lexsdl 0.3.0

A wrapper for SDL2 to abstract away annoying parts
#include<SDL2/SDL.h>
#include"LEXSDL.h"

int main(void){
	// this window and renderer would arleady be integreted in your code in any way.
	SDL_Window *yourWindow = SDL_CreateWindow("LEXSDL C Example - Integrating", SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED, 800,600, 0);
	SDL_Renderer *yourRenderer = SDL_CreateRenderer(yourWindow, -1, 0);

	// set the window and renderer
	LEXSDL_SetWindow(yourWindow);
	LEXSDL_SetRenderer(yourRenderer);

	//now functions of LEXSDL that depend on the renderer and window can be used.

	//set the background to a pink color
	LEXSDL_SetBackgroundColor(0xee,0x70,0xb5,0xFF);

	// and render
	LEXSDL_NewFrame();
	LEXSDL_ShowFrame();

	// sleep for 3 seconds
	sleep(3);
}