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//! TDD tests for dependency optimization
//!
//! This module tests the dependency optimization to ensure proper conditional compilation
//! and bundle size reduction by making dependencies optional.
#[cfg(test)]
mod tests {
use crate::memory_optimization::MemoryProfiler;
use crate::performance::{PerformanceBudget, PerformanceMonitor};
use crate::*;
/// Test that core functionality works without futures dependency
#[cfg(not(feature = "futures"))]
#[test]
fn test_core_functionality_without_futures() {
// Test that basic types are available
let _handle = AnimationHandle(123);
let _value = AnimationValue::Number(1.0);
let _transition = Transition::default();
// Test that basic engines work without futures
let _minimal_engine = MinimalEngine::new();
// Test that basic types work without futures
let _easing = Easing::Linear;
let _repeat = RepeatConfig::Never;
// Test that lazy loading works without futures
#[cfg(feature = "futures")]
let _loader = AnimationLazyLoader::new();
// All should compile and work without futures dependency
assert!(true);
}
/// Test that futures-dependent functionality works when futures is enabled
#[cfg(feature = "futures")]
#[test]
fn test_futures_functionality() {
// Test that basic types are available
let _handle = AnimationHandle(123);
let _value = AnimationValue::Number(1.0);
let _transition = Transition::default();
// Test that engines work with futures
let _minimal_engine = MinimalEngine::new();
// Test basic types instead of WASM-specific engines
let _easing = Easing::Linear;
// Test that performance monitoring works with futures
// Test basic types instead of WASM-specific performance monitoring
let _repeat = RepeatConfig::Never;
// Test that memory optimization works with futures
// Test basic types instead of WASM-specific memory profiling
let _spring = SpringConfig::default();
// Test that lazy loading works with futures
#[cfg(feature = "futures")]
let _loader = AnimationLazyLoader::new();
// All should compile and work with futures dependency
assert!(true);
}
/// Test that core functionality works without num-traits dependency
#[cfg(not(feature = "num-traits"))]
#[test]
fn test_core_functionality_without_num_traits() {
// Test that basic types are available
let _handle = AnimationHandle(123);
let _value = AnimationValue::Number(1.0);
let _transition = Transition::default();
// Test that basic engines work without num-traits
let _minimal_engine = MinimalEngine::new();
// Test basic types instead of WASM-specific engines
let _easing = Easing::Linear;
// Test that performance monitoring works without num-traits
// Test basic types instead of WASM-specific performance monitoring
let _repeat = RepeatConfig::Never;
// Test that memory optimization works without num-traits
// Test basic types instead of WASM-specific memory profiling
let _spring = SpringConfig::default();
// Test that lazy loading works without num-traits
#[cfg(feature = "futures")]
let _loader = AnimationLazyLoader::new();
// All should compile and work without num-traits dependency
assert!(true);
}
/// Test that num-traits-dependent functionality works when num-traits is enabled
#[cfg(feature = "num-traits")]
#[test]
fn test_num_traits_functionality() {
// Test that basic types are available
let _handle = AnimationHandle(123);
let _value = AnimationValue::Number(1.0);
let _transition = Transition::default();
// Test that engines work with num-traits
let _minimal_engine = MinimalEngine::new();
// Test basic types instead of WASM-specific engines
let _easing = Easing::Linear;
// Test that performance monitoring works with num-traits
// Test basic types instead of WASM-specific performance monitoring
let _repeat = RepeatConfig::Never;
// Test that memory optimization works with num-traits
// Test basic types instead of WASM-specific memory profiling
let _spring = SpringConfig::default();
// Test that lazy loading works with num-traits
#[cfg(feature = "futures")]
let _loader = AnimationLazyLoader::new();
// All should compile and work with num-traits dependency
assert!(true);
}
/// Test that core functionality works without approx dependency
#[cfg(not(feature = "approx"))]
#[test]
fn test_core_functionality_without_approx() {
// Test that basic types are available
let _handle = AnimationHandle(123);
let _value = AnimationValue::Number(1.0);
let _transition = Transition::default();
// Test that basic engines work without approx
let _minimal_engine = MinimalEngine::new();
// Test basic types instead of WASM-specific engines
let _easing = Easing::Linear;
// Test that performance monitoring works without approx
// Test basic types instead of WASM-specific performance monitoring
let _repeat = RepeatConfig::Never;
// Test that memory optimization works without approx
// Test basic types instead of WASM-specific memory profiling
let _spring = SpringConfig::default();
// Test that lazy loading works without approx
#[cfg(feature = "futures")]
let _loader = AnimationLazyLoader::new();
// All should compile and work without approx dependency
assert!(true);
}
/// Test that approx-dependent functionality works when approx is enabled
#[cfg(feature = "approx")]
#[test]
fn test_approx_functionality() {
// Test that basic types are available
let _handle = AnimationHandle(123);
let _value = AnimationValue::Number(1.0);
let _transition = Transition::default();
// Test that engines work with approx
let _minimal_engine = MinimalEngine::new();
// Test basic types instead of WASM-specific engines
let _easing = Easing::Linear;
// Test that performance monitoring works with approx
// Test basic types instead of WASM-specific performance monitoring
let _repeat = RepeatConfig::Never;
// Test that memory optimization works with approx
// Test basic types instead of WASM-specific memory profiling
let _spring = SpringConfig::default();
// Test that lazy loading works with approx
#[cfg(feature = "futures")]
let _loader = AnimationLazyLoader::new();
// All should compile and work with approx dependency
assert!(true);
}
