use std::collections::HashMap;
use std::time::{Duration, Instant};
#[derive(Debug, Clone)]
pub struct VirtualScroller {
pub viewport_height: f64,
pub item_height: f64,
pub total_items: usize,
pub visible_start: usize,
pub visible_end: usize,
pub scroll_offset: f64,
pub overscan: usize, }
impl VirtualScroller {
pub fn new(viewport_height: f64, item_height: f64, total_items: usize) -> Self {
let visible_count = (viewport_height / item_height).ceil() as usize;
Self {
viewport_height,
item_height,
total_items,
visible_start: 0,
visible_end: visible_count.min(total_items),
scroll_offset: 0.0,
overscan: 5, }
}
pub fn scroll_to(&mut self, offset: f64) {
self.scroll_offset = offset.max(0.0);
self.update_visible_range();
}
fn update_visible_range(&mut self) {
let visible_count = (self.viewport_height / self.item_height).ceil() as usize;
self.visible_start = (self.scroll_offset / self.item_height).floor() as usize;
self.visible_end = (self.visible_start + visible_count).min(self.total_items);
self.visible_start = self.visible_start.saturating_sub(self.overscan);
self.visible_end = (self.visible_end + self.overscan).min(self.total_items);
}
pub fn get_visible_items(&self) -> Vec<VisibleItem> {
(self.visible_start..self.visible_end)
.map(|i| VisibleItem {
index: i,
y_position: i as f64 * self.item_height - self.scroll_offset,
height: self.item_height,
})
.collect()
}
pub fn get_total_height(&self) -> f64 {
self.total_items as f64 * self.item_height
}
pub fn is_item_visible(&self, index: usize) -> bool {
index >= self.visible_start && index < self.visible_end
}
}
#[derive(Debug, Clone)]
pub struct VisibleItem {
pub index: usize,
pub y_position: f64,
pub height: f64,
}
#[derive(Debug, Clone, PartialEq)]
pub enum SamplingStrategy {
Uniform,
Adaptive,
Statistical,
LevelOfDetail(f64),
}
#[derive(Debug, Clone)]
pub struct DataSampler {
strategy: SamplingStrategy,
cache: HashMap<String, Vec<DataPoint>>,
}
impl DataSampler {
pub fn new(strategy: SamplingStrategy) -> Self {
Self {
strategy,
cache: HashMap::new(),
}
}
pub fn sample(&self, data: &[DataPoint], target_size: usize) -> Vec<DataPoint> {
if data.len() <= target_size {
return data.to_vec();
}
match self.strategy {
SamplingStrategy::Uniform => self.uniform_sample(data, target_size),
SamplingStrategy::Adaptive => self.adaptive_sample(data, target_size),
SamplingStrategy::Statistical => self.statistical_sample(data, target_size),
SamplingStrategy::LevelOfDetail(zoom) => self.lod_sample(data, target_size, zoom),
}
}
fn uniform_sample(&self, data: &[DataPoint], target_size: usize) -> Vec<DataPoint> {
let step = data.len() as f64 / target_size as f64;
(0..target_size)
.map(|i| {
let index = (i as f64 * step).floor() as usize;
data[index.min(data.len() - 1)].clone()
})
.collect()
}
fn adaptive_sample(&self, data: &[DataPoint], target_size: usize) -> Vec<DataPoint> {
let mut sampled = Vec::new();
let chunk_size = data.len() / target_size;
for i in 0..target_size {
let start = i * chunk_size;
let end = ((i + 1) * chunk_size).min(data.len());
let chunk = &data[start..end];
if let Some(max_point) = chunk
.iter()
.max_by(|a, b| a.value.partial_cmp(&b.value).unwrap())
{
sampled.push(max_point.clone());
}
}
sampled
}
fn statistical_sample(&self, data: &[DataPoint], target_size: usize) -> Vec<DataPoint> {
let mut sampled = Vec::new();
if let (Some(min_point), Some(max_point)) = (
data.iter()
