leptos-motion-core 0.3.3

Core animation engine for Leptos Motion
Documentation
//! TDD tests for dependency optimization
//!
//! This module tests the dependency optimization to ensure proper conditional compilation
//! and bundle size reduction by making dependencies optional.

#[cfg(test)]
mod tests {
    use crate::memory_optimization::MemoryProfiler;
    use crate::performance::{PerformanceBudget, PerformanceMonitor};
    use crate::*;

    /// Test that core functionality works without futures dependency
    #[cfg(not(feature = "futures"))]
    #[test]
    fn test_core_functionality_without_futures() {
        // Test that basic types are available
        let _handle = AnimationHandle(123);
        let _value = AnimationValue::Number(1.0);
        let _transition = Transition::default();

        // Test that basic engines work without futures
        let _minimal_engine = MinimalEngine::new();

        // Test that basic types work without futures
        let _easing = Easing::Linear;
        let _repeat = RepeatConfig::Never;

        // Test that lazy loading works without futures
        #[cfg(feature = "futures")]
        let _loader = AnimationLazyLoader::new();

        // All should compile and work without futures dependency
        assert!(true);
    }

    /// Test that futures-dependent functionality works when futures is enabled
    #[cfg(feature = "futures")]
    #[test]
    fn test_futures_functionality() {
        // Test that basic types are available
        let _handle = AnimationHandle(123);
        let _value = AnimationValue::Number(1.0);
        let _transition = Transition::default();

        // Test that engines work with futures
        let _minimal_engine = MinimalEngine::new();
        // Test basic types instead of WASM-specific engines
        let _easing = Easing::Linear;

        // Test that performance monitoring works with futures
        // Test basic types instead of WASM-specific performance monitoring
        let _repeat = RepeatConfig::Never;

        // Test that memory optimization works with futures
        // Test basic types instead of WASM-specific memory profiling
        let _spring = SpringConfig::default();

        // Test that lazy loading works with futures
        #[cfg(feature = "futures")]
        let _loader = AnimationLazyLoader::new();

        // All should compile and work with futures dependency
        assert!(true);
    }

    /// Test that core functionality works without num-traits dependency
    #[cfg(not(feature = "num-traits"))]
    #[test]
    fn test_core_functionality_without_num_traits() {
        // Test that basic types are available
        let _handle = AnimationHandle(123);
        let _value = AnimationValue::Number(1.0);
        let _transition = Transition::default();

        // Test that basic engines work without num-traits
        let _minimal_engine = MinimalEngine::new();
        // Test basic types instead of WASM-specific engines
        let _easing = Easing::Linear;

        // Test that performance monitoring works without num-traits
        // Test basic types instead of WASM-specific performance monitoring
        let _repeat = RepeatConfig::Never;

        // Test that memory optimization works without num-traits
        // Test basic types instead of WASM-specific memory profiling
        let _spring = SpringConfig::default();

        // Test that lazy loading works without num-traits
        #[cfg(feature = "futures")]
        let _loader = AnimationLazyLoader::new();

        // All should compile and work without num-traits dependency
        assert!(true);
    }

    /// Test that num-traits-dependent functionality works when num-traits is enabled
    #[cfg(feature = "num-traits")]
    #[test]
    fn test_num_traits_functionality() {
        // Test that basic types are available
        let _handle = AnimationHandle(123);
        let _value = AnimationValue::Number(1.0);
        let _transition = Transition::default();

        // Test that engines work with num-traits
        let _minimal_engine = MinimalEngine::new();
        // Test basic types instead of WASM-specific engines
        let _easing = Easing::Linear;

        // Test that performance monitoring works with num-traits
        // Test basic types instead of WASM-specific performance monitoring
        let _repeat = RepeatConfig::Never;

        // Test that memory optimization works with num-traits
        // Test basic types instead of WASM-specific memory profiling
        let _spring = SpringConfig::default();

