use std::collections::HashMap;
use std::time::{Duration, Instant};
#[cfg(feature = "web-sys")]
use wasm_bindgen::JsCast;
#[cfg(feature = "web-sys")]
use web_sys::{Element, HtmlElement};
#[derive(Debug, Clone)]
pub struct PerformanceReport {
pub average_frame_time: f64,
pub fps: f64,
pub active_animations: usize,
pub memory_usage: usize,
pub gpu_layers: usize,
pub budget_utilization: f64,
pub timestamp: Instant,
}
impl Default for PerformanceReport {
fn default() -> Self {
Self {
average_frame_time: 16.67, fps: 60.0,
active_animations: 0,
memory_usage: 0,
gpu_layers: 0,
budget_utilization: 0.0,
timestamp: Instant::now(),
}
}
}
#[derive(Debug, Clone)]
pub struct PerformanceBudget {
pub max_frame_time: f64,
pub max_animations: usize,
pub max_memory: usize,
pub max_gpu_layers: usize,
pub target_fps: f64,
}
impl Default for PerformanceBudget {
fn default() -> Self {
Self {
max_frame_time: 16.67, max_animations: 100,
max_memory: 10 * 1024 * 1024, max_gpu_layers: 50,
target_fps: 60.0,
}
}
}
impl PerformanceBudget {
pub fn is_within_budget(&self, report: &PerformanceReport) -> bool {
report.average_frame_time <= self.max_frame_time
&& report.active_animations <= self.max_animations
&& report.memory_usage <= self.max_memory
&& report.gpu_layers <= self.max_gpu_layers
}
pub fn calculate_utilization(&self, report: &PerformanceReport) -> f64 {
let frame_util = (report.average_frame_time / self.max_frame_time).min(1.0);
let animation_util =
(report.active_animations as f64 / self.max_animations as f64).min(1.0);
let memory_util = (report.memory_usage as f64 / self.max_memory as f64).min(1.0);
let gpu_util = (report.gpu_layers as f64 / self.max_gpu_layers as f64).min(1.0);
(frame_util + animation_util + memory_util + gpu_util) / 4.0
}
}
#[derive(Debug)]
pub struct PerformanceMonitor {
budget: PerformanceBudget,
frame_times: Vec<f64>,
max_samples: usize,
last_frame_time: Option<Instant>,
cached_report: Option<PerformanceReport>,
cache_expiry: Option<Instant>,
}
impl Default for PerformanceMonitor {
fn default() -> Self {
Self::new(PerformanceBudget::default())
}
}
impl PerformanceMonitor {
pub fn new(budget: PerformanceBudget) -> Self {
Self {
budget,
frame_times: Vec::new(),
max_samples: 60, last_frame_time: None,
cached_report: None,
cache_expiry: None,
}
}
pub fn record_frame(&mut self, frame_time: f64) {
self.frame_times.push(frame_time);
if self.frame_times.len() > self.max_samples {
self.frame_times.remove(0);
}
}
pub fn record_frame_timestamp(&mut self, timestamp: Instant) {
if let Some(last_time) = self.last_frame_time {
let frame_time = timestamp.duration_since(last_time).as_secs_f64() * 1000.0;
self.record_frame(frame_time);
}
self.last_frame_time = Some(timestamp);
}
pub fn generate_report(
&mut self,
active_animations: usize,
memory_usage: usize,
gpu_layers: usize,
) -> PerformanceReport {
if let (Some(cached), Some(expiry)) = (&self.cached_report, &self.cache_expiry) {
if Instant::now() < *expiry {
return cached.clone();
}
}
let average_frame_time = if self.frame_times.is_empty() {
16.67 } else {
self.frame_times.iter().sum::<f64>() / self.frame_times.len() as f64
};
let fps = if average_frame_time > 0.0 {
1000.0 / average_frame_time
} else {
60.0
};
let mut report = PerformanceReport {
average_frame_time,
fps,
active_animations,
memory_usage,
gpu_layers,
budget_utilization: 0.0,
timestamp: Instant::now(),
};
report.budget_utilization = self.budget.calculate_utilization(&report);
self.cached_report = Some(report.clone());
self.cache_expiry = Some(Instant::now() + Duration::from_millis(100));
report
}
pub fn is_within_budget(&self, report: &PerformanceReport) -> bool {
self.budget.is_within_budget(report)
}
pub fn budget(&self) -> &PerformanceBudget {
&self.budget
}
pub fn update_budget(&mut self, budget: PerformanceBudget) {
self.budget = budget;