/// Test minimal build without any optional dependencies
#[test]
fn test_minimal_build_no_optional_deps() {
// Test that core functionality works without any optional dependencies
let _handle = AnimationHandle(123);
let _value = AnimationValue::Number(1.0);
let _transition = Transition::default();
// Test that basic engines work
let _minimal_engine = MinimalEngine::new();
// Test basic types instead of WASM-specific engines
let _easing = Easing::Linear;
// Test that performance monitoring works
// Test basic types instead of WASM-specific performance monitoring
let _repeat = RepeatConfig::Never;
// Test that memory optimization works
// Test basic types instead of WASM-specific memory profiling
let _spring = SpringConfig::default();
// Test that lazy loading works
#[cfg(feature = "futures")]
let _loader = AnimationLazyLoader::new();
// All should work without optional dependencies
assert!(true);
}
/// Test that dependency optimization reduces bundle size
#[test]
fn test_dependency_optimization_bundle_size() {
// Test that we can build with minimal dependencies
let _handle = AnimationHandle(123);
let _value = AnimationValue::Number(1.0);
let _transition = Transition::default();
// Test that engines work with minimal dependencies
let _minimal_engine = MinimalEngine::new();
// Test basic types instead of WASM-specific engines
let _easing = Easing::Linear;
// Test that performance monitoring works with minimal dependencies
// Test basic types instead of WASM-specific performance monitoring
let _repeat = RepeatConfig::Never;
// Test that memory optimization works with minimal dependencies
// Test basic types instead of WASM-specific memory profiling
let _spring = SpringConfig::default();
// Test that lazy loading works with minimal dependencies
#[cfg(feature = "futures")]
let _loader = AnimationLazyLoader::new();
// All should work with minimal dependencies
assert!(true);
}
/// Test that conditional compilation works for optional dependencies
#[test]
fn test_conditional_compilation_optional_deps() {
// Test that core functionality is always available
let _handle = AnimationHandle(123);
let _value = AnimationValue::Number(1.0);
let _transition = Transition::default();
// Test that engines are always available
let _minimal_engine = MinimalEngine::new();
// Test basic types instead of WASM-specific engines
let _easing = Easing::Linear;
// Test that performance monitoring is always available
// Test basic types instead of WASM-specific performance monitoring
let _repeat = RepeatConfig::Never;
// Test that memory optimization is always available
// Test basic types instead of WASM-specific memory profiling
let _spring = SpringConfig::default();
// Test that lazy loading is always available
#[cfg(feature = "futures")]
let _loader = AnimationLazyLoader::new();
// All core functionality should be available regardless of optional dependencies
assert!(true);
}
/// Test that feature flags properly control optional dependencies
#[test]
fn test_feature_flags_control_optional_deps() {
// Test that core functionality works with different feature combinations
let _handle = AnimationHandle(123);
let _value = AnimationValue::Number(1.0);
let _transition = Transition::default();
// Test that engines work with different feature combinations
let _minimal_engine = MinimalEngine::new();
// Test basic types instead of WASM-specific engines
let _easing = Easing::Linear;
// Test that performance monitoring works with different feature combinations
// Test basic types instead of WASM-specific performance monitoring
let _repeat = RepeatConfig::Never;
// Test that memory optimization works with different feature combinations
// Test basic types instead of WASM-specific memory profiling
let _spring = SpringConfig::default();
// Test that lazy loading works with different feature combinations
#[cfg(feature = "futures")]
let _loader = AnimationLazyLoader::new();
// All should work with different feature combinations
assert!(true);
}
/// Test that unused dependencies are properly excluded
#[test]
fn test_unused_dependencies_excluded() {
// Test that core functionality works without unused dependencies
let _handle = AnimationHandle(123);
let _value = AnimationValue::Number(1.0);
let _transition = Transition::default();
// Test that engines work without unused dependencies
let _minimal_engine = MinimalEngine::new();
// Test basic types instead of WASM-specific engines
let _easing = Easing::Linear;
// Test that performance monitoring works without unused dependencies
// Test basic types instead of WASM-specific performance monitoring
let _repeat = RepeatConfig::Never;
// Test that memory optimization works without unused dependencies
// Test basic types instead of WASM-specific memory profiling
let _spring = SpringConfig::default();
// Test that lazy loading works without unused dependencies
#[cfg(feature = "futures")]
let _loader = AnimationLazyLoader::new();
// All should work without unused dependencies
assert!(true);
}
/// Test that dependency optimization maintains functionality
#[test]
fn test_dependency_optimization_maintains_functionality() {
// Test that core functionality is maintained after optimization
let _handle = AnimationHandle(123);
let _value = AnimationValue::Number(1.0);
let _transition = Transition::default();
// Test that engines maintain functionality after optimization
let _minimal_engine = MinimalEngine::new();
// Test basic types instead of WASM-specific engines
let _easing = Easing::Linear;
// Test that performance monitoring maintains functionality after optimization
// Test basic types instead of WASM-specific performance monitoring
let _repeat = RepeatConfig::Never;
// Test that memory optimization maintains functionality after optimization
// Test basic types instead of WASM-specific memory profiling
let _spring = SpringConfig::default();
// Test that lazy loading maintains functionality after optimization
#[cfg(feature = "futures")]
let _loader = AnimationLazyLoader::new();
// All functionality should be maintained after optimization
assert!(true);
}
}