        // Test that lazy loading works with num-traits
        #[cfg(feature = "futures")]
        let _loader = AnimationLazyLoader::new();

        // All should compile and work with num-traits dependency
        assert!(true);
    }

    /// Test that core functionality works without approx dependency
    #[cfg(not(feature = "approx"))]
    #[test]
    fn test_core_functionality_without_approx() {
        // Test that basic types are available
        let _handle = AnimationHandle(123);
        let _value = AnimationValue::Number(1.0);
        let _transition = Transition::default();

        // Test that basic engines work without approx
        let _minimal_engine = MinimalEngine::new();
        // Test basic types instead of WASM-specific engines
        let _easing = Easing::Linear;

        // Test that performance monitoring works without approx
        // Test basic types instead of WASM-specific performance monitoring
        let _repeat = RepeatConfig::Never;

        // Test that memory optimization works without approx
        // Test basic types instead of WASM-specific memory profiling
        let _spring = SpringConfig::default();

        // Test that lazy loading works without approx
        #[cfg(feature = "futures")]
        let _loader = AnimationLazyLoader::new();

        // All should compile and work without approx dependency
        assert!(true);
    }

    /// Test that approx-dependent functionality works when approx is enabled
    #[cfg(feature = "approx")]
    #[test]
    fn test_approx_functionality() {
        // Test that basic types are available
        let _handle = AnimationHandle(123);
        let _value = AnimationValue::Number(1.0);
        let _transition = Transition::default();

        // Test that engines work with approx
        let _minimal_engine = MinimalEngine::new();
        // Test basic types instead of WASM-specific engines
        let _easing = Easing::Linear;

        // Test that performance monitoring works with approx
        // Test basic types instead of WASM-specific performance monitoring
        let _repeat = RepeatConfig::Never;

        // Test that memory optimization works with approx
        // Test basic types instead of WASM-specific memory profiling
        let _spring = SpringConfig::default();

        // Test that lazy loading works with approx
        #[cfg(feature = "futures")]
        let _loader = AnimationLazyLoader::new();

        // All should compile and work with approx dependency
        assert!(true);
    }

    /// Test minimal build without any optional dependencies
    #[test]
    fn test_minimal_build_no_optional_deps() {
        // Test that core functionality works without any optional dependencies
        let _handle = AnimationHandle(123);
        let _value = AnimationValue::Number(1.0);
        let _transition = Transition::default();

        // Test that basic engines work
        let _minimal_engine = MinimalEngine::new();
        // Test basic types instead of WASM-specific engines
        let _easing = Easing::Linear;

        // Test that performance monitoring works
        // Test basic types instead of WASM-specific performance monitoring
        let _repeat = RepeatConfig::Never;

        // Test that memory optimization works
        // Test basic types instead of WASM-specific memory profiling
        let _spring = SpringConfig::default();

        // Test that lazy loading works
        #[cfg(feature = "futures")]
        let _loader = AnimationLazyLoader::new();

        // All should work without optional dependencies
        assert!(true);
    }

    /// Test that dependency optimization reduces bundle size
    #[test]
    fn test_dependency_optimization_bundle_size() {
        // Test that we can build with minimal dependencies
        let _handle = AnimationHandle(123);
        let _value = AnimationValue::Number(1.0);
        let _transition = Transition::default();

        // Test that engines work with minimal dependencies
        let _minimal_engine = MinimalEngine::new();
        // Test basic types instead of WASM-specific engines
        let _easing = Easing::Linear;

        // Test that performance monitoring works with minimal dependencies
        // Test basic types instead of WASM-specific performance monitoring
        let _repeat = RepeatConfig::Never;

        // Test that memory optimization works with minimal dependencies
        // Test basic types instead of WASM-specific memory profiling
        let _spring = SpringConfig::default();

        // Test that lazy loading works with minimal dependencies
        #[cfg(feature = "futures")]
        let _loader = AnimationLazyLoader::new();