self.cached_report = None;
self.cache_expiry = None;
}
}
#[derive(Debug)]
pub struct GPULayerManager {
#[cfg(feature = "web-sys")]
layers: HashMap<String, Element>,
max_layers: usize,
usage_count: HashMap<String, usize>,
}
impl Default for GPULayerManager {
fn default() -> Self {
Self::new(50) }
}
impl GPULayerManager {
pub fn new(max_layers: usize) -> Self {
Self {
#[cfg(feature = "web-sys")]
layers: HashMap::new(),
max_layers,
usage_count: HashMap::new(),
}
}
#[cfg(feature = "web-sys")]
pub fn request_layer(&mut self, element: &Element, layer_id: String) -> bool {
#[cfg(feature = "web-sys")]
if self.layers.len() >= self.max_layers {
return false;
}
#[cfg(feature = "web-sys")]
if let Some(html_element) = element.dyn_ref::<HtmlElement>() {
let style = html_element.style();
let _ = style.set_property("transform", "translateZ(0)");
let _ = style.set_property("will-change", "transform");
}
self.layers.insert(layer_id.clone(), element.clone());
*self.usage_count.entry(layer_id).or_insert(0) += 1;
true
}
pub fn release_layer(&mut self, layer_id: &str) {
if let Some(count) = self.usage_count.get_mut(layer_id) {
*count -= 1;
if *count == 0 {
#[cfg(feature = "web-sys")]
self.layers.remove(layer_id);
self.usage_count.remove(layer_id);
}
}
}
pub fn layer_count(&self) -> usize {
#[cfg(feature = "web-sys")]
{
self.layers.len()
}
#[cfg(not(feature = "web-sys"))]
{
0
}
}
pub fn can_allocate(&self) -> bool {
#[cfg(feature = "web-sys")]
{
self.layers.len() < self.max_layers
}
#[cfg(not(feature = "web-sys"))]
{
false
}
}
pub fn max_layers(&self) -> usize {
self.max_layers
}
}
#[derive(Debug)]
pub struct AnimationPool {
pool: Vec<PooledAnimation>,
max_size: usize,
current_size: usize,
}
#[derive(Debug, Clone)]
struct PooledAnimation {
handle: u64,
in_use: bool,
last_used: Instant,
}
impl Default for AnimationPool {
fn default() -> Self {
Self::new(100) }
}
impl AnimationPool {
pub fn new(max_size: usize) -> Self {
Self {
pool: Vec::new(),
max_size,
current_size: 0,
}
}
pub fn get_animation(&mut self) -> Option<u64> {
for animation in &mut self.pool {
if !animation.in_use {
animation.in_use = true;
animation.last_used = Instant::now();
return Some(animation.handle);
}
}
if self.current_size < self.max_size {
let handle = self.current_size as u64 + 1;
self.pool.push(PooledAnimation {
handle,
in_use: true,
last_used: Instant::now(),
});
self.current_size += 1;
Some(handle)
} else {
None
}
}
pub fn return_animation(&mut self, handle: u64) {
for animation in &mut self.pool {
if animation.handle == handle {
animation.in_use = false;
animation.last_used = Instant::now();
break;
}
}
}
pub fn size(&self) -> usize {
self.current_size
}
pub fn in_use_count(&self) -> usize {
self.pool.iter().filter(|a| a.in_use).count()
}
pub fn cleanup(&mut self, max_age: Duration) {
let now = Instant::now();
self.pool.retain(|animation| {
if !animation.in_use && now.duration_since(animation.last_used) > max_age {
self.current_size -= 1;
false
} else {
true
}
});
}
}
#[derive(Debug)]
pub struct AnimationScheduler {
scheduled: HashMap<u64, ScheduledAnimation>,
next_handle: u64,
current_time: f64,
}
#[derive(Debug, Clone)]
struct ScheduledAnimation {
handle: u64,
start_time: f64,
duration: f64,
active: bool,
}
impl Default for AnimationScheduler {
fn default() -> Self {
Self::new()
}
}
impl AnimationScheduler {
pub fn new() -> Self {
Self {
scheduled: HashMap::new(),
next_handle: 1,
current_time: 0.0,
}
}
pub fn schedule(&mut self, duration: f64) -> u64 {
let handle = self.next_handle;
self.next_handle += 1;
self.scheduled.insert(
handle,
ScheduledAnimation {
handle,
start_time: self.current_time,
duration,
active: true,
},
);
handle
}
pub fn update(&mut self, current_time: f64) {
self.current_time = current_time;
}
pub fn get_active_animations(&self) -> Vec<u64> {
self.scheduled
.values()