.min_by(|a, b| a.value.partial_cmp(&b.value).unwrap()),
data.iter()
.max_by(|a, b| a.value.partial_cmp(&b.value).unwrap()),
) {
sampled.push(min_point.clone());
sampled.push(max_point.clone());
}
let remaining = target_size.saturating_sub(sampled.len());
if remaining > 0 {
let uniform_sample = self.uniform_sample(data, remaining);
sampled.extend(uniform_sample);
}
sampled
}
fn lod_sample(&self, data: &[DataPoint], target_size: usize, zoom: f64) -> Vec<DataPoint> {
let adjusted_size = (target_size as f64 * zoom).ceil() as usize;
self.uniform_sample(data, adjusted_size.min(target_size))
}
}
#[derive(Debug, Clone)]
pub struct WebGLRenderer {
pub width: u32,
pub height: u32,
pub shader_cache: HashMap<String, u32>,
pub buffer_cache: HashMap<String, u32>,
pub is_initialized: bool,
}
impl WebGLRenderer {
pub fn new(width: u32, height: u32) -> Self {
Self {
width,
height,
shader_cache: HashMap::new(),
buffer_cache: HashMap::new(),
is_initialized: false,
}
}
pub fn initialize(&mut self) -> Result<(), String> {
self.is_initialized = true;
Ok(())
}
pub fn is_initialized(&self) -> bool {
self.is_initialized
}
pub fn compile_shader_program(&mut self, vertex: &str, fragment: &str) -> Option<u32> {
let key = format!("{}:{}", vertex, fragment);
if let Some(&program) = self.shader_cache.get(&key) {
return Some(program);
}
let program = self.shader_cache.len() as u32 + 1;
self.shader_cache.insert(key, program);
Some(program)
}
pub fn render_batch(&mut self, batch: &RenderBatch) -> Result<(), String> {
if !self.is_initialized {
return Err("WebGL renderer not initialized".to_string());
}
let _ = batch.points.len();
Ok(())
}
pub fn clear(&mut self, _color: Color) -> Result<(), String> {
if !self.is_initialized {
return Err("WebGL renderer not initialized".to_string());
}
Ok(())
}
}
#[derive(Debug, Clone)]
pub struct WebGPURenderer {
pub width: u32,
pub height: u32,
pub buffer_pool: Vec<Buffer>,
pub shader_cache: HashMap<String, u32>,
pub is_initialized: bool,
}
impl WebGPURenderer {
pub fn new(width: u32, height: u32) -> Self {
Self {
width,
height,
buffer_pool: Vec::new(),
shader_cache: HashMap::new(),
is_initialized: false,
}
}
pub fn initialize(&mut self) -> Result<(), String> {
self.is_initialized = true;
Ok(())
}
pub fn is_initialized(&self) -> bool {
self.is_initialized
}
pub fn allocate_buffer(&mut self, size: usize) -> Option<Buffer> {
if let Some(index) = self.buffer_pool.iter().position(|b| b.size >= size) {
return Some(self.buffer_pool.remove(index));
}
Some(Buffer {
size,
id: self.buffer_pool.len() as u32 + 1,
})
}
pub fn deallocate_buffer(&mut self, buffer: Buffer) {
self.buffer_pool.push(buffer);
}
pub fn render_batch(&mut self, batch: &RenderBatch) -> Result<(), String> {
if !self.is_initialized {
return Err("WebGPU renderer not initialized".to_string());
}
let _ = batch.points.len();
Ok(())
}
}
#[derive(Debug, Clone)]
pub struct Buffer {
pub size: usize,
pub id: u32,
}
#[derive(Debug, Clone)]
pub struct RenderBatch {
pub points: Vec<(Point2D, Color)>,
pub lines: Vec<(Point2D, Point2D, Color)>,
pub triangles: Vec<(Point2D, Point2D, Point2D, Color)>,
}
impl RenderBatch {
pub fn new() -> Self {
Self {
points: Vec::new(),
lines: Vec::new(),
triangles: Vec::new(),
}
}
pub fn add_point(&mut self, point: Point2D, color: Color) {
self.points.push((point, color));
}
pub fn add_line(&mut self, start: Point2D, end: Point2D, color: Color) {
self.lines.push((start, end, color));
}