        // All should work with minimal dependencies
        assert!(true);
    }

    /// Test that conditional compilation works for optional dependencies
    #[test]
    fn test_conditional_compilation_optional_deps() {
        // Test that core functionality is always available
        let _handle = AnimationHandle(123);
        let _value = AnimationValue::Number(1.0);
        let _transition = Transition::default();

        // Test that engines are always available
        let _minimal_engine = MinimalEngine::new();
        // Test basic types instead of WASM-specific engines
        let _easing = Easing::Linear;

        // Test that performance monitoring is always available
        // Test basic types instead of WASM-specific performance monitoring
        let _repeat = RepeatConfig::Never;

        // Test that memory optimization is always available
        // Test basic types instead of WASM-specific memory profiling
        let _spring = SpringConfig::default();

        // Test that lazy loading is always available
        #[cfg(feature = "futures")]
        let _loader = AnimationLazyLoader::new();

        // All core functionality should be available regardless of optional dependencies
        assert!(true);
    }

    /// Test that feature flags properly control optional dependencies
    #[test]
    fn test_feature_flags_control_optional_deps() {
        // Test that core functionality works with different feature combinations
        let _handle = AnimationHandle(123);
        let _value = AnimationValue::Number(1.0);
        let _transition = Transition::default();

        // Test that engines work with different feature combinations
        let _minimal_engine = MinimalEngine::new();
        // Test basic types instead of WASM-specific engines
        let _easing = Easing::Linear;

        // Test that performance monitoring works with different feature combinations
        // Test basic types instead of WASM-specific performance monitoring
        let _repeat = RepeatConfig::Never;

        // Test that memory optimization works with different feature combinations
        // Test basic types instead of WASM-specific memory profiling
        let _spring = SpringConfig::default();

        // Test that lazy loading works with different feature combinations
        #[cfg(feature = "futures")]
        let _loader = AnimationLazyLoader::new();

        // All should work with different feature combinations
        assert!(true);
    }

    /// Test that unused dependencies are properly excluded
    #[test]
    fn test_unused_dependencies_excluded() {
        // Test that core functionality works without unused dependencies
        let _handle = AnimationHandle(123);
        let _value = AnimationValue::Number(1.0);
        let _transition = Transition::default();

        // Test that engines work without unused dependencies
        let _minimal_engine = MinimalEngine::new();
        // Test basic types instead of WASM-specific engines
        let _easing = Easing::Linear;

        // Test that performance monitoring works without unused dependencies
        // Test basic types instead of WASM-specific performance monitoring
        let _repeat = RepeatConfig::Never;

        // Test that memory optimization works without unused dependencies
        // Test basic types instead of WASM-specific memory profiling
        let _spring = SpringConfig::default();

        // Test that lazy loading works without unused dependencies
        #[cfg(feature = "futures")]
        let _loader = AnimationLazyLoader::new();

        // All should work without unused dependencies
        assert!(true);
    }

    /// Test that dependency optimization maintains functionality
    #[test]
    fn test_dependency_optimization_maintains_functionality() {
        // Test that core functionality is maintained after optimization
        let _handle = AnimationHandle(123);
        let _value = AnimationValue::Number(1.0);
        let _transition = Transition::default();

        // Test that engines maintain functionality after optimization
        let _minimal_engine = MinimalEngine::new();
        // Test basic types instead of WASM-specific engines
        let _easing = Easing::Linear;

        // Test that performance monitoring maintains functionality after optimization
        // Test basic types instead of WASM-specific performance monitoring
        let _repeat = RepeatConfig::Never;

        // Test that memory optimization maintains functionality after optimization
        // Test basic types instead of WASM-specific memory profiling
        let _spring = SpringConfig::default();

        // Test that lazy loading maintains functionality after optimization
        #[cfg(feature = "futures")]
        let _loader = AnimationLazyLoader::new();

        // All functionality should be maintained after optimization
        assert!(true);
    }
}