.filter(|animation| {
animation.active
&& self.current_time >= animation.start_time
&& self.current_time <= animation.start_time + animation.duration
})
.map(|animation| animation.handle)
.collect()
}
pub fn get_completed_animations(&self) -> Vec<u64> {
self.scheduled
.values()
.filter(|animation| {
animation.active && self.current_time > animation.start_time + animation.duration
})
.map(|animation| animation.handle)
.collect()
}
pub fn cancel(&mut self, handle: u64) -> bool {
if let Some(animation) = self.scheduled.get_mut(&handle) {
animation.active = false;
true
} else {
false
}
}
pub fn get_progress(&self, handle: u64) -> Option<f64> {
if let Some(animation) = self.scheduled.get(&handle) {
if !animation.active {
return None;
}
let elapsed = self.current_time - animation.start_time;
if elapsed < 0.0 {
return Some(0.0);
}
if elapsed >= animation.duration {
return Some(1.0);
}
Some(elapsed / animation.duration)
} else {
None
}
}
pub fn count(&self) -> usize {
self.scheduled.len()
}
pub fn active_count(&self) -> usize {
self.scheduled.values().filter(|a| a.active).count()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_performance_report_default() {
let report = PerformanceReport::default();
assert_eq!(report.fps, 60.0);
assert_eq!(report.average_frame_time, 16.67);
assert_eq!(report.active_animations, 0);
}
#[test]
fn test_performance_budget_default() {
let budget = PerformanceBudget::default();
assert_eq!(budget.max_frame_time, 16.67);
assert_eq!(budget.max_animations, 100);
assert_eq!(budget.target_fps, 60.0);
}
#[test]
fn test_performance_budget_within_budget() {
let budget = PerformanceBudget::default();
let report = PerformanceReport {
average_frame_time: 10.0,
active_animations: 50,
memory_usage: 5 * 1024 * 1024,
gpu_layers: 25,
..Default::default()
};
assert!(budget.is_within_budget(&report));
}
#[test]
fn test_performance_budget_exceeded() {
let budget = PerformanceBudget::default();
let report = PerformanceReport {
average_frame_time: 20.0, active_animations: 150, memory_usage: 15 * 1024 * 1024, gpu_layers: 60, ..Default::default()
};
assert!(!budget.is_within_budget(&report));
}
#[test]
fn test_performance_monitor() {
let mut monitor = PerformanceMonitor::new(PerformanceBudget::default());
monitor.record_frame(16.0);
monitor.record_frame(17.0);
monitor.record_frame(15.0);
let report = monitor.generate_report(10, 1024, 5);
assert_eq!(report.active_animations, 10);
assert_eq!(report.memory_usage, 1024);
assert_eq!(report.gpu_layers, 5);
assert!(report.average_frame_time > 0.0);
}
#[test]
fn test_animation_pool() {
let mut pool = AnimationPool::new(5);
let handle1 = pool.get_animation().unwrap();
let _handle2 = pool.get_animation().unwrap();
assert_eq!(pool.size(), 2);
assert_eq!(pool.in_use_count(), 2);
pool.return_animation(handle1);
assert_eq!(pool.in_use_count(), 1);
let handle3 = pool.get_animation().unwrap();
assert_eq!(handle3, handle1);
}
#[test]
fn test_animation_scheduler() {
let mut scheduler = AnimationScheduler::new();
let handle = scheduler.schedule(1000.0);
scheduler.update(0.0);
assert_eq!(scheduler.get_active_animations(), vec![handle]);
assert_eq!(scheduler.get_progress(handle), Some(0.0));
scheduler.update(500.0);
assert_eq!(scheduler.get_active_animations(), vec![handle]);
assert_eq!(scheduler.get_progress(handle), Some(0.5));
scheduler.update(1000.0);
assert_eq!(scheduler.get_active_animations(), vec![handle]);
assert_eq!(scheduler.get_progress(handle), Some(1.0));
scheduler.update(1500.0);
assert_eq!(scheduler.get_active_animations(), Vec::<u64>::new());
assert_eq!(scheduler.get_completed_animations(), vec![handle]);
}
#[test]
fn test_gpu_layer_manager() {
let manager = GPULayerManager::new(10);
assert_eq!(manager.layer_count(), 0);
assert!(manager.can_allocate());
assert_eq!(manager.max_layers(), 10);
}
}