#include"LEXSDL.h"
#include"TopPatPng.h"
int main(void){
LEXSDL_Init(0);
LEXSDL_InitIMG(0);
LEXSDL_CreateWindow("Testing",0);
LEXSDL_CreateRenderer(0);
SDL_RenderSetLogicalSize(LEXSDL_GetRenderer(), 300,300);
int id1 = LEXSDL_LoadTexture("/home/alexevier/pictures/104431718_1021231538275270_5611867254508491526_n_1021231534941937.png");
LEXSDL_NewFrame();
LEXSDL_DrawTextureFill(id1);
LEXSDL_ShowFrame();
sleep(2);
int id2 = LEXSDL_LoadTexture("/home/alexevier/pictures/679f3a584063793cec281e66a4c1123c.jpg");
int id3 = LEXSDL_LoadTextureBytes(TopPatPng,TopPatPngLen);
LEXSDL_NewFrame();
LEXSDL_DrawTextureFill(id2);
LEXSDL_ShowFrame();
sleep(2);
LEXSDL_NewFrame();
LEXSDL_DrawTextureFill(id1);
LEXSDL_ShowFrame();
sleep(2);
LEXSDL_NewFrame();
LEXSDL_DrawTextureFill(id3);
LEXSDL_DrawTextureAt(id1, 50,50,50,50);
LEXSDL_DrawTextureRotAt(id1, 50,200,50,50,180.);
LEXSDL_DrawTextureRotAt(id1, 50,100,50,50,120.);
LEXSDL_ShowFrame();
sleep(2);
}