 + i) % 5] = rol(a[(3 + i) % 5], 30);
        }
    };
    struct Sha1Loop6 {
        template <int i>
        static inline void f(uint32_t *a, uint32_t *b) {
            b[i] += a[4 - i];
        }
    };

    static inline void sha1(uint32_t hash[5], uint32_t b[16]) {
        uint32_t a[5] = {hash[4], hash[3], hash[2], hash[1], hash[0]};
        static_for<16, Sha1Loop1>()(a, b);
        static_for<4, Sha1Loop2>()(a, b);
        static_for<20, Sha1Loop3>()(a, b);
        static_for<20, Sha1Loop4>()(a, b);
        static_for<20, Sha1Loop5>()(a, b);
        static_for<5, Sha1Loop6>()(a, hash);
    }

    static inline void base64(unsigned char *src, char *dst) {
        const char *b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
        for (int i = 0; i < 18; i += 3) {
            *dst++ = b64[(src[i] >> 2) & 63];
            *dst++ = b64[((src[i] & 3) << 4) | ((src[i + 1] & 240) >> 4)];
            *dst++ = b64[((src[i + 1] & 15) << 2) | ((src[i + 2] & 192) >> 6)];
            *dst++ = b64[src[i + 2] & 63];
        }
        *dst++ = b64[(src[18] >> 2) & 63];
        *dst++ = b64[((src[18] & 3) << 4) | ((src[19] & 240) >> 4)];
        *dst++ = b64[((src[19] & 15) << 2)];
        *dst++ = '=';
    }

public:
    static inline void generate(const char input[24], char output[28]) {
        uint32_t b_output[5] = {
            0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476, 0xc3d2e1f0
        };
        uint32_t b_input[16] = {
            0, 0, 0, 0, 0, 0, 0x32353845, 0x41464135, 0x2d453931, 0x342d3437, 0x44412d39,
            0x3543412d, 0x43354142, 0x30444338, 0x35423131, 0x80000000
        };

        for (int i = 0; i < 6; i++) {
            b_input[i] = (uint32_t) ((input[4 * i + 3] & 0xff) | (input[4 * i + 2] & 0xff) << 8 | (input[4 * i + 1] & 0xff) << 16 | (input[4 * i + 0] & 0xff) << 24);
        }
        sha1(b_output, b_input);
        uint32_t last_b[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 480};
        sha1(b_output, last_b);
        for (int i = 0; i < 5; i++) {
            uint32_t tmp = b_output[i];
            char *bytes = (char *) &b_output[i];
            bytes[3] = (char) (tmp & 0xff);
            bytes[2] = (char) ((tmp >> 8) & 0xff);
            bytes[1] = (char) ((tmp >> 16) & 0xff);
            bytes[0] = (char) ((tmp >> 24) & 0xff);
        }
        base64((unsigned char *) b_output, output);
    }
};

}

#endif // UWS_WEBSOCKETHANDSHAKE_H