pub fn add_triangle(&mut self, a: Point2D, b: Point2D, c: Point2D, color: Color) {
self.triangles.push((a, b, c, color));
}
pub fn clear(&mut self) {
self.points.clear();
self.lines.clear();
self.triangles.clear();
}
pub fn primitive_count(&self) -> usize {
self.points.len() + self.lines.len() + self.triangles.len()
}
}
#[derive(Debug, Clone, Copy)]
pub struct Point2D {
pub x: f64,
pub y: f64,
}
#[derive(Debug, Clone, Copy)]
pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}
impl Color {
pub fn new(r: f32, g: f32, b: f32, a: f32) -> Self {
Self { r, g, b, a }
}
pub fn from_rgb(r: u8, g: u8, b: u8) -> Self {
Self {
r: r as f32 / 255.0,
g: g as f32 / 255.0,
b: b as f32 / 255.0,
a: 1.0,
}
}
pub fn from_rgba(r: u8, g: u8, b: u8, a: u8) -> Self {
Self {
r: r as f32 / 255.0,
g: g as f32 / 255.0,
b: b as f32 / 255.0,
a: a as f32 / 255.0,
}
}
}
#[derive(Debug, Clone)]
pub struct MemoryPool {
pub total_size: usize,
pub used_size: usize,
pub available_size: usize,
pub allocations: Vec<Allocation>,
}
impl MemoryPool {
pub fn new(size: usize) -> Self {
Self {
total_size: size,
used_size: 0,
available_size: size,
allocations: Vec::new(),
}
}
pub fn allocate(&mut self, size: usize) -> Option<*mut u8> {
if self.available_size < size {
return None;
}
if let Some(index) = self.find_free_block(size) {
let allocation = &mut self.allocations[index];
allocation.size = size;
allocation.used = true;
self.used_size += size;
self.available_size -= size;
return Some(allocation.ptr);
}
let ptr = std::ptr::null_mut(); self.allocations.push(Allocation {
ptr,
size,
used: true,
});
self.used_size += size;
self.available_size -= size;
Some(ptr)
}
pub fn deallocate(&mut self, ptr: *mut u8) {
if let Some(allocation) = self.allocations.iter_mut().find(|a| a.ptr == ptr) {
self.used_size -= allocation.size;
self.available_size += allocation.size;
allocation.used = false;
}
}
fn find_free_block(&self, size: usize) -> Option<usize> {
self.allocations
.iter()
.position(|a| !a.used && a.size >= size)
}
pub fn defragment(&mut self) {
self.allocations.sort_by(|a, b| a.ptr.cmp(&b.ptr));
let mut i = 0;
while i < self.allocations.len() - 1 {
if !self.allocations[i].used && !self.allocations[i + 1].used {
self.allocations[i].size += self.allocations[i + 1].size;
self.allocations.remove(i + 1);
} else {
i += 1;
}
}
}
}
#[derive(Debug, Clone)]
pub struct Allocation {
pub ptr: *mut u8,
pub size: usize,
pub used: bool,
}
#[derive(Debug, Clone)]
pub struct GarbageCollector {
objects: Vec<Object>,
next_id: usize,
}
impl GarbageCollector {
pub fn new() -> Self {
Self {
objects: Vec::new(),
next_id: 0,
}
}
pub fn allocate_object(&mut self, name: &str) -> ObjectId {
let id = ObjectId(self.next_id);
self.next_id += 1;
self.objects.push(Object {
id,
name: name.to_string(),
reachable: false,
size: 0, });
id
}
pub fn mark_reachable(&mut self, id: ObjectId) {
if let Some(obj) = self.objects.iter_mut().find(|o| o.id == id) {
obj.reachable = true;
}
}
pub fn collect(&mut self) {
self.objects.retain(|obj| obj.reachable);
for obj in &mut self.objects {
obj.reachable = false;
}
}
pub fn object_count(&self) -> usize {
self.objects.len()
}
pub fn is_allocated(&self, id: ObjectId) -> bool {
self.objects.iter().any(|obj| obj.id == id)
}
pub fn get_memory_stats(&self) -> MemoryStats {
let total_size: usize = self.objects.iter().map(|obj| obj.size).sum();
MemoryStats {
object_count: self.objects.len(),
total_size,
