lexsdl 0.3.0

A wrapper for SDL2 to abstract away annoying parts
use lexsdl::*;

fn main(){
	// initialize sdl
	let sdl_context = sdl2::init().unwrap();
	let video_subsystem = sdl_context.video().unwrap();
	
	// create window and canvas
	let window = video_subsystem.window("LEXSDL Rust Example - integrating", 800,600).position_centered().build().unwrap();
	let mut canvas = window.into_canvas().build().unwrap();
	
	// to integrate
	unsafe {
		// get the window pointer out of the canvas and set it.
		LEXSDL_SetWindow(canvas.window_mut().raw());
		// get the renderer pointer out of the canvas and set it.
		LEXSDL_SetRenderer(canvas.raw());
	}
	
	// now LEXSDL can be normally used
	unsafe {
		// set the backgroud to a lime color
		LEXSDL_SetBackgroundColor(0x7D,0xBF,0x2F,0xFF);
		
		// and render
		LEXSDL_NewFrame();
		LEXSDL_ShowFrame();
	}
	
	// sleep for 3 seconds before exiting.
	std::thread::sleep(std::time::Duration::from_secs(3));
}