#include<SDL2/SDL.h>
#include"LEXSDL.h"
int main(void){
// this window and renderer would arleady be integreted in your code in any way.
SDL_Window *yourWindow = SDL_CreateWindow("LEXSDL C Example - Integrating", SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED, 800,600, 0);
SDL_Renderer *yourRenderer = SDL_CreateRenderer(yourWindow, -1, 0);
// set the window and renderer
LEXSDL_SetWindow(yourWindow);
LEXSDL_SetRenderer(yourRenderer);
//now functions of LEXSDL that depend on the renderer and window can be used.
//set the background to a pink color
LEXSDL_SetBackgroundColor(0xee,0x70,0xb5,0xFF);
// and render
LEXSDL_NewFrame();
LEXSDL_ShowFrame();
// sleep for 3 seconds
sleep(3);
}