reachable_count: self.objects.iter().filter(|obj| obj.reachable).count(),
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct ObjectId(usize);
#[derive(Debug, Clone)]
pub struct Object {
pub id: ObjectId,
pub name: String,
pub reachable: bool,
pub size: usize,
}
#[derive(Debug, Clone)]
pub struct MemoryStats {
pub object_count: usize,
pub total_size: usize,
pub reachable_count: usize,
}
#[derive(Debug, Clone)]
pub struct PerformanceMonitor {
pub metrics: HashMap<String, PerformanceMetric>,
pub budgets: HashMap<String, Duration>,
pub enabled: bool,
}
impl PerformanceMonitor {
pub fn new() -> Self {
Self {
metrics: HashMap::new(),
budgets: HashMap::new(),
enabled: true,
}
}
pub fn is_enabled(&self) -> bool {
self.enabled
}
pub fn set_enabled(&mut self, enabled: bool) {
self.enabled = enabled;
}
pub fn start_timer(&mut self, name: &str) {
if !self.enabled {
return;
}
let metric = PerformanceMetric {
name: name.to_string(),
start_time: Instant::now(),
duration: Duration::ZERO,
call_count: 1,
min_duration: Duration::MAX,
max_duration: Duration::ZERO,
total_duration: Duration::ZERO,
};
self.metrics.insert(name.to_string(), metric);
}
pub fn end_timer(&mut self, name: &str) {
if !self.enabled {
return;
}
if let Some(metric) = self.metrics.get_mut(name) {
let duration = metric.start_time.elapsed();
metric.duration = duration;
metric.total_duration += duration;
metric.min_duration = metric.min_duration.min(duration);
metric.max_duration = metric.max_duration.max(duration);
}
}
pub fn get_metrics(&self) -> &HashMap<String, PerformanceMetric> {
&self.metrics
}
pub fn set_budget(&mut self, name: &str, budget: Duration) {
self.budgets.insert(name.to_string(), budget);
}
pub fn is_over_budget(&self, name: &str) -> bool {
if let (Some(metric), Some(budget)) = (self.metrics.get(name), self.budgets.get(name)) {
metric.duration > *budget
} else {
false
}
}
pub fn get_optimization_suggestions(&self) -> Vec<String> {
let mut suggestions = Vec::new();
for (name, metric) in &self.metrics {
if metric.duration > Duration::from_millis(100) {
suggestions.push(format!(
"Consider optimizing {} (took {:?}, avg: {:?})",
name,
metric.duration,
metric.total_duration / metric.call_count as u32
));
}
if metric.call_count > 1000 {
suggestions.push(format!(
"Consider batching {} (called {} times)",
name, metric.call_count
));
}
}
suggestions
}
pub fn get_performance_report(&self) -> PerformanceReport {
let mut slow_operations = Vec::new();
let mut over_budget = Vec::new();
for (name, metric) in &self.metrics {
if metric.duration > Duration::from_millis(50) {
slow_operations.push((name.clone(), metric.duration));
}
if self.is_over_budget(name) {
over_budget.push(name.clone());
}
}
slow_operations.sort_by(|a, b| b.1.cmp(&a.1));
PerformanceReport {
total_operations: self.metrics.len(),
slow_operations,
over_budget,
suggestions: self.get_optimization_suggestions(),
}
}
}
#[derive(Debug, Clone)]
pub struct PerformanceMetric {
pub name: String,
pub start_time: Instant,
pub duration: Duration,
pub call_count: u32,
pub min_duration: Duration,
pub max_duration: Duration,
pub total_duration: Duration,
}
#[derive(Debug, Clone)]
pub struct PerformanceReport {
pub total_operations: usize,
pub slow_operations: Vec<(String, Duration)>,
pub over_budget: Vec<String>,
pub suggestions: Vec<String>,
}
#[derive(Debug, Clone)]
pub struct DataPoint {
pub x: f64,
pub y: f64,
pub value: f64,
}